Slide 15
Slide 15 text
glGenRenderbuffers(1, &depthBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer);
glRenderbufferStorage(GL_RENDERBUFFER,
GL_DEPTH_COMPONENT16, backingWidth,
backingHeight);
glFramebufferRenderbuffer(GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer);
glViewport(0, 0, backingWidth, backingHeight);
[self drawView]
OPENGLES