Slide 1

Slide 1 text

1 Instructional Design 101 How to ship workshops that work. photo credits Mozilla Foundation

Slide 2

Slide 2 text

2 Hi, I’m Vanessa/ @mozzadrella. A.k.a “Joe Nash” but for teachers.

Slide 3

Slide 3 text

3 Anyone have this problem?

Slide 4

Slide 4 text

4 Or this problem?

Slide 5

Slide 5 text

5 Let’s fix that… Which skill should folks master? Develop learning objectives Choose a project (a “performance of understanding”) that shows they’ve mastered that objective. Design an assessment Content, exercises, support that will help them reach the assessment. Select relevant activities

Slide 6

Slide 6 text

6 Design for Understanding: a framework for teaching things to humans Which skill should folks master? Develop learning objectives Choose a project that shows they’ve mastered that objective, set criteria for success. Design an assessment Content, exercises, support that will help them reach the assessment. Select relevant activities

Slide 7

Slide 7 text

7 Why? Vanessa, that seems like a lot of work. Here’s what saves you time and effort: Starting with the performance of understanding builds a project-based experience. APPLICATION, NOT RECALL START WITH LEARNER NEEDS FOCUS YOUR ACTIVITIES Students want to learn a discrete thing. Value to learner in this framework is clear. Easily determine which new content and exercises are in bounds and out.. 1 2 3

Slide 8

Slide 8 text

8 Students will understand that..." and list essential questions that will guide the learner to understanding. - Jay McTighe and Grant Wiggins, Understanding by Design (1998) Learning objectives: what will they master?

Slide 9

Slide 9 text

Learning objectives ! Install and maintain a Stellar validator ! Master direct database connections with Stellar ! Sync with the network ! Maintain a quorum set

Slide 10

Slide 10 text

No content

Slide 11

Slide 11 text

11 Your learning objective Produce an origami sculpture. Use the appropriate vocabulary to describe the origami sculpture. Solve related math problems. http://www.learnnc.org/lp/pages/3841 Example: Geometry acute angles.

Slide 12

Slide 12 text

12 What will they make to show they’ve met the learning objective? What are the criteria for a successful project? How will they articulate what they’ve learned? Assessment: how will they show they are masters?

Slide 13

Slide 13 text

13 What is a good project?

Slide 14

Slide 14 text

14 What are the criteria for mastery?

Slide 15

Slide 15 text

15 Produce an origami sculpture. Use the appropriate vocabulary to describe the origami sculpture. Solve related math problems. Example: Geometry acute angles. Creation of an origami sculpture scored by the rubric. Students explain the sequence of folding the sculpture. Correct solution(s) of the follow- up math questions. Example: Criteria for successful sculpture Your assessment

Slide 16

Slide 16 text

16 Activities: the right stuff for the goal.

Slide 17

Slide 17 text

17 Spectrogram 1. Ask a controversial question related to your learning goal. 2. Humans move along the continuum to signal their point of view. 3. Share out to hear different options on the matter.

Slide 18

Slide 18 text

18 Spectrogram

Slide 19

Slide 19 text

19 Speedgeeking 1. Speedgeeking is a way to collaboratively set a vision for the workshop day. 2. Line participants up in two lines, have them face each other. 3. Introduce yourself to the person in front of you, share what you want to get out of the day. 4. The line on the right advances one person forward every 30 seconds.

Slide 20

Slide 20 text

20 Think, pair, share 1. People are shy. Break the ice by asking your workshop questions for people to think about privately first. 2. Then, they turn to their neighbor to discuss. 3. Then they can optionally share out with the larger group.

Slide 21

Slide 21 text

21 Make the quilt This is a great way to get everyone to build criteria for what makes a successful project. 1. Ask people to find an excellent example of a successful project. 2. Ask them to document what makes it good. 3. Build a collaborative rubric together to assess future projects.

Slide 22

Slide 22 text

22 Build as you go “Build as you go” is a great technique for iterating on a project over the course of the workshop. 1. Ask learners about a project idea they want to work on. 2. Introduce new perspectives, or increased complexity over each phase. 3. Ask learners to revisit or revise their idea in light of the new concept. 4. FYI the worksheet for this workshop is “Build as you go.”

Slide 23

Slide 23 text

23 Produce an origami sculpture. Use the appropriate vocabulary to describe the origami sculpture. Solve related math problems. Example: Geometry acute angles. Creation of an origami sculpture scored by the rubric. Students explain the sequence of folding the sculpture. Correct solution(s) of the follow- up math questions. Example: Criteria for successful sculpture Your activity Have students describe the folding process using geometric terms, e.g., faces, symmetry, edges, rectangle, triangle, etc. as they apply to your chosen Origami. Example: Think, pair share for the creation process.

Slide 24

Slide 24 text

24 Ask @mozzadrella @mozzadrella mozzadrella@github.com

Slide 25

Slide 25 text

Design your workshop ACTIVITY GOAL Which skill should folks master? Make it crispy and concrete. ASSESSMENT How will you know they’ve mastered it? What will they be able to make? Choose an activity that will kickstart their understanding. SPECTOGRAM THINK * PAIR * SHARE MAKE THE QUILT BUILD AS YOU GO @MOZZADRELLA

Slide 26

Slide 26 text

Tips, tricks and hacks. MAKE A WORKSHEET PERSONAL SEATING CHART 1. When people go around and introduce themselves, draw a sketch of the table and write their names around it. 2. That way you’ll have a cheat sheet of their names, and they will feel included. 1. Print the darn thing out and bring copies with you. 2. Include your name and contact info on the sheet. 3. Working on pen and paper keeps people focused, and they have a concrete takeaway to reference later. BE THE WELCOME WAGON 1. Stand by the door and say hi to people as they come in. Ask why they came. 2. Reference those particular pain points or examples in your workshop. @MOZZADRELLA