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Salut, React Brussels! ๐Ÿ‘‹ ๐Ÿ‡ง๐Ÿ‡ช DEEP DIVING ON CONCURRENT REACT โ€ข THE 14TH OF OCTOBER, 2022.

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DEEP DIVING ON CONCURRENT REACT MATHEUS ALBUQUERQUE

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DEEP DIVING ON CONCURRENT REACT ๐Ÿง‘๐Ÿซ @techlabs ๐Ÿฆ @ythecombinator ๐Ÿ‘จ๐Ÿ’ป @medallia โ†‘ ALL THE LINKS! ๐Ÿค“ ๐Ÿ‡ง๐Ÿ‡ท Matheus Albuquerque

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DEEP DIVING ON CONCURRENT REACT ๐Ÿบ DEEP DIVE! LETโ€™S DISCUSS MORE IN THE AFTER CONF! โ†‘ ALL THE LINKS! ๐Ÿค“

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#QUESTION ๐Ÿค” Iโ€™ve been looking forward so much to this conference! Especially becauseโ€ฆ

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DEEP DIVING ON CONCURRENT REACT ๐Ÿ˜๐Ÿ˜๐Ÿ˜

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Prologue DEEP DIVING ON CONCURRENT REACT

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#QUESTION ๐Ÿค” Why do we even bother discussing Concurrent React?

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PERFOMANCE

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PERFOMANCE PERCEIVED LOAD SPEED HOW QUICKLY A PAGE CAN LOAD AND RENDER ALL OF ITS VISUAL ELEMENTS TO THE SCREEN SMOOTHNESS DO TRANSITIONS & ANIMATIONS RENDER AT A CONSISTENT FRAME RATE AND FLOW FLUIDLY? LOAD RESPONSIVENESS HOW QUICKLY A PAGE CAN LOAD/RUN ANY REQUIRED JS IN ORDER FOR COMPONENTS TO RESPOND TO USER INTERACTION RUNTIME RESPONSIVENESS AFTER THE PAGE LOAD, HOW QUICKLY CAN THE PAGE RESPOND TO USER INTERACTION?

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PERFOMANCE PERCEIVED LOAD SPEED HOW QUICKLY A PAGE CAN LOAD AND RENDER ALL OF ITS VISUAL ELEMENTS TO THE SCREEN LOAD RESPONSIVENESS HOW QUICKLY A PAGE CAN LOAD/RUN ANY REQUIRED JS IN ORDER FOR COMPONENTS TO RESPOND TO USER INTERACTION RUNTIME RESPONSIVENESS AFTER THE PAGE LOAD, HOW QUICKLY CAN THE PAGE RESPOND TO USER INTERACTION? SMOOTHNESS DO TRANSITIONS & ANIMATIONS RENDER AT A CONSISTENT FRAME RATE AND FLOW FLUIDLY?

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LONG TASKS

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LONG TASKS

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LONG TASKS

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#RESEARCH ๐Ÿ“š Phone users experience slow First Input Delay on 7x more websites. โ€”โ€‰Web Almanac By HTTP Archive, 2021

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RESEARCH RESULTS: โ† LONG TASKS DELAYED TTI โ† MOBILE HAD UP TO หœ12X LONGER LONG TASKS โ† OLDER DEVICES COULD BE SPENDING HALF OF THEIR LOAD-TIME ON LONG TASKS โ€”โ€‰AKAMAI AND CHROME RESEARCH, 2017 LONG TASKS

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โ€”โ€‰AKAMAI AND CHROME RESEARCH, 2017 BUSINESS OUTCOMES

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#ANSWER ๐Ÿ’ก Thatโ€™s why we do bother discussing Concurrent React!

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#QUESTION ๐Ÿค” If you were to summarize Concurrent React in one word/expression, whatโ€™d be your pick?

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#QUESTION ๐Ÿค” If you were to summarize Concurrent React in one word/expression, whatโ€™d be your pick? e.g. fibers = units of work Concurrent React = ???

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DEEP DIVING ON CONCURRENT REACT 1st/2nd/3rd ANSWERS โ† MEDALLIA SWAG OTHERS โ† STICKERS ๐Ÿ’… If you were to summarize Concurrent React in one word/expression, whatโ€™d be your pick?

