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Intrinsic Elicitation A Model and Design Approach for Games Collecting Human Subject Data David Gundry University of York Sebastian Deterding University of York

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Human Subject Data Solution consensus formalisable do your best preferences, beliefs

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Existing work • Motivating or ensuring data quality • Treat motivation and data quality as separate concerns • Gamification + Validation

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The Challenge of Human Subject Data • Cannot validate – no ground truth • Games are motivation and threat to validity

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The Challenge of Human Subject Data • Dishonest responding • Demand characteristics • Priming • Confounds • Gaming the system • Careless responding

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Looking at Surveys • Why do people provide (dis)honest data?

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Looking at Surveys • Why do people provide (dis)honest data? • Why do people do things within a game? – Rational Player Model (Jonas Heide Smith, 2006)

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Strategic Choice Data Provision Mechanic Use Valid Target Data

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Strategic Choice Data Provision Mechanic Use Valid Target Data Centrality Necessity Veracity

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NECESSITY Embody data provision tasks as the game’s interesting mechanics

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CENTRALITY Make data-providing mechanics as strategically central and effortless as possible

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VERACITY Where honest responses are needed, ensure they have the highest strategic utility and lowest effort

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Summary • Gamification+Validation doesn't work for human subject data • Rational Game User Model & Intrinsic Elicitation

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Ongoing work • Evaluating Intrinsic Elicitation • Linguistic data • Pastry Chefs (4 player card game) • “Word-order game” (single player digital game) playpastrychefs.com

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Thanks for listening! @davegundry [email protected] David Gundry

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Smith, J.H., 2006. Plans and Purposes. PhD Thesis. IT University of Copenhagen

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