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Prepared with by Love Takes Time DESIGNING HABITS FOR SUSTAINABLE RELATIONSHIPS #design4habits

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UX

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U X Here’s where love happens. Here’s where love happens.

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“Learning to love is hard and we pay dearly for it. It takes hard work and a long apprenticeship, for it is not just for a moment that we must learn to love, but forever.” Фёдор Достоевский Love is a Habit

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Cornell Chronicle; November, 2011 Matthew Brashears The average person has about 130 acquaintances, but only 2 close friends.

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"Despite the diversity of their travel history, humans follow simple reproducible patterns." Nature; March, 2008 Albert-László Barabási

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Though we download over 3 apps per month, we spend almost 80% of our time with our 3 favorites. ComScore US Mobile App Report; 2016

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Make things that empower people, not exploit them. Help them build habits that make their lives better. #design4habits

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@brianpagan thegreatness.studio

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Key Habit Building Empathy Introduction Goodies & Downloads Mapping Habits The HOOK Model

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Any questions so far?

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Nir Eyal nirandfar.com Photo: Eirik Helland Urke A Hook is a series of experiences designed to create a habit. #design4habits

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3. Variable reward How was it? Habit hooks are everywhere. X. Next Trigger "I want to get that free cofee!" 4. Investment Loyalty card for stamps 1. Trigger See a catchy sign 2. Action Have a cofee

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X. Next Trigger "I want to earn that gold card!" 3. Variable reward Yay, vacation! 4. Investment Earn Miles & spend them on upgrades And they’ve been here for a long time. 1. Trigger Airline special ofer 2. Action Book your fight

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1. Trigger See a reminder to run 3. Variable reward Receive immediate feedback on progress We can use them to help people. X. Next Trigger “I want to reach my weight goal!" 4. Investment Get healthier & set goals 2. Action Go running Philips Personal Health Program

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Image by Design by Fire Events, slightly modifed “What people experience is often determined by tacit knowledge or latent needs and is often difcult to express in words.” - Dr. Froukje Sleeswijk Visser

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Think Say Use Do Adapted from Contextmapping: experiences from practice - Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko van der Lugt Know Feel Dream Empathy helps us see what’s hidden. Empathy

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But projecting is not Empathy. Empathy

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For Empathy, details matter. Empathy

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Tools like this can help. Alex d3e.co/charactermap

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1. Trigger (External) trigger 3. Variable reward Immediate returns X. Next Trigger (Internal) trigger for habit forming 4. Investment Store value & load next trigger 2. Action Action for Key Habit 0. Key Habit Habit needed to succeed #design4habits

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1. Trigger (External) trigger 3. Variable reward Immediate returns X. Next Trigger (Internal) trigger for habit forming 4. Investment Store value & load next trigger 2. Action Action for Key Habit 0. Key Habit Habit needed to succeed

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The Key Habit: Helps people achieve their Objective Helps your proposition succeed

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0. Key Habit Habit needed to succeed 3. Variable reward Immediate returns X. Next Trigger (Internal) trigger for habit forming 4. Investment Store value & load next trigger 2. Action Action for Key Habit 1. Trigger (External) trigger

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B Motivation, Ability, & Trigger Behavior BJ Fogg bjfogg.org MAT T #design4habits

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Triggers are reminders. Triggers work best when we anchor them to an existing habit. MAT T

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0. Key Habit Habit needed to succeed 3. Variable reward Immediate returns X. Next Trigger (Internal) trigger for habit forming 4. Investment Store value & load next trigger 1. Trigger (External) trigger 2. Action Action for Key Habit

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6 common types of obstacles: Time Mental efort Cost Social norms Physical efort Novelty MAT

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0. Key Habit Habit needed to succeed X. Next Trigger (Internal) trigger for habit forming 4. Investment Store value & load next trigger 1. Trigger (External) trigger 2. Action Action for Key Habit 3. Variable reward Immediate returns

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the Tribe the Hunt the Self Adapted from Hooked; November, 2014 Variable Rewards come in 3 types: Rewards

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the Tribe Let people feel connected. the Hunt Give people resources & info. the Self Let people feel mastery. Rewards of

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Give your community a voice. Make your payout variable. Show progression & feedback. Vary your rewards

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0. Key Habit Habit needed to succeed 1. Trigger (External) trigger 2. Action Action for Key Habit 3. Variable reward Immediate returns X. Next Trigger (Internal) trigger for habit forming 4. Investment Store value & load next trigger

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Investment gives people more value over time.

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Here’s a quick reference tool. d3e.co/hookcanvas

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Love is a Habit #design4habits

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"A person's primary task should not be computing, but being human." Amber Case calmtech.com

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d3e.co/profsoux Slides & Free Downloads ART HUMANITY EMOTION SCIENCE TECHNOLOGY INTELLECT Our superpowers come from here

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Further Reading