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Iterative Design Garth Braithwaite Wednesday, July 11, 12

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• Designing as a product progresses • Designing in sprints • Changing design as needs change Iterative Design Wednesday, July 11, 12

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What it isn't Wednesday, July 11, 12

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What it isn't • Going dark Wednesday, July 11, 12

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What it isn't • Going dark • Design perfectionism Wednesday, July 11, 12

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What it isn't • Going dark • Design perfectionism • Icing on the poo cake Wednesday, July 11, 12

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What it isn't • Going dark • Design perfectionism • Icing on the poo cake • Weasley House Wednesday, July 11, 12

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Causes Wednesday, July 11, 12

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Causes • Designers failing to understand technical ramifications Wednesday, July 11, 12

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Causes • Designers failing to understand technical ramifications • Developers failing to understand design Wednesday, July 11, 12

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Causes • Designers failing to understand technical ramifications • Developers failing to understand design • Too many assumptions, not enough passion Wednesday, July 11, 12

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Causes • Designers failing to understand technical ramifications • Developers failing to understand design • Too many assumptions, not enough passion • Lack of communication Wednesday, July 11, 12

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Causes • Designers failing to understand technical ramifications • Developers failing to understand design • Too many assumptions, not enough passion • Lack of communication Wednesday, July 11, 12

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Cause • Individual contributors and mangers fail to be decent people. Wednesday, July 11, 12

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Cause • We’re all jerks and we suck. Wednesday, July 11, 12

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Interview Story Wednesday, July 11, 12

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What's wrong with us? Wednesday, July 11, 12

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How to care for your designer Wednesday, July 11, 12

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How to care for your designer and other useless generalizations Wednesday, July 11, 12

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How to care for your designer Wednesday, July 11, 12

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How to care for your designer Table of Contents Wednesday, July 11, 12

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How to care for your designer Table of Contents 1.Picking your designer Wednesday, July 11, 12

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How to care for your designer Table of Contents 1.Picking your designer 2.Understanding design Wednesday, July 11, 12

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How to care for your designer Table of Contents 1.Picking your designer 2.Understanding design 3.Communication Wednesday, July 11, 12

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How to care for your designer Table of Contents 1.Picking your designer 2.Understanding design 3.Communication 4.Forging a relationship Wednesday, July 11, 12

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Picking your designer Wednesday, July 11, 12

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Picking your designer this one uses gradients Wednesday, July 11, 12

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Picking your designer Wednesday, July 11, 12

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Picking your designer • Engineers need to be in the interviewing process Wednesday, July 11, 12

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Picking your designer • Engineers need to be in the interviewing process • Designers need to be able to code Wednesday, July 11, 12

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Picking your designer • Engineers need to be in the interviewing process • Designers need to be able to code • Pick a designer you can respect Wednesday, July 11, 12

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Picking your designer • Engineers need to be in the interviewing process • Designers need to be able to code • Pick a designer you can respect • Don't be a dick Wednesday, July 11, 12

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Understanding your designer Wednesday, July 11, 12

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Understanding your designer Inconceivable! Wednesday, July 11, 12

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Understanding design Wednesday, July 11, 12

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Understanding design • Design != pretty pictures Wednesday, July 11, 12

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Understanding design • Design != pretty pictures • Design is a process Wednesday, July 11, 12

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Understanding design • Design != pretty pictures • Design is a process • Design is objective Wednesday, July 11, 12

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Understanding design • Design != pretty pictures • Design is a process • Design is objective • Design pushes limits Wednesday, July 11, 12

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Understanding your designer Wednesday, July 11, 12

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Understanding your designer • Their job does not look like your job. Wednesday, July 11, 12

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Developer Wednesday, July 11, 12

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Designer Wednesday, July 11, 12

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Understanding your designer Wednesday, July 11, 12

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Understanding your designer • Not all designers are equal. Wednesday, July 11, 12

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Understanding your designer • Not all designers are equal. • Different skill sets, strengths, weaknesses Wednesday, July 11, 12

