Link
Embed
Share
Beginning
This slide
Copy link URL
Copy link URL
Copy iframe embed code
Copy iframe embed code
Copy javascript embed code
Copy javascript embed code
Share
Tweet
Share
Tweet
Slide 1
Slide 1 text
Introduction to MOBILE APP Development 1 — © Rob Stearn, 2016
Slide 2
Slide 2 text
Rob Stearn MOBILE APP DEVELOPER NOTONTHEHIGHSTREET 2 — © Rob Stearn, 2016
Slide 3
Slide 3 text
"Can I develop an app?" "Do I need coding experience?" 3 — © Rob Stearn, 2016
Slide 4
Slide 4 text
YES & YES 4 — © Rob Stearn, 2016
Slide 5
Slide 5 text
"IT'S COMPLICATED..." 5 — © Rob Stearn, 2016
Slide 6
Slide 6 text
WHAT DO WE MEAN BY APP? ▸ A program that does one thing and does it as well as possible. ▸ Something a person interacts with. ▸ Something other software interacts with. ▸ Installs on a mobile device 6 — © Rob Stearn, 2016
Slide 7
Slide 7 text
WHAT DO WE MEAN BY DEVELOP? 7 — © Rob Stearn, 2016
Slide 8
Slide 8 text
"You've got to start with the customer experience and work back toward the technology - not the other way around." Steve Jobs 8 — © Rob Stearn, 2016
Slide 9
Slide 9 text
"Can I use my skills to play a part in the development of an app?" 9 — © Rob Stearn, 2016
Slide 10
Slide 10 text
"Can I use my skills to play a part in the development of an app?" ▸ Design it. ▸ Build it. ▸ Test it. ▸ Release it. ▸ Measure it. 10 — © Rob Stearn, 2016
Slide 11
Slide 11 text
▶︎ DESIGN IT. 11 — © Rob Stearn, 2016
Slide 12
Slide 12 text
DESIGN: RESPECT THE PLATFORM 12 — © Rob Stearn, 2016
Slide 13
Slide 13 text
DESIGN GUIDELINES ▸ Apple Human Interface Guidelines. ▸ Android Material Design Guide. ▸ Microsoft Mobile Design Guide. 13 — © Rob Stearn, 2016
Slide 14
Slide 14 text
Example: CINEMA CLUB 14 — © Rob Stearn, 2016
Slide 15
Slide 15 text
15 — © Rob Stearn, 2016
Slide 16
Slide 16 text
16 — © Rob Stearn, 2016
Slide 17
Slide 17 text
17 — © Rob Stearn, 2016
Slide 18
Slide 18 text
DESIGN: USER STORIES 18 — © Rob Stearn, 2016
Slide 19
Slide 19 text
WHAT ✔ HOW ✘ 19 — © Rob Stearn, 2016
Slide 20
Slide 20 text
DESIGN: REQUIREMENTS 20 — © Rob Stearn, 2016
Slide 21
Slide 21 text
WHAT ✔ HOW ✔ 21 — © Rob Stearn, 2016
Slide 22
Slide 22 text
DESIGN: DATA 22 — © Rob Stearn, 2016
Slide 23
Slide 23 text
DATA > INCOMING ▸ User Input ▸ Hardware Sensors ▸ OS & Apps on device ▸ Data feeds 23 — © Rob Stearn, 2016
Slide 24
Slide 24 text
DATA > OUTGOING ▸ External APIs & Servers ▸ Social Media ▸ Display ▸ OS & Apps on device 24 — © Rob Stearn, 2016
Slide 25
Slide 25 text
PROTOTYPING STATIC & dynamic 25 — © Rob Stearn, 2016
Slide 26
Slide 26 text
POP PROTOTYPING ON PAPER 26 — © Rob Stearn, 2016
Slide 27
Slide 27 text
BUILD habits WITH YOUR USERS 27 — © Rob Stearn, 2016
Slide 28
Slide 28 text
DESIGN > BUILD HABITS ▸ Update content regularly ▸ Communicate that change: notifications, email ▸ Incentivise usage: recognition vs reward ▸ Build community ▸ Give value: value creates desire 28 — © Rob Stearn, 2016
Slide 29
Slide 29 text
Psychology is more powerful than common sense 29 — © Rob Stearn, 2016
Slide 30
Slide 30 text
STORY 30 — © Rob Stearn, 2016
Slide 31
Slide 31 text
DESIGN ▸ Respect the platform you're on ▸ Write user stories & requirements ▸ Consider data flow ▸ Test with prototypes ▸ Build habits with your users 31 — © Rob Stearn, 2016
Slide 32
Slide 32 text
▶︎ BUILD IT. 32 — © Rob Stearn, 2016
Slide 33
Slide 33 text
BUILD > LANGUAGES ▸ iOS: Objective-C, Swift*, C, C++ ▸ Android: Java, Kotlin, Go*, C++, C ▸ Windows Mobile: C#, C++, C, HTML/CSS/JS 33 — © Rob Stearn, 2016