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The Main Thread DEEP DIVING ON CONCURRENT REACT

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LONG TASKS โ† IF A TASK TAKES MORE THAN 50 MS, USER INPUT FEELS DELAYED โ† BASED ON THE USER-CENTRIC PERFORMANCE MODEL CALLED RAIL โ† THEY TAKE LONG AND BLOCK OTHER TASKS

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#QUESTION ๐Ÿค” How to avoid blocking the main thread?

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TASK RUNNING STRATEGIES A B C D

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TASK RUNNING STRATEGIES PARALLELISM CONCURRENCY SCHEDULING

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TASK RUNNING STRATEGIES PARALLELISM CONCURRENCY SCHEDULING

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WORKERS โ† DATA EXCHANGE IS THROUGH MESSAGE-PASSING โ† NO ACCESS TO ANY VARIABLES/CODE FROM THE PAGE THAT CREATED THEM OR VICE VERSA โ† NO ACCESS TO THE DOM, MAKING UI UPDATES FROM A WORKER BARELY IMPOSSIBLE โ† TWO MODELS: ACTORS & SHARED MEMORY ๐Ÿบ

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๐ŸŽญ ACTORS WORKERS โ† EACH ACTOR FULLY OWNS THE DATA IT IS OPERATING ON โ† ACTORS CAN ONLY SEND/REACT TO MESSAGES โ† THE MAIN THREAD IS ACTOR THAT OWNS THE DOM/UI โ† postMessage HAS NO BUILT-IN UNDERSTANDING OF REQUEST AND RESPONSE โ† BALANCE: MOVING CODE TO A WORKER VS COMMUNICATION OVERHEAD/WORKER BEING BUSY ๐Ÿ”— SHARED MEMORY โ† ONE DEDICATED TYPE: SharedArrayBuffer

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๐ŸŽญ ACTORS WORKERS ๐Ÿ”— SHARED MEMORY โ† ONE DEDICATED TYPE: SharedArrayBuffer โ† IF SENT VIA postMessage, THE OTHER END GETS A HANDLE TO THE EXACT SAME MEMORY CHUNK โ† MOST OF THE WEB APIS ARE BUILT NO CONCURRENT ACCESS TO OBJECTS IN MIND โ† YOU BUILD YOUR OWN CONCURRENT DATA STRUCTURES โ† NO DIRECT WAY OF WORKING ON FAMILIAR OBJECTS/ ARRAYS; JUST A SERIES OF BYTES ๐Ÿบ โ† EACH ACTOR FULLY OWNS THE DATA IT IS OPERATING ON

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WEB ASSEMBLY โ† THE BEST EXPERIENCE FOR SHARED-MEMORY MODEL โ† DOESNโ€™T OFFER THE "COMFORT" OF JAVASCRIPT โ† FASTER WHEN YOU STAY WITHIN WASM โ† JAVASCRIPT IS OFTEN FASTER AT DOM AND HIGH- LEVEL UI LIBRARIES CAN BE MORE PERFORMANT THAN LOW-LEVEL WASM IMPLEMENTATIONS ๐Ÿบ

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โ† Atomics โ† BuffferBackedObject โ† Comlink โ† WorkerDOM โ† AND MUCH MORE!

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WORKERS โ† GOOD FOR DATA PROCESSING AND CRUNCHING NUMBERS โ† HARD TO USE FOR UI-RELATED STUFF โ† HARDER THAN ADJUSTING WORK FOR A SCHEDULER

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TASK RUNNING STRATEGIES PARALLELISM CONCURRENCY SCHEDULING

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#QUESTION ๐Ÿค” If you were to summarize Concurrent React in one word/expression, whatโ€™d be your pick?

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DEEP DIVING ON CONCURRENT REACT If you were to summarize Concurrent React in one word/expression, whatโ€™d be your pick?

