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Building the Halo 4 Services with Orleans Oredev 2014 @CaitieM20

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Caitie McCaffrey Distributed Systems Engineer @CaitieM20 CaitieM.com

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Halo:CE - 6.43 million Halo 2 - 8.49 million Halo 3 - 11.87 million Halo 3: ODST - 6.22 million Halo Reach - 9.52 million

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Presence Statistics Title Files Cheat Detection User Generated Content

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$220 million in sales ! 1 million players online Day One

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$300 million in sales ! 4 million players online ! 31.4 million hours Week One

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11.6 million players ! 1.5 billion games ! 270 million hours Overall

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Architectural Challenges

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Load Patterns

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Azure Worker Roles Azure Table Azure Blob Azure Service Bus

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Latency & Concurrency

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Stateless 3 Tier Architecture

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Latency Issues

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Add A Cache

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Concurrency Issues

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Data Locality

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Actor Model A framework & basis for reasoning about concurrency A Universal Modular Actor Formalism for Artificial Intelligence ! Carl Hewitt, Peter Bishop, Richard Steiger (1973)

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Send A Message Create a New Actor Change Internal State

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Orleans “Orleans is a runtime and programming model for building distributed systems, based on the actor model” eXtreme Computing Group at Microsoft Research

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Orleans Programming Model

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• .NET Framework • Actor Interfaces • Promises • Actor References • Turns • Persistence

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• .NET Framework • Actor Interfaces • Promises • Actor References • Turns • Persistence

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• .NET Framework • Actor Interfaces • Promises • Actor References • Turns • Persistence

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Orleans is a Distributed Actor Runtime

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Silos Provide ! Messaging ! Hosting ! Execution

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Virtual Actors “An Orleans actor always exists, virtually. It cannot be explicitly created or destroyed.”

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Virtual Actors Perpetual Existence Automatic Instantiation Location Transparency Automatic Scale Out

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Reliability & Fault Tolerance “Orleans manages all aspects of reliability automatically”

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Orleans & Halo 4

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Architecture

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Halo 4 Statistics Service

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Player Grain

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Game Grain

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CAP Theorem

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Orleans is AP

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Ensuring Correctness

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At Least Once Messaging

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Immutability & Idempotency ! Player Game ! Player Game ! Player Stats F( ! Player Game ! Player Game ! Player Game ) , , , ,

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Handling Partitions

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Performance & Scalability

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“Orleans applications run at very high CPU Utilization. We have run load tests with full saturation … at 90%+ CPU utilization without any instability.”

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Get Orleans ! 
 download & samples:! https://orleans.codeplex.com/
 
 


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@CaitieM20 Questions?