Slide 34
Slide 34 text
BUILD > TOOLS 34 — © Rob Stearn, 2016
Slide 35
Slide 35 text
THERE'S NEVER BEEN A BETTER TIME TO learn to code. 35 — © Rob Stearn, 2016
Slide 36
Slide 36 text
BUILD > LEARNING self guided learning ▸ Online Tutorials: Ray Wenderlich, Big Nerd Ranch, Lynda.com ▸ Resources: Stack Overflow, Forums, Developer Documentation ▸ Community: Meetups, hackathons, Conferences ▸ Books: O'Reilly, Sybex, Wiley etc... 36 — © Rob Stearn, 2016
Slide 37
Slide 37 text
BUILD > LEARNING Guided learning ▸ Online Courses: Coursera, iTunes U, Codeacademy ▸ Institutions: General Assembly, Birkbeck, UoW 37 — © Rob Stearn, 2016
Slide 38
Slide 38 text
BE BETTER THAN YOU WERE YESTERDAY 38 — © Rob Stearn, 2016
Slide 39
Slide 39 text
STORY 39 — © Rob Stearn, 2016
Slide 40
Slide 40 text
40 — © Rob Stearn, 2016
Slide 41
Slide 41 text
BASIC > DESIGN > AEROSPACE > RETAIL > SYSADMIN > WEB > SUPPORT > RETAIL > IOS DEV 41 — © Rob Stearn, 2016
Slide 42
Slide 42 text
BUILD > HIRING Hiring is hard 42 — © Rob Stearn, 2016
Slide 43
Slide 43 text
BUILD > HIRING ▸ Personal Experience ▸ Personal Recommendation ▸ Developer Community ▸ Online Contributions - Github, Stack Overflow ▸ Recruiters 43 — © Rob Stearn, 2016
Slide 44
Slide 44 text
BUILD > HIRING ▸ Experience vs Flexibility ▸ Broad vs Deep ▸ Remote vs Local ▸ Contract vs Permanent 44 — © Rob Stearn, 2016
Slide 45
Slide 45 text
WORKFLOW ! ▶︎ ✏ ▶︎ # ▶︎ $ ▶︎ ☁ 45 — © Rob Stearn, 2016
Slide 46
Slide 46 text
STORY 46 — © Rob Stearn, 2016
Slide 47
Slide 47 text
BUILD > WORKFLOW ▸ Set a coding standard ▸ Insist on Unit Tests* ▸ Define what 'Done' means ▸ Select a planning tool ▸ Embrace a version control system 47 — © Rob Stearn, 2016
Slide 48
Slide 48 text
BUILD > WORKFLOW A FEW WORDS ON TECHNICAL DEBT 48 — © Rob Stearn, 2016
Slide 49
Slide 49 text
TECHNICAL DEBT WILL ALWAYS EXIST IT'S ONLY A PROBLEM IF YOU DON'T HAVE A REPAYMENT PLAN 49 — © Rob Stearn, 2016
Slide 50
Slide 50 text
LOCALISED & ACCESSIBLE 50 — © Rob Stearn, 2016
Slide 51
Slide 51 text
BUILD ▸ Learn you can build it yourself ▸ Hire flexibility & fit over cheap & flashy ▸ Implement coding standards & processes ▸ Plan for technical debt ▸ Ensure code is localised and accessible 51 — © Rob Stearn, 2016
Slide 52
Slide 52 text
▶︎ TEST IT. 52 — © Rob Stearn, 2016
Slide 53
Slide 53 text
TEST > WHAT SHOULD YOUR APP DO? UNIT TESTS TEST EACH FUNCTION IN THE CODE WRITE THE TESTS BEFORE THE CODE 53 — © Rob Stearn, 2016
Slide 54
Slide 54 text
TEST > WHAT SHOULD YOUR APP DO? INTEGRATION TEST THE FLOW THROUGH THE CODE SCRIPTING THE USER STORIES 54 — © Rob Stearn, 2016
Slide 55
Slide 55 text
55 — © Rob Stearn, 2016
Slide 56
Slide 56 text
TEST > WHAT DOES YOUR APP DO? ANALYTICS ADD LIVE MEASUREMENT TO THE CODE REQUIRES CAREFUL PLANNING 56 — © Rob Stearn, 2016
Slide 57
Slide 57 text
TEST > WHAT DOES YOUR APP DO? BETA TESTING TEST WITH REAL HUMANS ON REAL TASKS TRY FORMAL AND INFORMAL SESSIONS 57 — © Rob Stearn, 2016
Slide 58
Slide 58 text
TEST ▸ use unit tests to assess code quality ▸ begin with the test and work toward the code ▸ follow the path of execution with integration ▸ consider what to measure and what not to ▸ value the feedback from users most of all 58 — © Rob Stearn, 2016
Slide 59
Slide 59 text
▶︎ RELEASE IT. 59 — © Rob Stearn, 2016
Slide 60
Slide 60 text
BUILD relationships 60 — © Rob Stearn, 2016
Slide 61
Slide 61 text
