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Playful Pedagogy Elizabeth Lane Lawley, Ph.D." Rochester Institute of Technology School of Interactive Games & Media • igm.rit.edu MAGIC Center • magic.rit.edu" " slides online by tomorrow! slideshare.net/mamamusings

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WHAT THIS ISN’T…

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Flickr: Mike Fleming

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Image: Sebastian Deterding

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Flickr: amboo who

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WHAT THIS IS…

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SITUATING STUDENT PLAY

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JUST PRESS PLAY Outside the Classroom

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play.rit.edu

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“We are beginning to see ourselves not just from the inside, as an actor doing something on a daily basis, but from the outside—understanding what we look like to the world around us and developing a kind of hybrid identity.” – Aram Simmreich

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I apologize for this next slide…

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Project Goals •  Provide students with a clearer sense of their accomplishments in various areas (academic, social, and creative) of their college experience, and provide them with tools to reflect on their range and balance of activities. •  Increase students’ awareness of activities and opportunities outside of their academic coursework, from wellness to collaboration to knowledge of the campus and city, and inspire them to sample a range of experiences. •  Enable students to maintain and share a record of their activities. •  Provide students with a sense of fantasy, whimsy and playful abstraction in dealing with the stress and growth associated with the transformational nature of undergraduate education.

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It’s the autonomy, stupid.

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“My point is that the ‘fun’, the pleasure of these elements does not come from some extrinsic reward value of those elements, but chiefly from the experience of competence they give rise to.” Sebastian Deterding

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What behaviors did we want to reward and encourage?" " What feelings of competence could we engender?" " What did we want our students to remember and reflect on?

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SO, WHAT HAPPENED?

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!

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IMPLEMENTING " THE “MULTIPLAYER CLASSROOM” Inside the Classroom

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Flickr: Skrewtape