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Afnizar Nur Ghifari KGTS 2020 Wednesday, 12th August 2020 @afnizarnur Introduction to User Experience Design

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Apa kabar?

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Apa kabar? Sehat?

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Apa kabar? Sehat? Yuk kenalan

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Hi there, I’m Afnizar Currently, UX Designer at Bukalapak

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Purbalingga, Jawa Tengah

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Serang, Banten

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Outline Introduction What exactly is User Experience? User Experience Processes UX in Real World 1 2 3 4 5 6 How to get started? Recap

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What exactly is User Experience?

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They provide different user experiences. The dirt path is a shorter path and great in ideal conditions. The concrete path is longer, but is a better choice when it’s raining and you don’t want to jump mud puddles. What exactly is User Experience?

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The picture is misleading This fails to explain what UX is, and for no reason whatsoever, puts Design and UX in conflict, and even more so, it smirks and with a smug look puts UX in superior position to Design. What exactly is User Experience?

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Design is a process, a method, a toolkit, a verb (to design) which is used by people to create various User Experiences.

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Design is a method, and UX is a desired outcome — outcome based on user research, heuristics, requirements, etc.

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UX design is about solving problems through empathy

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UX design is a commitment to building products with the customer in mind

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User Interface design User Research Interaction Design Graphic Design Visual Design Usability User Testing Product Design Copywriting Prototyping Information Architectu Animation Presentation Communication Collaboration UX Nowadays

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User Interface design User Research Interaction Design Graphic Design Visual Design Usability User Testing Product Design Copywriting Prototyping Information Architectu Animation Presentation Communication Collaboration What UX Actually is

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Great products are useful, usable, and beautiful

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Usable Beautiful Useful Designers first start with useful, then focus on usable

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Usable Beautiful Useful And then focus on making it beautiful

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Usable Beautiful Useful Focus on beautiful first and you end up with something unusable

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User Experience Processes

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Short Version UX Processes

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru Akibat pandemi, kegiatan les privat perlu dilakukan secara daring

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru Guru Les dan Siswa

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru Learning Management System Dimana guru bisa memberikan materi dan siswa dapat mengaksesnya secara online

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru As student, I want to learn difficult subject from home, so that I can have a good score

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru Search private teacher

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1. 2. 3. 4. 5. 6. 7. 8 Start with a problem you’re trying to solve Who are you trying to solve it for? Ideate and explore an idea for a product/ Write a user story showing how you solve their problem. Design a screen flow. Create a prototype. Test the prototype. Go back to step 5 and repeat. Ruangguru

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Something to keep in mind for UX Processes We place the user at the center of our thinking. UX Design requires process, not just tools. Process is not one size fits all.

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UX Processes Empathise Define (the Problem) Ideate Prototype Test 1 2 3 4 5

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Empathise

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Questions Who are our users and what do they need What purpose does the product serve for those users? What are the business goals in creating this product? What currently exists to serve the same purpose? 1 2 3 4 Empathise

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Gathering Data Conduct user interviews Conduct user and stakeholder surveys Review analytic data from existing products Receive business goals from stakeholders Establish any known technical limitations 1 2 3 4 5 Empathise

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Synthesize Data User data becomes persona Build a business case for your product or feature Map out competition 1 2 3 Empathise

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https://cdn.psdrepo.com/images/2x/user-persona-template-psd-download-x4.jpg

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https://upboard.io/wp-content/uploads/2019/08/Competitive-Analysis-Template-Free-PowerPoint-Tool.png

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Define (the Problem)

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Define Empathy mapping, reflect the four key traits that the users demonstrated/possessed during the observation stage. Problem Statement “How Might We” Questions 1 2 3

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https://media.nngroup.com/media/editor/2017/12/14/screen-shot-2017-12-14-at-55525-pm.png

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Example of Problem Statement “The boarding protocols use by Garuda Airlines should aim to get each flight’s passengers aboard the plane quickly and efficiently so that the plane can take off as soon as possible...” 1 2 3

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1 2 3 https://www.plays-in-business.com/wp-content/uploads/2018/10/how-might-we.jpg

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Ideate

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Ideate Brainstroming together with others, creating close collaboration Rapidly explore and share ideas with stakeholdes, client, and users Exercises may be done over time as data is collected, exploring ideas will open more questions and possibilities. 1 2 3

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Information Architecture Taxonomy of features Hierarchy of content 1 2 Ideate The content of an experience, organized in a logical manner as a basis for how the user will interact with it.

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Prototype

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Low-fidelity Design Wireframes are functional drawings There is no one correct style of wireframing Low-fidelity design should start very rough and can be refined through iteration. 1 2 3 Prototype Start from a wireframes. Wireframes are diagram that establish layout, hierarchy of content, and the state of an elements.

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https://d2slcw3kip6qmk.cloudfront.net/marketing/pages/chart/facebook-wireframe.svg

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https://www.noupe.com/wp-content/uploads/2020/03/ux-store-ukeUH3KbMWU-unsplash-666x418.jpg

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https://miro.medium.com/max/6900/0*vlOmr7aIMuWQr7An

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Test

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Get Real Feedback Start with simple, low-fidelity prototype Refine your visual design as you iterate on your ideas 1 2 Test The best method to refine an experience is to involve real users and gather feedback

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UX in Real World

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Who does UX? User Researcher Identifies user behaviours, goals and needs through interviews, studies, and surveys. UX Designer/ Interaction Designer Define interactions, user flows, wireframes, low-fidelity design, high-fidelity design.

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Who does UX? UI Engineer Build the system by interpreting the functional specification, sitemaps, wireframes. Content Strategist Refers to the planning, development, and management of content—written or in other media.

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The field of user experience design is young and rapidly evolving

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Learn actively through books and classes as well as passively being critical using digital products

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How to get started?

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Set your niat before anything else

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It’s easy and actionable You can do it know. It takes just a second. Don’t worry you can change your niat later.

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Learn the fundamental

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Train your design sense

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Master the design tools

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Design Exploration

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Recap Introduction What exactly is User Experience? User Experience Processes UX in Real World 1 2 3 4 5 6 How to get started? Recap

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Just do it. Be brave and start!

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Matur Nuwun

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References https://www.slideshare.net/MollyWilson1/between-paper-code https://www.slideshare.net/billtribble/introduction-to-ux-60122668 https://www.usertesting.com/blog/what-is-ux-design-15-user-experience-experts-weigh-in https://speakerdeck.com/rosspw/what-is-ux-design