9
Key Ideas
Many technologies may be improved by the capability
to recognize human affect and to respond adaptively
by appropriately modifying their operation
Empathy is the capacity to understand what another
person is experiencing
Emotion AI
Slide 10
Slide 10 text
10
Context
Rosalind Picard
MIT MediaLab
HCI
Affective
Computing
1997
Slide 11
Slide 11 text
11
Context
Slide 12
Slide 12 text
12
Context
Rosalind Picard
MIT MediaLab
Winslow Burleson
University of Arizona
HCI
Affective
Computing
1997
SW
Engineering
Self-Adaptive
Systems
David Garlan
CMU
Slide 13
Slide 13 text
13
Workflow
Slide 14
Slide 14 text
14
Outline
Background 1
§ Key Ideas
§ Context and Workflow
Sensing and Perception 2
§ Data: Brainwaves, Facial Gestures, Eye Tracking, and More
§ Machine Learning Models
Integration 3
§ Fusion
§ Emotional Models: Ekman and Mehrabian
Projects 4
47
Outline
Background 1
§ Key Ideas
§ Context and Workflow
Sensing and Perception 2
§ Data: Brainwaves, Facial Gestures, Eye Tracking, and More
§ Machine Learning Models
Integration 3
§ Fusion
§ Emotional Models: Ekman and Mehrabian
Projects 4
Slide 48
Slide 48 text
48
Affect Recognition
BCI and Gaze Points engagement
Slide 49
Slide 49 text
49
Affect Recognition
BCI and Gaze Points frustration
Slide 50
Slide 50 text
50
Affect Recognition
BCI and Gaze Points engagement
Slide 51
Slide 51 text
51
Affect Recognition
BCI and Gaze Points frustration
Slide 52
Slide 52 text
52
Neuromarketing
Chavez, M., Christopherson, R., Gonzalez-Sanchez, J., Atkinson, R.
User Experience. 2018
Slide 53
Slide 53 text
53
Avatar
Gonzalez-Sanchez, J., Chavez, M., Gibson, D., and Atkinson, R.
Multimodal Affect Recognition in Virtual Worlds. ACII 2013
Slide 54
Slide 54 text
54
Projects
Harris, A., Hoch, A., Kral, R., Teposte, M., Villa, A., et. al.
Including affect-driven adaptation to the Pac-Man video game. ACM ISWC 2014
Slide 55
Slide 55 text
55
Projects
Bernays, R., Mone, J., Yau, P., Murcia, M., Gonzalez-Sanchez, J., et al.
Lost in the dark. ACM UIST 2012