Slide 10
Slide 10 text
3Dの描画プロセス
Screen
Pixels
VertexBuffer
Stream
World
Transform
Lighting
Color
Texture
VIew
Projection
Trasform
Clipping
Scan
Conversion
Light Color
Matrix
Object Color
Texture Data
Camera
Matrix
Ambient
Color
Render Pipeline
GPU Embedded Program(変更不可)
開発側で調整できる部分