June 2009
Project Natal announced
Nov 2010
Kinect Launched
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Feb 2012
Windows Hardware, SDK 1.0
Color, Depth & Audio streams
Skeletal Tracking
Speech Recognition
June 2009
Project Natal announced Nov 2010
Kinect Launched
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Feb 2012
Windows Hardware, SDK 1.0
May 2012
SDK 1.5
Kinect Studio
Face Tracking
Seated Skeletal Tracking
June 2009
Project Natal announced Nov 2010
Kinect Launched
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Feb 2012
Windows Hardware, SDK 1.0
May 2012
SDK 1.5
Infrared Stream
Accelerometer Data
Win8, VS2012 support
Oct 2012
SDK 1.6
June 2009
Project Natal announced Nov 2010
Kinect Launched
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Kinect for Windows
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Kinect Sensors
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Viewing Angles
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Installation
•Kinect For Windows SDK
•Kinect For Windows Developer Toolkit
Optional
•Coding4Fun Toolkit
•Kinect Toolbox
http://kinectforwindows.org
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Demo
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Video Stream
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Resolutions
640 x 480 @ 30fps (RGB)
1280 x 960 @ 12fps (RGB)
640 x 480 @ 15fps (YUV)
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Demo
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Depth Stream
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640 x 480
320 x 240
80 x 60
@ 30 fps
Resolutions
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depth
depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth
player
depthPoint & DepthImageFrame.PlayerIndexBitmask
0001100100000 010
depth =800mm player 2
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Demo
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Skeletal Tracking
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20 Tracked Points
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2 Actively Tracked, 6 Total
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Standing vs Seated Tracking
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•Each joint has associated tracking state
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•Each joint has associated tracking state
•Tracked, Not tracked or Inferred
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•Each joint has associated tracking state
•Tracked, Not tracked or Inferred
•Use TransformSmoothParameters to smooth joint data to
reduce jitter
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Demo
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Audio Stream
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Sound Source Angle vs
Beam Angle
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Grammar
yes
yes
please
yes
yeah
yep
ok
please
out._value
=
"Yes";
var
grammar
=
new
Choices();
grammar.Add(“yes
please");
grammar.Add(“yes");
grammar.Add(“yeah");
grammar.Add(“ok");
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Demo
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Face Tracking
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100 tracked points
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Head Pose Angles
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•Real-time tracking of multiple faces
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•Real-time tracking of multiple faces
•2D/3D Mesh and Points
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•Real-time tracking of multiple faces
•2D/3D Mesh and Points
•Animation Units
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Demo
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Gestures & Poses
Install-Package KinectToolbox
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Algorithmic vs Templated
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Demo
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Kinect as a Service
kinectservice.codeplex.com
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•Available via Nuget
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•Available via Nuget
•Support for Windows 8, WPF and Windows Phone
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Demo
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Kinect Studio
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Demo
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Usability
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•Review Microsoft’s Human Interface Guidelines
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•Review Microsoft’s Human Interface Guidelines
•Don’t torture your users
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•Review Microsoft’s Human Interface Guidelines
•Don’t torture your users
•Best user experiences are context aware
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•Review Microsoft’s Human Interface Guidelines
•Don’t torture your users
•Best user experiences are context aware
•Complement gestures with speech actions
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•Review Microsoft’s Human Interface Guidelines
•Don’t torture your users
•Best user experiences are context aware
•Complement gestures with speech actions
•Keep a logical relationship between gestures and
corresponding actions
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Watch another Demo,
you will
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Real world Uses
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Barbie Dream
Closet
mattel.com
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Home Automation
http://castleos.com/
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Alex’s Place (Children’s clinic)
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and many more..
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Personal Experience
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Pros
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•Your non-geek family/friends will think that your work is
really cool!
Pros
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•Your non-geek family/friends will think that your work is
really cool!
•Testing will make you move
Pros
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•Your non-geek family/friends will think that your work is
really cool!
•Testing will make you move
•This changes everything
This changes a few things, but in big ways
Pros
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Cons
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Cons
•Upfront hardware investment
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Cons
•Upfront hardware investment
•Testing can make you look awkward
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Cons
•Upfront hardware investment
•Testing can make you look awkward
•Testing will make you move
Resources
•http://channel9.msdn.com/Series/KinectQuickstart
•SDK Samples
•Book “Programming with the Kinect for Windows
Software Development Kit” by David Catuhe