Slide 1

Slide 1 text

The Rise of Xamarin: Mobile Development in C# Thursday, August 29, 13

Slide 2

Slide 2 text

David Ortinau @davidortinau http://davidortinau.com 17 yrs web, interactive, mobile. Xamarin MVP Flash, iPhone, Android, WP7 BA English, Maryville University Thursday, August 29, 13

Slide 3

Slide 3 text

Thursday, August 29, 13

Slide 4

Slide 4 text

Thursday, August 29, 13

Slide 5

Slide 5 text

Thursday, August 29, 13

Slide 6

Slide 6 text

I Don’t Hate Objective-C Thursday, August 29, 13

Slide 7

Slide 7 text

I Don’t Hate JavaScript Or HTML5 Or HTML6 Or HTML7 Or HTML8 Or HTML9 Thursday, August 29, 13

Slide 8

Slide 8 text

Let’s Talk About • Cross Platform Holy Grail • What is Mono? • Who is Xamarin? • The World According to Xamarin Thursday, August 29, 13

Slide 9

Slide 9 text

Write Once Run Anywhere Thursday, August 29, 13

Slide 10

Slide 10 text

Thursday, August 29, 13

Slide 11

Slide 11 text

Write Once Run Anywhere • Do you hate users?* • Most cross-platform solutions benefit developers and customers, but rarely value users and user experience. * kidding, of course you don’t. Users are cuddly. Thursday, August 29, 13

Slide 12

Slide 12 text

Either/Or • Concessions are made to afford faster development and less code to target multiple platforms. • Typically you must learn a new, custom way of coding for the middle framework in order to use it and target multiple platforms. *learning new stuff is not bad. Embrace it. Then decide the best path. Thursday, August 29, 13

Slide 13

Slide 13 text

iOS Programming: The Big Nerd Ranch Guide “An aspiring iOS developer faces three basic hurdles: You must learn the Objective-C language...You must master the big ideas... You must master the frameworks.” Thursday, August 29, 13

Slide 14

Slide 14 text

Both/And • How can we achieve broad reach across platforms while: • reusing as much code as possible • not sacrificing user experience • not sacrificing performance • not sacrificing features Thursday, August 29, 13

Slide 15

Slide 15 text

What is Mono? Thursday, August 29, 13

Slide 16

Slide 16 text

Mono Overview • Run .Net code across multiple platforms • Project began in 2001 • Novell “held” project for years • Mono “died” when Novell was acquired April 2011 • Xamarin founded May 2011 Thursday, August 29, 13

Slide 17

Slide 17 text

Key Parts • open source implementation of Microsoft's .Net Framework based on the Ecma standards for C# and the Common Language Runtime • Mono's C# compiler is feature complete for C# 1.0, 2.0, 3.0, 4.0, 5.0 (Ecma) • The runtime implements the Ecma Common Language Infrastructure (CLI). The runtime provides a Just-in-Time (JIT) compiler, an Ahead-of- Time compiler (AOT), a library loader, the garbage collector, a threading system and interoperability functionality. • August 2013: What’s new in Mono http://tirania.org/blog/archive/2013/Aug-20-1.html Thursday, August 29, 13

Slide 18

Slide 18 text

Supported Platforms • Linux • Android • Mac OS X • iOS • BSD • Sun Solaris • Unix • Microsoft Windows • Nintendo Wii • Sony PlayStation 3 • XBox Thursday, August 29, 13

Slide 19

Slide 19 text

Who is Xamarin? Thursday, August 29, 13

Slide 20

Slide 20 text

Xamarin Rising • Miguel de Icaza, Nat Friedman, Joseph Hill • 20+ Members from the Mono team • Initially Self funded • Series A $12M July 2012 • Series B $16M July 2013 • 20,000+ Paid Developer Seats • 350,000 Members • Gartner Award “Mobile Visionary” • Selling • Xamarin.Mac, Xamarin.iOS, Xamarin.Android, Test Cloud • Support Contracts • Other projects include MonoGame, Playscript, Xamarin.Mobile, Xamarin.Social, Xamarin.Auth Thursday, August 29, 13

Slide 21

Slide 21 text

XobotOS • Android Ported to C# • Sharpen - code conversion tool • http://blog.xamarin.com/2012/05/01/android-in-c-sharp/ • https://github.com/xamarin/XobotOS • https://github.com/xamarin/XobotOS/tree/master/sharpen Thursday, August 29, 13

Slide 22

Slide 22 text

Thursday, August 29, 13

Slide 23

Slide 23 text

Miguel “A project that we started because we thought it would be fun to do has turned out to yield some serious benefits for our products. It’s important for a startup to stay focused, but sometimes you have to try something crazy to make progress. And who knows, maybe Google will thank us some day.” Thursday, August 29, 13

Slide 24

Slide 24 text

Thursday, August 29, 13

Slide 25

Slide 25 text

Text Thursday, August 29, 13

Slide 26

Slide 26 text

How will it scale? Thursday, August 29, 13

Slide 27

Slide 27 text

Thursday, August 29, 13

Slide 28

Slide 28 text

Thursday, August 29, 13

Slide 29

Slide 29 text

PlayScript • Zynga open sourced • Xamarin working to fully integrate into Mono • Superset of Actionscript • With C# 5 Features • Optionally strong typed • Dual compiler: C# and PlayScript side by side in the same project • Full Xamarin Studio support • PlayScript/Actionscript Stage3D / OpenGL • Starling & Away3D • https://github.com/playscript Thursday, August 29, 13

