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ΞΠυϧͱͯ͠ۈ຿͢Δ -ཧ࿦ͱ࣮ફ- mzp

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ࠓ೔ͷτϐοΫ

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Ҿͬӽ͠ෆཁ ௨ۈ࣌ؒෆཁ ࣗ༝ͳ࣌ؒͷ૿Ճ ࠷దͳ৔ॴͰۈ຿Մೳ … ࣗ෼Ͱ࣌ؒ؅ཧΛ͢Δ ӡಈෆ଍ ͔ࣗࣨΒͷۈ຿ …

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ΧϝϥʹࣸΔͷͰ ΩϨΠʹอͭඞཁ͕͋ΔྖҬ ٯޫʹͳΒͳ͍Α͏ʹ র໌ʹؾΛ͔ͭ͏

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ςϨϏձٞΛܶతʹԁ׈ʹ͢Δ؆୯ͳϊ΢ϋ΢ https://kuranuki.sonicgarden.jp/2018/03/tv-meeting.html

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– Alan Curtis Kay “ະདྷΛ༧ଌ͢Δ࠷ྑͷํ๏͸ɺ ͦΕΛൃ໌ͯ͠͠·͏͜ͱͩ”

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Demo

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΋ͷ͕ஔ͚ΔΑ͏ʹͳͬͨ র໌ʹؾΛ͔ͭΘͳ͍

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সإͷ΄͏͕͔Θ͍͍ ࢟੎ΛΑͨ͘͠΄͏͕͍͍

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ޱΛ൒։͖ʹ͠ͳ͍ ໨͸͔ͬ͠Γ͚͋Δ

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͋͘ͼ΋͔Θ͍͍

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ඍসΈฦͯ͘͠ΕΔ ೴ʹ͍͍ ͩΜͩΜͱࣗ෼͕͔Θ͍ ͍ؾ͕ͯ͘͠Δ Ή͠Ζࢲ͕ΞΠυϧͩ

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mzp͞ΜͬͯඒগঁͷਓͰ͢ΑͶ? ͸͍ɺͦ͏Ͱ͢

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࢓૊Έ

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ίϯηϓτ खܰͳΞόλʔγεςϜ

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iPhone XʹΑΔإೝࣝ ΞΠυϧ΁ͷม׵ iPhoneը໘ͷΩϟϓνϟ ΦϯϥΠϯϛʔςΟϯά΁ͷ ࢀՃ

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iPhone XʹΑΔإೝࣝ ΞΠυϧ΁ͷม׵ iPhoneը໘ͷΩϟϓνϟ ΦϯϥΠϯϛʔςΟϯά΁ͷ ࢀՃ

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Apple Special Event https://www.apple.com/jp/apple-events/september-2017/

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ARKit Remote: Now with face tracking! https://blogs.unity3d.com/jp/2018/01/16/arkit-remote-now-with-face-tracking/

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iPhone XʹΑΔإೝࣝ ΞΠυϧ΁ͷม׵ iPhoneը໘ͷΩϟϓνϟ ΦϯϥΠϯϛʔςΟϯά΁ͷ ࢀՃ

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Unity ARKit iPhoneXͷද৘ύϥϝʔλΛ·ͱΊͯΈͨ http://www.noshimemo.com/entry/2018/02/27/181212

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switch(key) { case ARBlendShapeLocation.EyeBlinkLeft: UpdateModelMorph(leftEye, enforce(value)); break; case ARBlendShapeLocation.EyeBlinkRight: UpdateModelMorph(rightEye, enforce(value)); break; case ARBlendShapeLocation.JawOpen: UpdateModelMorph(mouth, value); break; ……… }

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ӈ໨ͷด͡۩߹ͷ֬ೝ ࠨ໨ͷด͡۩߹ͷ֬ೝ

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௨ৗ সإ

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case ARBlendShapeLocation.MouthPucker: foreach(var morph in pucker) { UpdateModelMorph(morph, value); } if(value > 0.7) { UpdateModelMorph(leftEye, 0); UpdateModelMorph(rightEye, 0); } break;

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αϙʔτ͠ͳ͍ද৘ ٽ͖إ ౖ͍ͬͯΔإ

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রΕ http://seiga.nicovideo.jp/seiga/im4032576

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௕࣌ؒ΍ΔͱटΛ௧Ίͦ͏

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iPhone XʹΑΔإೝࣝ ΞΠυϧ΁ͷม׵ iPhoneը໘ͷΩϟϓνϟ ΦϯϥΠϯϛʔςΟϯά΁ͷ ࢀՃ

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σϨεςϑΥτελδΦͷϦΞϧλΠϜಁաϓϨΠϠʔΛͭͬͨ͘ https://banjun.hatenablog.com/entry/2017/11/07/235652

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iPhone XʹΑΔإೝࣝ ΞΠυϧ΁ͷม׵ iPhoneը໘ͷΩϟϓνϟ ΦϯϥΠϯϛʔςΟϯά΁ͷ ࢀՃ

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iPhone XʹΑΔإೝࣝ ΞΠυϧ΁ͷม׵ iPhoneը໘ͷΩϟϓνϟ ΦϯϥΠϯϛʔςΟϯά΁ͷ ࢀՃ

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ࣗࡱΓػೳ

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εΫϦʔϯγϣοτ͕ อଘ͞ΕΔ

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ϒϧʔόοΫεΫϦʔϯ

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ࠓޙͷ՝୊ ໨ઢ੍ޚ iOS12ʹΑΔઉ੍ޚ ϙʔε੍ޚ

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ྨࣅπʔϧ

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FaceRig https://store.steampowered.com/app/274920/FaceRig/

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ύϖจࣈ https://www.puppemoji.com

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WWDC2018 Keynote https://www.apple.com/apple-events/june-2018/

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·ͱΊ ΞΠυϧͱͯ͠ͷ͓࢓ࣄ ͨͷ͍͠ ؔ࿈πʔϧ΋͍ͬͺ͍͋Δ