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Source: flickr Source: flickr

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Source: flickr Source: flickr

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Source: flickr Source: flickr

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SESSIONS Business, Marketing & Management Track Production Track Design Track Programming Track

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1. Nuclear Throne: Performative Game Development in Hindsight 2. Gacha Mechanics SESSIONS

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SESSIONS Nuclear Thrones Performative Game Development in Hindsight

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+ = + Game Development Livestreaming Nuclear Throne: Performative Game Development in Hindsight

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Reason • Show how game was made • Gain big profit in a unique way that no one has ever done before • Attract talented employee candidate by showing how challenging and fun it is to develop Nuclear Throne • Become a successful pioneer of performative game development and have their names immortalized in college textbooks Nuclear Throne: Performative Game Development in Hindsight

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Performative Game Development Process Highlight • Nuclear Throne was developed over a period of 2.5 years of active development • Performative development occured primarily on popular livestreaming site twitch.tv on Tuesday and Thursday from 1pm to 6pm GMT+1 • Updates to the game were released every weekend • After 2.5 years of streaming, 98 updates, and over 250 episodes, it ended Nuclear Throne: Performative Game Development in Hindsight

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Lessons Learned • Talking while doing something is HARD • Don’t broadcast potato quality • Moderate your chat, keep community healthy • Try to watch your own stream • Consistent schedule • Reward audience time • Don’t be afraid to make a call of action such as ask to subscribe Nuclear Throne: Performative Game Development in Hindsight

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Closing • Even though their stream quality is not good, surprisingly they have 15,000 followers and 1,200 subscribers at $12.99 • The channel also made $31.06 ads revenue Nuclear Throne: Performative Game Development in Hindsight

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SESSIONS Gacha Mechanics

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Gacha Mechanics Gacha is ... Gashapon or gachapon refer to variety of vending machine-dispensed capsule toys popular in Japan and elsewhere carousell.com japanmentor.jp

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Characteristics: • Have a assigned rarity • Have an aesthetic appeal outside of practical use emotional impact • Be a central element of the game’s mechanics • Provide further interactive functionality • Leave the game’s challenge intact Gacha Mechanics

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Why it works? • Some of player like to complete set • Player can share their reaction when they opening gacha youtube pokemongoko.com Gacha Mechanics youtube.com pokemongoko.com

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Elements of games: • Characters Gacha Mechanics

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m.mobomarket.net youtube

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Gacha on elements of games • Items (equipment; not the consumable one) Gacha Mechanics

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dualshockers.com

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Some good example: • Clash Royale is one example of western game that can implement gacha mechanism – It selling a random draw out of a variety of items Chest gacha or reward system, they have currently total ~58 different cards – The cards have assigned rarity common, rare, epic, legendary – Have an aesthetic appeal? Maybe, characters are shown in 2D cards – Cards are the core gameplay – Gacha has limited influence on balancing Gacha Mechanics

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Implement Gacha, what to consider? • Avoid too repetitive gameplay • Have characters focus for end game • Have a persistent progress layer • Have a right amount of characters • Have social layers Gacha Mechanics

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Tips: • To make the game balance even with gacha mechanics, you mustn’t change drop rate based on player spending behaviour • Best practice: Set checkpoints when player can get some rarer characters or items Gacha Mechanics

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digitalspyuk.cdnds.net

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https://www.flickr.com/photos/gamescom/

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Goji Play • Icaros • Parachute VR Sanlab Simulation Expo (VR)

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Goji Play

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Goji Play

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Icaros

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Parachute VR

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Sanlab Simulation

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• The Climb • Robinson: The Journey • Eagle Flight • Blue Effect Expo (VR)

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theclimbgame.com The Climb

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thisgengaming.com Robinson: The Journey

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psnation.com Eagle Flight

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vrtalk.com Blue Effect

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• World of Warcraft: Legion • Heartstone: Nefarian Rises • Gwent: The Witcher Card Game • Dreadnought • For Honor • Titanfall 2 Additional Expo

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Thank You! &