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Disclaimer

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Building Scene

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Prefabs Camera Light Animation GameObject Component Tag Input Collision Rigidbody Audio

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Most used methods

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Time.deltaTime The time in seconds it took to complete the last frame using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update(){ float translation = Time.deltaTime * 10; transform.Translate(0, 0, translation); } }

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GameObject.Find Finds a game object by name and returns it. using UnityEngine; using System.Collections; public GameObject player; public class ExampleClass : MonoBehaviour { void Example(){ player = GameObject.Find(‘Player’); } }

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OpenGameDev

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More Info Google Groups / Github - OpenGameDev Podcasts - Scicast #13/14 / Nerdcast #238 Grokpodcast next week(?) Google Plus - GameDev on The Rocks

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docs.unity3d.com

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Github: andreanastacio Twitter: @ndrluis www.andreanastacio.com.br