Slide 94
Slide 94 text
레퍼런스
• Physics and Math of Shading , Naty Hoffman (2K), SIGGRAPH 2015
• Real Shading in Unreal Engine 4, Brian Karis (Epic Games), SIGGRAPH 2013
• Stochastic Screen-Space Reflections, Tomasz Stachowiak (Electronic Arts/Frostbite), SIGGRAPH
2015
• Exploring the Ray Traced Future in 'Metro Exodus', Oles Shyshkovtsov et al., GDC 2019
• Normal Transformations by Jason L. McKesson
https://paroj.github.io/gltut/Illumination/Tut09 Normal Transformation.html
• 언리얼 엔진 4 물리기반 머티리얼
https://api.unrealengine.com/KOR/Engine/Rendering/Materials/PhysicallyBased/index.html
• 프로젝트 A1의 AAA급 캐릭터 렌더링 기술, 기현우 (넥슨 코리아), NDC 2016
• Caustics using Screen-Space Photon Mapping (Ray Tracing Gems), Hyuk Kim (NEXON Korea),
2019
• Physically-Based Shading at Disney, Brent Burley, SIGGRAPH 2012