Slide 1

Slide 1 text

Exploring the World of Extended Reality Asmit Ghimire

Slide 2

Slide 2 text

Agenda • Introduction to Extended Reality (XR) • Components of XR: AR, VR, and MR • Technologies Powering XR • Applications of XR in Various Industries • Challenges and Future of XR • Q&A / Discussion

Slide 3

Slide 3 text

What is Extended Reality (XR)? Extended Reality (XR) is an umbrella term for all immersive technologies that extend reality by combining the virtual and physical worlds. Components: ● Virtual Reality (VR): Fully immersive virtual environments. ● Augmented Reality (AR): Overlaying virtual content onto the real world. ● Mixed Reality (MR): Interaction between physical and virtual elements in real-time.

Slide 4

Slide 4 text

● Virtual Reality (VR) ○ Fully immersive digital environments. ○ Example devices: Oculus Quest, HTC Vive, PlayStation VR. ○ Applications: Gaming, simulations, virtual tours. ● Augmented Reality (AR) ○ Overlaying virtual elements on real-world environments. ○ Example tools: ARKit, ARCore, Snapchat filters. ○ Applications: Retail, education, marketing. ● Mixed Reality (MR) ○ Blending digital and real-world environments. ○ Example devices: Microsoft HoloLens, Apple Vision Pro. ○ Applications: Design, collaboration, industrial training. Components of XR

Slide 5

Slide 5 text

● Hardware ○ Headsets (Oculus, HoloLens, Magic Leap) ○ Smartphones and tablets (AR experiences) ○ Sensors (LiDAR, cameras, haptic gloves) ● Software ○ Development platforms: Unity, Unreal Engine, ARKit, ARCore. ○ WebXR frameworks: A-Frame, Three.js. ● Core Concepts ○ SLAM (Simultaneous Localization and Mapping) ○ Spatial Computing ○ Cloud Rendering Technologies Powering XR

Slide 6

Slide 6 text

● Healthcare ○ Surgical simulations, therapy, diagnostics. ○ Example: VR for surgery training. ● Education ○ Immersive learning environments. ○ Example: AR-enabled textbooks and VR field trips. ● Retail and Marketing ○ AR try-ons and interactive advertisements. ○ Example: IKEA Place App (AR furniture placement). Application of XR

Slide 7

Slide 7 text

● Gaming and Entertainment ○ VR/AR immersive gaming experiences. ○ Example: Pokémon GO, Beat Saber. ● Industrial Training ○ Simulations for hazardous environments. ○ Example: AR for equipment maintenance. Application of XR

Slide 8

Slide 8 text

Real-World Case Studies ○ Pokémon GO: Global phenomenon showcasing AR's potential in gaming. ○ Microsoft HoloLens in Manufacturing: Assisting workers with real-time data overlays. ○ IKEA Place App: Helping users visualize furniture placement using AR. ○ VR for Therapy: Using VR to treat PTSD and phobias. ○ ○ ○

Slide 9

Slide 9 text

Challenges in XR ● Hardware Limitations ○ Expensive devices, battery life, and portability issues. ● Technical Barriers ○ Latency, rendering quality, and field-of-view limitations. ● User Experience ○ Motion sickness, accessibility, and user adoption. ● Privacy and Security ○ Data collection concerns in AR/VR experiences.

Slide 10

Slide 10 text

The Future of XR ● Lightweight AR Glasses ○ Replacing smartphones as daily devices. ● Metaverse ○ XR as a gateway to persistent virtual worlds. ● AI and XR Integration ○ Enhancing interactivity and content creation. ● 5G and Cloud XR ○ Enabling real-time XR streaming.

Slide 11

Slide 11 text

Key Takeaways ● XR is revolutionizing how we interact with digital and physical spaces. ● Applications are growing across industries like healthcare, retail, education, and entertainment. ● Challenges exist, but advancements in hardware, software, and connectivity are driving the future of XR. ● XR will play a major role in shaping the Metaverse and future immersive experiences.

Slide 12

Slide 12 text

Thank You For Your Precious Time!!