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Prototyping:  A  Component   for  Successful  Projects   Chris  Griffith   Qualcomm,  Inc.   User  Experience  Group  

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Available  for  iPhone   h/p://bit.ly/ctSHPY   Conference  App  Available  

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What  is  Prototyping    …incomplete  versions  of  the  soEware  program  being   developed.  A  prototype  typically  implements  only  a  small   subset  of  the  features  of  the  eventual  program,  and  the   implementaHon  may  be  completely  different  from  that  of   the  eventual  product.     (hKp://en.wikipedia.org/wiki/SoEware_prototyping)  

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Source:  hKp://www.whaKofix.com/blog/archives/2008/05/peace_for_pachy.php  

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Short  Timeframes  

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Build  only  what  you  need  

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Don’t  be  afraid  to  throw  it  out  

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Types  of  Prototyping   • Low  Fidelity   • Medium  Fidelity   • High  Fidelity  

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Low  Fidelity   • Quick  to  develop   • Allows  for  exploraHons  of  ideas   • Can  be  more  difficult  to  conduct  user  studies   • Zero  coding!  

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Paper  Prototyping   Source:  hKp://usereccentric.com/entries/000333.html  

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Paper  Prototyping  

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Tools  

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Resources  

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Medium  Fidelity   • More  “real”  user  experience   • Longer  design  Hme   • Longer  development  Hme   • Some  level  of  programming   • “Golden  Path”  /  Slideshow  

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Medium  Fidelity  

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Tools  

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High  Fidelity   • Closer  to  reality   • Greater  design  requirements   • More  development  Hme   • Can  serve  as  a  reference  pla_orm  for  other  groups   (Engineering,  QA,  MarkeHng)  

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High  Fidelity  

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Tools  

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Demos  

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iPhone  Tricks            

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Source  hKp://usability.wikimedia.org/wiki/File:Research-­‐Photo-­‐LabTesHng.jpg  

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Prototyping  PiJalls  

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Fidelity  Trap  

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“Looks  Done  to  me!   Ship  IT!”  

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Prototyping:  A  PracOOoner's  Guide  

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Keys  to  Successful  Prototyping   • Short  development  Hme   • Throw-­‐away  code  (mostly)   • Fake  it  (when  you  can)  

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Q&A  

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Contact  me:   • cgriffi[email protected]   • TwiKer:  @chrisgriffith   • Blog:  hKp://chrisgriffith.wordpress.com/  

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Thanks!  

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