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© Microsoft Corporation
Thanks to our collaborators in Xbox, Microsoft Games Studios, and Turn 10.
Thanks to interns Ken Hullett, Sauvik Das, Jeff Huang, Gifford Cheung, Thomas Debeauvais,
Erik Harpstead and visiting researchers Tim Menzies and Emerson Murphy-Hill.
Xbox Live Influence of games and achievements on (paid) Xbox live memberships
Influence of friends on titles played
Characterizing players with Xbox Live data
Gameplay Impact of social behavior on retention (Beta of a AAA title)
Influence of gameplay on skill (Halo Reach) => CHI 2013
Assists in a car racing game (Forza 4) => FDG 2014
How to create a successful initial session in games => CHI Play 2014
Engineering Differences between game and traditional software development => ICSE 2014
Lessons learned from game development (ongoing)
Mining software repositories from games (ongoing)
Exploratory Personalization with Avatars in Xbox
Geographic influence, temporal influence, and structural influence