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BACKGROUND
▸ I'm obsessed with simplicity
▸ I was burned by complication
▸ Many times
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MAP
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THE AXIS
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GOODNESS
▸ Everything that makes a system/product good
▸ What makes a good food?
▸ Tastiness
▸ Presentation
▸ etc
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GOODNESS
▸ Everything that makes a system/product good
▸ What makes a good food?
▸ Tastiness
▸ Presentation
▸ etc
▸ What makes a good software?
▸ Features
▸ Reliability
▸ Ease of use
▸ etc
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COMPLEXITY
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COMPLEXITY
▸ Complex: consisting of a lot of interconnected parts
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THE SIMPLISTIC REGION (AND
THE COMPLEXITY SLOPE)
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THE COMPLEX REGION (AND
TWO PATHS)
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▸ We'll go to the upper path if we keep our previous
behaviour: adding, creating, and expanding.
▸ At this stage, new additions will actually weigh down the
design.
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THE COMPLICATED REGION
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▸ "Each piece we add introduces new opportunity for
breakage. Accumulate enough potential break points and
one of them is bound to give away."
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THE SIMPLE REGION (AND THE
SIMPLIFICATION SLOPE)
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▸ "The idea is to prune and pare down the design, reducing
it to the essential components."
▸ This is ideal state!
▸ Unfortunately, it's not the finish line
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THE CYCLE
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HOW TO APPLY THE MAP?
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ON PROJECT
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ON PRODUCT EVOLUTION
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▸ Many more implementations inside the book
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FURTHER
DISCUSSION
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SIMPLE VS EASY
▸ Simple != easy
▸ Simple => objective
▸ Easy == familiar => subjective
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PROGRAMMING
▸ Programming, essentially, is just data transformation
▸ Conceptually simple
▸ Very *very* hard practically