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Scheduling in React DEEP DIVING ON CONCURRENT REACT

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โ† A COOPERATIVE MULTITASKING MODEL โ† A SINGLE INTERRUPTIBLE RENDERING THREAD โ† RENDERING CAN BE INTERLEAVED WITH OTHER MAIN THREAD TASKS (AND OTHER REACT RENDERS) โ† AN UPDATE CAN HAPPEN IN THE BACKGROUND WITHOUT BLOCKING THE RESPONSE TO NEW INPUT SCHEDULING IN REACT

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โ†“ ORIGINAL RENDER TASK USER INPUT โ†’ โ†‘ HIGHER PRIORITY RENDER TASK โ†“ RESUME ORIGINAL RENDER TASK

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โ† IT YIELDS EXECUTION IS BACK TO THE MAIN THREAD EVERY 5MS โ† IT'S SMALLER THAN A SINGLE FRAME EVEN ON 120FPS, SO IT WON'T BLOCK ANIMATIONS โ† IN PRACTICE, RENDERING IS INTERRUPTIBLE HEURISTICS

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PRIORITY LEVELS

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PRIORITY LEVELS

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PRIORITY TIMEOUT WHEN I m m ediate SYNCHRONOUSLY TASKS THAT NEED TO RUN SYNCHRONOUSLY UserBlocking 250MS RESULTS OF A USER INTERACTION (E.G. A BUTTON CLICK) Normal 5S UPDATES THAT DONโ€™T HAVE TO FEEL INSTANTANEOUS Low 10S TASKS THAT CAN BE DEFERRED BUT MUST STILL COMPLETE EVENTUALLY (E.G. AN ANALYTICS NOTIFICATION) Idle NO TIMEOUT TASKS THAT DO NOT HAVE TO RUN AT ALL (E.G. HIDDEN OFFSCREEN CONTENT)

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โ† ONE LANE = ONE BIT IN A BITMASK โ† ONE UPDATE IN REACT = ONE LANE โ† UPDATES IN THE SAME LANE RENDER IN THE SAME BATCH. DIFFERENT LANES, SEPARATE BATCHES. โ† 31 LEVELS OF GRANULARITY (= ONE BITMASK) RENDER LANES ๐Ÿบ

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โ† ALLOWS TO CHOOSE WHETHER TO RENDER MULTIPLE TRANSITIONS IN A SINGLE BATCH OR RENDER THEM INDEPENDENTLY โ† REDUCES OVERHEAD OF MULTIPLE LAYOUT PASSES, STYLE RECALCULATIONS, AND MULTIPLE PAINTS RENDER LANES ๐Ÿบ

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DEEP DIVING ON CONCURRENT REACT

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#QUESTION ๐Ÿค” How do we benefit from these in our everyday projects?

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Scheduling in React [for the rest of us] DEEP DIVING ON CONCURRENT REACT

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SCHEDULING IN REACT HANDLING LOTS OF DATA WITH THE useTransition HOOK TACKLING WASTED RENDERS WITH THE useSyncExternalStore HOOK HYDRATION IMPROVEMENTS WITH SELECTIVE HYDRATION & CONCURRENT REACT PROFILER ENHANCEMENTS INSPECT TRANSITIONS, GET WARNS, AND MUCH MORE!

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#1 HANDLING LARGE SETS OF DATA DEEP DIVING ON CONCURRENT REACT

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๐Ÿ˜” NON-PRACTICALโ€ฆ โ† FINDING PRIMES โ† CRACKING PASSWORDS โ† SIERPINSKI TRIANGLE

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๐Ÿ˜” NON-PRACTICALโ€ฆ โ† RENDERING MANY DATA-POINTS โ† RENDERING ON A โ† PROCESSING DATA

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DAILY VISITORS (BEFORE)

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DAILY VISITORS (BEFORE) const DailyVisitors = () = > { const [data, setData] = useState(initialData); useEffect(() = > { setData(initialData); }, []); const onChange = (newData) = > { setData(newData); }; return ( ); }; export default DailyVisitors;

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DAILY VISITORS (AFTER) const DailyVisitors = () = > { const [data, setData] = useState(initialData); const [, startTransition] = useTransition(); useEffect(() = > { setData(initialData); }, []); const onChange = (newData) = > { startTransition(() = > { setData(newData); }); }; return ( ); }; export default DailyVisitors;

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DAILY VISITORS (AFTER)

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โ† หœ100K + POINTS PLOTTED โ† SUPPORT FOR SEARCHING AND FILTERING โ† USED WORKERS + REDUX-SAGA UTILITIES + DEBOUNCING โ† COULD'VE USED TRANSITIONS CASE #1: MAPS

