Yoel
Sumitro
Building a
User Research Culture
in a User Agnostic
Company
–
Slide 2
Slide 2 text
Ops
Marketing
UX
Data
Design Experiments
Collect Qual & Quant Data
Analyze Data
Develop Frameworks
Share Insights
Innovate on Changes
Slide 3
Slide 3 text
Innovation
UX
OPS
DS
MKTG
Slide 4
Slide 4 text
Maturity
Stages of
Organizational
UX Design
(by Jared
Spool)
01 Dark Ages:
No UX Design
02 Spot
UX Design
03 UX Design
as a Service
04 Embedded
UX Design
05 Infused
UX Design
Slide 5
Slide 5 text
UX Maturity
Model Based on
Design Research
Practices?
Slide 6
Slide 6 text
No content
Slide 7
Slide 7 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
03
Inform
Product Design
04
Generate
Product Innovation
or Strategy
Maturing UR Practices
Slide 8
Slide 8 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
03
Inform
Product Design
04
Generate
Product Innovation
or Strategy
Maturing UCD
Slide 9
Slide 9 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
03
Inform
Product Design
04
Generate
Product Innovation
or Strategy
Maturing UCD
Slide 10
Slide 10 text
Terms
I will
use
Slide 11
Slide 11 text
01
Tactical
Short period
Answer specific question at a specific
point of time
Frequently and within the design sprint
02
Foundational
Long period
insights remain relevant for longer time
less frequently and outside of Design
Sprint
Slide 12
Slide 12 text
Foundational
Mapping Exercise
Observation
Shadowing
Contextual Inquiry
Desk Research
Mental Models
Competence Mapping
Inventories
Audits
Gap Analysis
Mapping Exercise
Extreme Users
Cultural Immersion
Expert Interviews
Customer Journey Maps
Surveys
Market Segmentation
Task Analysis
KANO Analysis
Eye Tracking
Usability Testing
Ad Hoc Interviews
Diaries
In-depth Interviews
Market Sizing
Analytics
Focus Groups
Cognitive Walkthroughs
Heuristic Evaluation
A/B Testing
Clickstream Analysis
Exploratory
Evaluative
HMW
Post Cards from Future
Scenario Storyboarding
Time Machine Ads
Design Fiction
Card Sorting
Participatory Design
Desirability Study
Conjoint Analysis
Generative
Rapid Prototyping
Paper Prototyping
Role Play
Brainstorming
Slide 13
Slide 13 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 14
Slide 14 text
01
User
Agnostic
02
Evaluate
Product Design
A.
Start doing tactical & evaluative study:
Usability Study, Heuristic Evaluation, Survey
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 15
Slide 15 text
No content
Slide 16
Slide 16 text
01
User
Agnostic
02
Evaluate
Product Design
B.
Invite your users to the office
(fireside chat with users)
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 17
Slide 17 text
01
User
Agnostic
02
Evaluate
Product Design
C.
Build Competitive Analysis team
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 18
Slide 18 text
01
User
Agnostic
02
Evaluate
Product Design
Pro Tips
How many participants???? ->
Use research gimmicks
e.g. Heatmap, Eyetracking, Videos, Funnel
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 19
Slide 19 text
01
User
Agnostic
02
Evaluate
Product Design
Pro Tips
Start increasing the visibility of your
research
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 20
Slide 20 text
No content
Slide 21
Slide 21 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
Maturing UCD
03
Inform
Product Design
Slide 22
Slide 22 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Maturing UCD
Slide 23
Slide 23 text
01
User
Agnostic
02
Evaluate
Product Design
A.
Start doing
foundational & generative study
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
01
User
Agnostic
02
Evaluate
Product Design
B.
Start working groups with Data team
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 26
Slide 26 text
No content
Slide 27
Slide 27 text
01
User
Agnostic
02
Evaluate
Product Design
C.
Make research
more scalable
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 28
Slide 28 text
01
User
Agnostic
02
Evaluate
Product Design
D.
Yoel’s Formula:
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
INTERVIEW SURVEY INTERVIEW SURVEY
DIVERGE CONVERGE DIVERGE CONVERGE
Slide 29
Slide 29 text
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Pro Tip
There is no representative users
in divergent research
Slide 30
Slide 30 text
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Pro Tip
Only need 400 participants
for convergent research
Slide 31
Slide 31 text
01
User
Agnostic
02
Evaluate
Product Design
E.
Build empathy lab / activities
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Social Media
Merchant Festival / Year of Driver
Slide 32
Slide 32 text
No content
Slide 33
Slide 33 text
No content
Slide 34
Slide 34 text
01
User
Agnostic
02
Evaluate
Product Design
F.
Build Research Ops
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 35
Slide 35 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 36
Slide 36 text
UX Maturity
Model Based on
Design Research
Practices
01
User
Agnostic
02
Evaluate
Product Design
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 37
Slide 37 text
01
User
Agnostic
02
Evaluate
Product Design
A.
Deliver immersive exposure & more
foundational studies!
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 38
Slide 38 text
No content
Slide 39
Slide 39 text
01
User
Agnostic
02
Evaluate
Product Design
B.
Innovation/Trend Forecaster/ Pathfinding
Team:
Pull out researchers from product teams
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 40
Slide 40 text
01
User
Agnostic
02
Evaluate
Product Design
C.
Analogous Research!
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 41
Slide 41 text
01
User
Agnostic
02
Evaluate
Product Design
D.
Be clear with your research roadmaps
04
Generate
Product Innovation
or Strategy
03
Inform
Product Design
Slide 42
Slide 42 text
Research Sprints
Diary Studies
Interviews
Field Visits
Quant Analysis
Quarterly Deep Dive
Top N Problem lists
In App Sentiment
Secret Buyers
Personas
Evaluation
Surveys
Interviews
Field Visits
Quant Analysis
UX Audits
In App Feature Surveys
Quant Analysis
Bi-weekly Studies
One Time
On Going
Strategy
Roadmap
Product or
Feature
Slide 43
Slide 43 text
Trust is a product of vulnerability that grows over time
and requires work, attention, and full engagement.
Trust isn’t the grand gesture that we think it is - it’s a
growing collection of small choices
that we make every day
BRENE BROWN
Slide 44
Slide 44 text
Thank
You
yoel@bukalapak.com
instagram.com/bukalapak.design