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Understanding your designer • Not all designers are equal. • Different skill sets, strengths, weaknesses • Design school is a complex learning process Wednesday, July 11, 12

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Understanding your designer • Not all designers are equal. • Different skill sets, strengths, weaknesses • Design school is a complex learning process • Designers are damaged goods Wednesday, July 11, 12

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Understanding your designer • Not all designers are equal. • Different skill sets, strengths, weaknesses • Design school is a complex learning process • Designers are damaged goods • Designers != PS monkeys Wednesday, July 11, 12

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Understanding your designer • Not all designers are equal. • Different skill sets, strengths, weaknesses • Design school is a complex learning process • Designers are damaged goods • Designers != PS monkeys • Designer != the guy who can't code Wednesday, July 11, 12

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Wednesday, July 11, 12

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Wednesday, July 11, 12

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Communication blah blah blah Wednesday, July 11, 12

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Communication • Learn basic design concepts and terminology. Wednesday, July 11, 12

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Communication • A good designer has a logical basis design decisions. Wednesday, July 11, 12

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Communication • Designers need clear feedback Wednesday, July 11, 12

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Communication Wednesday, July 11, 12

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Communication • Examples of non-feedback Wednesday, July 11, 12

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Communication • Examples of non-feedback • make it pop Wednesday, July 11, 12

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Communication • Examples of non-feedback • make it pop • it doesn’t seem finished Wednesday, July 11, 12

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Communication • Examples of non-feedback • make it pop • it doesn’t seem finished • make it look more like x Wednesday, July 11, 12

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Communication • Explain technical/resource limitations Wednesday, July 11, 12

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Communication Wednesday, July 11, 12

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Communication • Designers capable of compromise Wednesday, July 11, 12

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Communication • Designers capable of compromise • Don't confuse debate with contention Wednesday, July 11, 12

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Communication • Designers capable of compromise • Don't confuse debate with contention • Designers are trained to be criticized and to defend their decisions Wednesday, July 11, 12

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Communication Wednesday, July 11, 12

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Communication • Make the designer a part of standups Wednesday, July 11, 12

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Communication • Make the designer a part of standups • Have them give status updates Wednesday, July 11, 12

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Communication • Make the designer a part of standups • Have them give status updates • Use Dropbox - Creative Cloud Wednesday, July 11, 12

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Forging a Relationship hug it out Wednesday, July 11, 12

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Forging a relationship Wednesday, July 11, 12

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Forging a relationship Wednesday, July 11, 12

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• Higher Brain • Imagining • Self Understanding • Thinking • Control Over Emotions • Planning Forging a relationship Wednesday, July 11, 12

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Forging a relationship Wednesday, July 11, 12

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• Lower Brain • Basic needs • Breathing • Blinking • Anger • Fear Forging a relationship Wednesday, July 11, 12

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Forging a relationship Wednesday, July 11, 12

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• Amygdala • Bridge Forging a relationship Wednesday, July 11, 12

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Forging a relationship A priority is observed, not manufactured or assigned. Otherwise, it's necessarily not a priority. Wednesday, July 11, 12

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Forging a relationship Making something a BIG RED TOP TOP BIG HIGHEST #1 PRIORITY changes nothing but text styling. If it were really important, it'd already be done. Period. Think about it. Merlin Mann Wednesday, July 11, 12

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Forging a relationship • Bring them in early and often • Define roles • Who is the ultimate decision maker? • What is the end goal of the designer? • Explain roadmap Wednesday, July 11, 12

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Forging a relationship • One of the guys Wednesday, July 11, 12

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Best Team Ever Wednesday, July 11, 12

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Conclusion Wednesday, July 11, 12

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Conclusion 1.Be decent Wednesday, July 11, 12

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Conclusion 1.Be decent 2.Be friend your designer Wednesday, July 11, 12

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Conclusion 1.Be decent 2.Be friend your designer Iterative design will come Wednesday, July 11, 12