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CASE #2: GAME ADMIN โ† THOUSANDS OF REAL-TIME PLAYERS MESSAGING โ† SUPPORT FOR SEARCHING AND FILTERING โ† USED VIRTUALIZATION AND MEMOIZATION โ† COULD'VE USED TRANSITIONS

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#2 TACKLING WASTED RENDERS DEEP DIVING ON CONCURRENT REACT

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useSyncExternalStore() function useSyncExternalStore( subscribe: (onStoreChange: () = > void) = > () = > void, getSnapshot: () = > Snapshot, getServerSnapshot?: () = > Snapshot ): Snapshot;

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DEEP DIVING ON CONCURRENT REACT

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#QUESTION ๐Ÿค” How do we benefit from these in our everyday projects?

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useLocation() function Pathname() { const { pathname } = useLocation(); return ; } function Hash() { const { hash } = useLocation(); return ; }

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useLocation() function Pathname() { const { pathname } = useLocation(); return ; } function Hash() { const { hash } = useLocation(); return ; } OVER-RETURNING HOOK

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SPEAKERS LIST [BEFORE]

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useLocation() function Pathname() { const { pathname } = useLocation(); return ; } function Hash() { const { hash } = useLocation(); return ; }

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useLocation() useHistorySelector() function useHistorySelector(selector) { const history = useHistory(); return useSyncExternalStore(history.listen, () = > selector(history)); } function Pathname() { const pathname = useHistorySelector((history) = > history.location.pathname); return ; } function Hash() { const hash = useHistorySelector((history) = > history.location.hash); return ; }

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function useHistorySelector(selector) { const history = useHistory(); return useSyncExternalStore(history.listen, () = > selector(history)); } function Pathname() { const pathname = useHistorySelector((history) = > history.location.pathname); return ; } function Hash() { const hash = useHistorySelector((history) = > history.location.hash); return ; } useLocation() useHistorySelector()

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SPEAKERS LIST [AFTER]

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#3 HYDRATION IMPROVEMENTS DEEP DIVING ON CONCURRENT REACT

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โ† BEFORE, HYDRATION COULD ONLY BEGIN AFTER THE ENTIRE DATA WAS FETCHED AND RENDERED โ† USERS COULDNโ€™T INTERACT WITH THE PAGE UNTIL HYDRATION WAS COMPLETE FOR THE WHOLE PAGE โ† PARTS OF YOUR APP THAT LOAD FAST WOULD ALWAYS HAVE TO WAIT FOR THE SLOW ONES HYDRATION

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โ† REACT WON'T WAIT FOR A COMPONENT TO LOAD TO CONTINUE STREAMING THE REST OF THE HTML โ† REACT PRIORITIZES HYDRATING THE PARTS THAT THE USER INTERACTED WITH BEFORE THE REST SELECTIVE HYDRATION

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โ† COMPONENTS CAN BECOME INTERACTIVE FASTER BY ALLOWING THE BROWSER TO DO OTHER WORK AT THE SAME TIME AS HYDRATION โ† RESULTS IN LOWER FIRST INPUT DELAY (FID) AND INTERACTION TO NEXT PAINT (INP) SELECTIVE HYDRATION

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SELECTIVE HYDRATION }>

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DEEP DIVING ON CONCURRENT REACT

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#4 PROFILER ENHANCEMENTS DEEP DIVING ON CONCURRENT REACT

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TRANSITIONS โ€” INTRODUCING A NEW REACT PROFILER, BY BRIAN VAUGHN

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โ€” INTRODUCING A NEW REACT PROFILER, BY BRIAN VAUGHN WARNS

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Measure DEEP DIVING ON CONCURRENT REACT

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MEASURE IN THE LAB

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MEASURE IN THE FIELD

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TIMING USER TIMING ALLOWS YOU TO MARK POINTS IN TIME AND THEN MEASURE THE DURATION BETWEEN THOSE MARKS. EVENT TIMING EVENT PROCESSING TIME + TIME UNTIL THE NEXT FRAME CAN BE RENDERED. THE BASIS FOR THE FID METRIC. ELEMENT TIMING MEASURE THE RENDER TIME OF SPECIFIC ELEMENTS. THE BASIS FOR THE LCP METRIC. RESOURCE TIMING RETRIEVE AND ANALYZE DETAILED NETWORK TIMING DATA REGARDING THE LOADING

