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designers & hackers

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goal: motivate you to pay attention to design when developing

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design?

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information architecture information design, organization, findability visual design interaction design usability + accessibility

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“to contrive for a purpose, to project for the attainment of a particular end” - The Century Dictionary, 1911

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osborn-parnes creative problem solving process

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explore the challenge DEFINE THE GOAL GATHER DATA DEFINE THE SCOPE

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generate ideas

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prepare for action FIND AN OPTIMAL SOLUTION PREPARE TO IMPLEMENT IT

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by Mozilla (w/ Alex Faaborg), based on work by Donald Norman, Jakob Nielsen, & Alan Cooper principles

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SPEEDY

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fitts's law + log 2 (1+ / ) TIME FOR MOVEMENT = DEVICE SPEED DEVICE LAG DISTANCE TARGET WIDTH ALONG AXIS OF MOTION

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ux-visual-hierarchy

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hick's law ∑ log 2 (1/ +1) TIME TO CHOOSE = i=1 n PROBABILITY OF CHOICE i PROBABILITY OF CHOICE i MENTAL PROCESS SPEED

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ux-minimalism

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ux-efficiency

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ux-interruption

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ux-consistency

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SELF-EXPLANATORY

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ux-affordance

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ux-natural-mapping

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ux-feedback

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ux-discovery

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ux-jargon

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ERRORPROOF

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ux-undo

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ux-error-recovery

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ux-error-prevention

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ux-mode-error

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ux-implementation-level have a good conceptual model

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"A good conceptual model allows us to predict the effects of our actions. Without a good model we operate by rote, blindly; we do operations as we were told to do them; we can’t fully appreciate why, what effects to expect, or what to do if things go wrong.“ – Donald A. Norman, The Design of Everyday Things

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ux-control

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ux-tone

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what we do

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analyses whiteboards playgrounds user research

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find us or join us

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Design LibreOffice Design libreoffice-ux-advise @lists.freedesktop.org #libreoffice-design Saturday, 16:00 UTC WIKI GOOGLE+ E-MAIL FREENODE

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libreoffice-ux-advise @lists.freedesktop.org

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DESIGNERS <=> HACKERS