Slide 30

Slide 30 text

Thursday, August 29, 13

Slide 31

Slide 31 text

The World According to Xamarin Thursday, August 29, 13

Slide 32

Slide 32 text

Thursday, August 29, 13

Slide 33

Slide 33 text

Compiles a native binary • not cross compiled • not interpreted Thursday, August 29, 13

Slide 34

Slide 34 text

Platform Runtime C# UI WP8 iOS Android .NET Mono Business Logic Silverlight Xamarin.iOS Xamarin.Android Thursday, August 29, 13

Slide 35

Slide 35 text

Requirements • Xamarin.iOS • Mac OS X and Xamarin Studio • Windows and Visual Studio w/ Xamarin plugin, or Xamarin Studio • required Mac build machine • Xamarin.Android • Mac OS X or Windows • Xamarin Studio or Visual Studio 2010 • Windows Phone • Windows • Visual Studio 2010 Thursday, August 29, 13

Slide 36

Slide 36 text

Runtime • Mono 3.2 • .NET 4.5 • C# 5 Thursday, August 29, 13

Slide 37

Slide 37 text

New in Xamarin 2.0 • Xamarin Studio & Component Store • Async await support • Portable Class Libraries • Improved SGen GC • Incremental builds • Reactive Extensions • F# • Razor • Entity Framework • ASP.NET WebStack • Cocos2D Port Thursday, August 29, 13

Slide 38

Slide 38 text

Compiling • Apple doesn’t allow runtime compilation so Xamarin.iOS provides Ahead-of-Time compilation • Publish directly to TestFlight • Android allows it, so Xamarin.Android employs Just-in-Time compilation Thursday, August 29, 13

Slide 39

Slide 39 text

Bindings • Follow the conventions of the native platform • UIViewController • UITableViewController • Create custom Bindings for 3rd party libraries Thursday, August 29, 13

Slide 40

Slide 40 text

Memory Management • Obj-C is retain count* • Xamarin.iOS abstracts this adding Garbage Collection • Most classes expose a Dispose() method *newer iOS provides Automatic Reference Counting (ARC) that makes this less of a burden Thursday, August 29, 13

Slide 41

Slide 41 text

Delegates • Obj-C makes heavy use of delegation • C# provides delegation methods • C# replaces most with events Thursday, August 29, 13

Slide 42

Slide 42 text

Code Sharing • View code is platform specific • Business logic can be shared across all platforms using • Portable Class Libraries • Shared Libraries • Linked Files • Other methods • Partial Classes • Conditional Compilation • Default platform symbols provided Thursday, August 29, 13

Slide 43

Slide 43 text

Persistence • Isolated Storage • Read/Write from file using XMLSerializer • Database • Sql Server Compact Edition - WP7 • sqlite - iOS and Android • For WP7 • C#-SQLite - APIs http://code.google.com/p/csharp-sqlite/ • sqlite-net - ORM https://github.com/praeclarum/sqlite-net Thursday, August 29, 13

Slide 44

Slide 44 text

Testing • NUnitLite http://www.nunitlite.com/ • Thursday, August 29, 13

Slide 45

Slide 45 text

Xamarin.Mobile • Base class library for mobile services • Location • Contacts • Photos • Decrease the amount of platform-specific code needed to perform common tasks • http://components.xamarin.com/view/ xamarin.mobile/ • https://github.com/xamarin/Xamarin.Mobile Thursday, August 29, 13

Slide 46

Slide 46 text

Xamarin.Auth • Simplify authentication • OAuth 1.0 and 2.0 • Includes • Facebook • Google • Foursquare • http://components.xamarin.com/view/xamarin.auth/ • https://github.com/xamarin/Xamarin.Auth Thursday, August 29, 13

Slide 47

Slide 47 text

Xamarin.Social • Posts statuses, links, images/media to social networks • Access social network APIs using authenticated requests. • Automatically and securely store user credentials using Xamarin.Auth. • Cross Platform • Extensible, currently has support for: • App.net • Facebook • Flickr • Pinterest • Twitter • http://components.xamarin.com/view/xamarin.social/ • https://github.com/xamarin/Xamarin.Social Thursday, August 29, 13

Slide 48

Slide 48 text

Popular Libraries • TinyMessenger http://hg.grumpydev.com/tinyioc/wiki/TinyMessenger • TinyIoC http://hg.grumpydev.com/tinyioc/wiki/Home • RestSharp http://restsharp.org/ • MonoCross http://code.google.com/p/monocross/ • MvvmCross https://github.com/slodge/MvvmCross • MvvmLight http://www.galasoft.ch/mvvm/ • C#-SQLite http://code.google.com/p/csharp-sqlite/ • sqlite-net https://github.com/praeclarum/sqlite-net Thursday, August 29, 13

Slide 49

Slide 49 text

More Links • MWC 2012 App https://github.com/xamarin/mobile-samples/tree/master/MWC • NYC Code Camp 6 App https://github.com/gshackles/NycCodeCamp6 • Mobile Development in C# http://amzn.com/1449320236 • Evolve Presentations http://xamarin.com/evolve/2013 • Monkeyspace http://monkeyspace.org/ • https://github.com/davidortinau • https://github.com/xamarin Thursday, August 29, 13

Slide 50

Slide 50 text

Thanks! @davidortinau http://davidortinau.com [email protected] Thursday, August 29, 13