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PROFILING LONG TASKS API REPORTS TASKS THAT TAKES LONGER THAN 50 MS AND IT'S THE BASIS FOR TTI AND TBT METRICS JS SELF-PROFILING API PROFILE SPECIFIC COMPLEX OPERATIONS AND IDENTIFY HOT SPOTS USING A SAMPLING PROFILER UserAgentSpecificMemory DETECT MEMORY LEAKS IN APPS THAT HANDLE A HUGE VOLUME OF DATA

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#PROTIP ๐Ÿ’ก Use observability services or libraries like web-vitals. But remember you can also create your own abstractions on top of the web + React.

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The Future DEEP DIVING ON CONCURRENT REACT

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โ† I/O LIBRARIES LIKE react-fetch โ† BUILT-IN FOR DATA FETCHING LIBRARIES TO INTEGRATE WITH โ† FOR CPU-BOUND TREES TO IMMEDIATELY FALLBACK WITHOUT EVEN TRYING TO RENDER THE FUTURE ๐Ÿบ

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โ† useInsertionEffect FOR STYLESHEET LIBRARIES โ† THE COMPONENT โ† SERVER COMPONENTS โ† NATIVE SCHEDULING PRIMITIVES ON THE BROWSER THE FUTURE ๐Ÿบ

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SCHEDULING API โ† A MORE ROBUST SOLUTION FOR SCHEDULING TASKS โ† CONTROL AND SCHEDULE PRIORITIZED TASKS IN A UNITED AND FLEXIBLE WAY โ† INTEGRATED DIRECTLY INTO THE EVENT LOOP โ† ALIGNED WITH THE WORK OF THE REACT TEAM AND IN COOPERATION WITH GOOGLE, W3C AND OTHERS

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scheduler.postTask() SCHEDULE AND CONTROL PRIORITIZING TASKS. scheduler.wait() YIELD AND RESUME AFTER SOME AMOUNT OF TIME OR PERHAPS AFTER AN EVENT HAS OCCURRED. scheduler.yield() BREAK UP LONG TASKS BY YIELDING TO THE BROWSER AND CONTINUING AFTER BEING RESCHEDULED. isInputPending() DETERMINE IF THE CURRENT TASK IS BLOCKING INPUT EVENTS. SCHEDULING API

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DEEP DIVING ON CONCURRENT REACT

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SCHEDULING API

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Closing Notes DEEP DIVING ON CONCURRENT REACT

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#1 DEEP DIVING ON CONCURRENT REACT REACT HAS BEEN PUSHING WEB APIS TO THE FUTURE E.G. THE SCHEDULER API

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#2 DEEP DIVING ON CONCURRENT REACT UNDERSTANDING THESE INTERNALS AND THEIR RATIONALES HELPS US IMPLEMENT OUR OWN ABSTRACTIONS

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#3 DEEP DIVING ON CONCURRENT REACT SCHEDULING DOES NOT NECESSARILY MEAN BETTER PERFORMANCE ๐Ÿบ

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#4 DEEP DIVING ON CONCURRENT REACT THERE'S NO SILVER BULLET. IDENTIFY YOUR CORE METRICS.

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#5 DEEP DIVING ON CONCURRENT REACT THEREโ€™S A LOT OF INFORMATION OUT THERE

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#6 DEEP DIVING ON CONCURRENT REACT ALWAYS TRY TO CORRELATE BUSINESS METRICS WITH PERFORMANCE

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Weโ€™re hiring! ๐Ÿ—บ Mostly inโ€ฆ ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ฆ๐Ÿ‡ท๐Ÿ‡บ๐Ÿ‡พ๐Ÿ‡ช๐Ÿ‡ธ๐Ÿ‡จ๐Ÿ‡ฟ๐Ÿ‡ฎ๐Ÿ‡ฑ๐Ÿ‡ฎ๐Ÿ‡ณ

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DEEP DIVING ON CONCURRENT REACT

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DEEP DIVING ON CONCURRENT REACT THATโ€™S ALL, FOLKS! THANKS! ๐Ÿค ๐Ÿ‡ง๐Ÿ‡ช QUESTIONS? MATHEUS ALBUQUERQUE โ†‘ ALL THE LINKS! ๐Ÿค“