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Responsive Design Process for Designers and Developers by Natalie MacLees *

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Introductions *

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What is responsive design? *

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A few quick things… *

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One hour!?!?

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Lots of tools

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No single correct way

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The things we *do* know *

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Blurred lines

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Collaboration

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Usable deliverables

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Device agnostic

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A proposed process *

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Discovery

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Content strategy

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Content prioritization

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Layout sketches

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Common responsive layout patterns

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Mostly fluid

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Column drop

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Layout shifter

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Off-Canvas

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Layout sketches

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Develop-y Design Work

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Typography Browser or Typecast http://typecast.com/

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Shape

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Color

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Style tiles http://styletil.es/

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Style prototypes https://github.com/sparkbox/style-prototype

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Element collages http://danielmall.com/articles/rif-element-collages/

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Design-y Development Work

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Developer Sprint Review Action Items

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Experiment *

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Collaborate *

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Communicate *

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Questions? *

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http://goo.gl/9jUJPO