Slide 23
Slide 23 text
%ςΫενϟͷαϯϓϦϯά
w ʙͷͰϑϦοϓϒοΫϒϨϯσΟϯάͷਐḿΛ੍ޚ͢
ΔͨΊʹҎԼͷΑ͏ʹγΣʔμͰॲཧ͢Δ
w @4MJDF$PVOUઃఆ͞ΕͨςΫενϟͷใ͔Β6OJUZΤσ
Ολ্Ͱࣄલʹऔಘࣗ͠ಈతʹઃఆ͓ͯ͘͠
// 0ʙ1Ͱදͨ͠ਐḿ
float progress = _Progress;
// Texture3DͷzΛࣔ͢ʹՃ͢Δ
float progressOffset = 1.0 / _SliceCount * 0.5;
progress = clamp(progress, 0, 1.0);
progress = lerp(progressOffset, 1.0 - progressOffset,
progress);
// αϯϓϦϯά
return SAMPLE_TEXTURE3D_LOD(_Texture3D,
sampler_Texture3D, float3(IN.uv, progress), 0);