Slide 3
Slide 3 text
Javier Gonzalez-Sanchez | SER431 | Fall 2018 | 2
jgs
Avoid Double Blending
glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
// code here
glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);