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Codeschool in a Box A Low-barrier Approach to Packaging Programming Curricula Yoshi Malaise, Evan Cole and Beat Signer Web & Information Systems Engineering Lab Department of Computer Science Vrije Universiteit Brussel

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Background

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Zone of Proximal Development - Lev Vygotsky., 1978

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PRIMM - Sentance et al., 2019 Not Mine Partly Mine All Mine

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Skill Transfer Types of Transfer Negative Transfer Positive Transfer Low/High Transfer Simple/Complex Transfer

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Expertise Reversal

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Context

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Content Design Upskilling Content Packaging ICT Staff Shortage Volunteers

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Solution

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• Different ways to look at code • Maximal use of volunteer contributions • Expertise Reversal & Skill Transfer

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• Open Education Resources • Provide immediate feedback • Game-based learning

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Three Types of Cards Goal Cards Environment Cards Code Cards

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One-to-Four Players

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The Playing Field

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Playing a Card

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Updating the Trace Table

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Earning Points

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Sixteen Heroes • Shield • Sword • Helmet • Cape • Gender • Skin tone

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The Scroll

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State Table

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State Table

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• On the go learning • Accessible under time constraints • PRIMM principles

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• Reduce administrative overhead • Lower barrier to host classes • Recommend content in the Zone of Proximal Development based on knowledge graphs and student modelling

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Content Design Content Packaging Volunteers Conclusion

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