Slide 13
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13
A Simple Game Loop
function tick(ctx: HeroContext, timeStamp: number): void {
console.log('timeStamp', timeStamp);
if (keyboard.right) {
ctx.x += 1;
}
ctx.context.clearRect(0, 0, 1000, 1000);
ctx.context.drawImage(ctx.heroTile, ctx.x, ctx.y, 16, 16);
requestAnimationFrame((timeStamp) => tick(ctx, timeStamp));
}