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Fable, Myth & Narrative: Creating Multi-Screen Experiences Senongo Akpem senongo.net @senongo

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How I fell in love with interactive storytelling.

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Kwagh-hir (Thing of Magic) http://www.nairaland.com/naptu2

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pixel-fable.com/sky

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These were our bedtime stories. Tales that haunted our parents and made them laugh at the same time. We never understood them until we were fully grown and they became our sole inheritance. -Edwidge Danticat “

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pixel-fable.com/crab

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mixel.cc

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The way publishers used to do it...

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Interactive storytelling has evolved a bit since then.

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Different screens imply context, not just capability.

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Sensors

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Mobiles & Tablets

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Desktops & TVs

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Public and Immersive Screens

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Essentials for Multi-Screen Storytelling

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First, think of a fable or story from your corner of the world.

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Here are two examples:

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William Still Father of the Underground Railroad http://en.wikipedia.org/wiki/William_Still

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番町皿屋敷 Okiku and the Nine Plates

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Hokusai and Utagawa Yoshitaki

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Divide your story into separate narrative blocks

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Kolobok

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bit.ly/RkeUwa

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Where are the breakpoints in your story? Can those content blocks exist independently?

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Where are the breakpoints in your story? Can those content blocks exist independently?

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Offer people control of multiple characters

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Bear 71 bear71.nfb.ca/#/bear71

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Does your narrative change when viewed from a different perspective? What data-sets are you going to import?

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Does your narrative change when viewed from a different perspective? What data-sets are you going to import?

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The world is chaos and beauty. We all experience it differently.

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Redefine a tradition

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The Story of Monkey http://www.michelbergermonkey.com/

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Will people love/hate your version? If people talk about your narrative, will it bring about change in society?

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Will people love/hate your version? If people talk about your narrative, will it bring about change in society?

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Certain myths try to define our entire society. Will your stories do the same?

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Immerse people in the narrative

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The Walking Dead amctv.com/shows/the-walking-dead

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Will people forget where they are? Do the screens you have chosen feel natural? What will the story world look like?

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Will people forget where they are? Do the screens you have chosen feel natural? What will the story world look like?

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Will people forget where they are? Do the screens you have chosen feel natural? What will the story world look like?

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Design contextual interactions

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http://thesilenthistory.com/

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http://mapbox.com/blog/custom-maps-silent-history/

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Cricket & Mud Brick pixel-fable.com/cricketandbrick

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Sometimes fables show the ugly side of humanity.

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Does the device matter? Can you design the interface to be a seamless part of the narrative? Will your story remember anything?

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Does the device matter? Can you design the interface to be a seamless part of the narrative? Will your story remember anything?

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Does the device matter? Can you design the interface to be a seamless part of the narrative? Will your story remember anything?

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When designing interactive stories, ask yourself these types of questions.

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Bring your fables and myths to life with multi-screen storytelling.

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Thank you! @senongo