Slide 24
Slide 24 text
Platform (OS) Internal Effects
● achieve basic effects: "bass boost", "equalizer", "reverb", "denoise" ...
● only platform and driver vendor provide them
(mobiles: phone vendor provides)
● can be hardware-accelerated
● can be specific to platform features e.g. VR headset (spatializer)
● can be controlled by parameters, but no exact/precise audio outputs
● no GUI
● consumers: recorder, video and voice calls, streaming apps etc.
(not very suitable for DAWs)
e.g. android.media.audiofx API for apps, AOSP Audio effect HAL for devices
Trend