RELEASE > BUILD RELATIONSHIPS ENGAGE WITH THE GATEKEEPERS ▸ Communicate ▸ Attend events ▸ Study the press 61 — © Rob Stearn, 2016
Slide 62
Slide 62 text
RELEASE > BUILD RELATIONSHIPS SOCIAL MEDIA 62 — © Rob Stearn, 2016
Slide 63
Slide 63 text
RELEASE > BUILD RELATIONSHIPS JOIN THE COMMUNITY ▸ Go to meetups ▸ Publish ▸ Stuff! 63 — © Rob Stearn, 2016
Slide 64
Slide 64 text
Platforms 64 — © Rob Stearn, 2016
Slide 65
Slide 65 text
MARKETSHARE 65 — © Rob Stearn, 2016
Slide 66
Slide 66 text
REVENUE 66 — © Rob Stearn, 2016
Slide 67
Slide 67 text
REVENUE MODELS ▸ DOWNLOAD - FREE - PAID ▸ IN-APP PURCHASE - NONE - CONSUMABLE - NON-CONSUMABLE - SUBS ▸ PASSIVE IN-APP - NONE - AD-SUPPORTED - AFFILIATES ▸ EXTERNAL PURCHASE - NONE - SALES - COMMISSION 67 — © Rob Stearn, 2016
Slide 68
Slide 68 text
CHOOSING 68 — © Rob Stearn, 2016
Slide 69
Slide 69 text
Example: GUMTREE 69 — © Rob Stearn, 2016
Slide 70
Slide 70 text
RELEASE ▸ Cultivate relationships ▸ Publicise the process and the result ▸ Create anticipation and desire ▸ Assess your revenue model 70 — © Rob Stearn, 2016
Slide 71
Slide 71 text
▶︎ MEASURE IT. 71 — © Rob Stearn, 2016
Slide 72
Slide 72 text
MEASURE > 'TEMPERATURE' ▸ Twitter/Facebook/Other statistics ▸ Site visits ▸ Communication from users 72 — © Rob Stearn, 2016
Slide 73
Slide 73 text
APP REVIEWS != SUPPORT REQUESTS 73 — © Rob Stearn, 2016
Slide 74
Slide 74 text
THE RETURN OF ANALYTICS 74 — © Rob Stearn, 2016
Slide 75
Slide 75 text
MEASURE > THE RETURN OF ANALYTICS CRASH REPORTING 75 — © Rob Stearn, 2016
Slide 76
Slide 76 text
MEASURE > THE RETURN OF ANALYTICS INTEGRATING INFORMATION @ NOTHS ▸ App Reviews display in Slack ▸ HockeyApp creates tickets for bugs in Pivotal Tracker ▸ Git commits contain ticket refs from Pivotal Tracker ▸ HockeyApp sends daily digests of crash reports via Email ▸ Xcode Server reports results of Integration tests in Slack 76 — © Rob Stearn, 2016
Slide 77
Slide 77 text
MEASURE > THE RETURN OF ANALYTICS ETHICS 77 — © Rob Stearn, 2016
Slide 78
Slide 78 text
MEASURE > THE RETURN OF ANALYTICS > ETHICS TAKING RESPONSIBILITY FOR DATA If you decided to use a free analytics library: ▸ what are their privacy policies? ▸ Are your users paying with their data and yours? ▸ Are you ensuring that peoples data is anonymous? ▸ Are you asking for their permission and acting on their answer? 78 — © Rob Stearn, 2016
Slide 79
Slide 79 text
DID YOU KNOW? THE T&CS FOR GOOGLE ANALYTICS REQUIRE YOU TO PROVIDE A WAY FOR USERS TO OPT OUT? 79 — © Rob Stearn, 2016
Slide 80
Slide 80 text
MEASURE ▸ Don't rue every user who opts out as missed data. ▸ Make it point of pride that you respect peoples privacy. ▸ Respect anonymity requests. ▸ Be transparent about data usage and dependencies. ▸ Fulfil your obligations. ▸ Remember statistics can be manipulated 80 — © Rob Stearn, 2016
Slide 81
Slide 81 text
NO 81 — © Rob Stearn, 2016
Slide 82
Slide 82 text
▶︎ REPEAT. 82 — © Rob Stearn, 2016
Slide 83
Slide 83 text
SUMMARY ▸ Design ▸ Build ▸ Test ▸ Market ▸ Measure ▸ Repeat 83 — © Rob Stearn, 2016
Slide 84
Slide 84 text
"Can I use my skills to play a part in the development of an app?" 84 — © Rob Stearn, 2016
Slide 85
Slide 85 text
"Can I use my skills to play a part in the development of an app?" YES 85 — © Rob Stearn, 2016
Slide 86
Slide 86 text
THANK YOU to GENERAL ASSEMBLY & GOOGLE CAMPUS 86 — © Rob Stearn, 2016
Slide 87
Slide 87 text
Rob Stearn WWW.COCOADELICA.CO.UK UNWRAPPED.NOTONTHEHIGHSTREET.COM SLIDES BUILT IN @DECKSETAPP 87 — © Rob Stearn, 2016