Slide 9
Slide 9 text
PROCESS
FUNCTIONAL LIFESTYLE DESIGN
FUNCTIONAL LIFESTYLE DESIGN
USER MANUAL
FUN DESIGN DIALOGUE METHOID
CONTENT
PLACE
ORGANISATION
COMMS
LOCATION
USAGE
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CO-DESI
GNED
PROPOSAL FOR ACCESS/SERVICES SYSTEM
FINAL OUTPUT
ITERATIVE CO-DESIGN DIALOGUES
CONTENT
PLACE
ORGANiSATION
COMMS
LOCATION
USAGE
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HETEROGENOUS
PROJECT DESIGN
GROUP FEEDBACK
CONTENT
PLACE
ORGANiSATION
COMMS
LOCATION
USAGE
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EXPERT INPUT
ITERATIVE CO-DESIGN DIALOGUES
PROCESS OVERVIEW
by
DESIGN
Defined community groups
Power to the user...
DESIGN CONCEPT DESIGN METHOD APPLICATION
+ Spatial + Interior
CONTEXT CHOICE
Skärgården uniquely suitable
Economic hardship
Inward development pressure
Six parameters of access/service
system design
mess
genius
who needs experts?
necessary
what do I really want?
Choices + Attitudes
+ Behaviour + Institutions
Complex design challenge
Econs/Soc scis/Engs/Pols...
no frickin’ ideas
Ecologically supersensitive
R’06 Focus
Input > Feedback >
Iteration > Output
METHOD CONTENT
RESOURCES 06 CONTEXT
Urban system design of archipelago
for 2030
How to design urban plans or create
dwellings without knowledge of
and innovative methods for
(green) lifestyle change?
Skärgården suffering planning, ecological, social,
economic, stress; but retains clearly defined
areas and communities
Small islands with stressed but stable
communities are perfect testbeds
Economics, social science, planning, engineering,
can’t solve - can’t even see - this...
...let us play
SCOPING & DRAFTING
DIALOGUES &
ITERATION
1
Ö: FUN Pack 1 (Sandhamn)
Product Access
Vehicles: Boats/Cars/Cycles
Washing: Washing/Drying machines
Tools: Power tools, handtools, garden tools
Entertainment: Sound, projection, lighting, leisure equipment
Product Services
Washing service
Local transport service
Vehicle repair service
House and garden maintenance
//Possible Options//
Toys
Child-minding
Exchange
House cleaning
Product delivery collection service
Entertainment content
Leisure and sport stuff: BBQ, skis, fishing and sail
2
Functions > what you want
This is the plan for the Sandhamn LifeStyle Centre - VERSION 1
Content
How should the products in the
LifeStyle Centres be designed?
Figures assume a user group of
approximately 10 households.
Washing
2 x 7kg machine
1 x 5kg machine
1 x large drum dryer
1 x wardrobe dryer
1 x mangle
1 x spinner
Vehicles
1 x medium boat (LF boat)
2 x small boats
2 x medium cars
Tools
2 x pro garden set
2. x pro power tool set
2 x pro handtool set
Entertainment
1 x PA system
1 x DJ system
1 x lighting rig
1 x projection system
Access/Usage
How should the LifeStyle Centres
work for users?
Management and finance
Membership scheme open to all
Yearly fee
Supplement for overbook
Insurance against breakage
Access
24/7/365
Internet booking
Immediate access if available
Washing
3-hour block; x 2 if necessary
Vehicles
1 day max booking
Transport on boat
Tools
2 day max booking
Entertainment
2 day max booking
Services/Management
How should the LifeStyle Centres
be run?
Management and finance
Owned by community
Government subsidised
2 full-time managers
3 part-time service supporters
Chargeable by hour and outcome
Yearly FUN review meeting
Contingency budget
Redundancy stock
Rebalancing/distribution of stock
by boat
Services
8am to 6pm
Internet booking and set-up
Immediate service if available
Washing
2-day, 1-day, 1-hour service
Collection, delivery
Vehicles
Personal transport
Goods transport
Shopping delivery
Tools
Home and garden maintenance
Entertainment
Equipment set up and manage-
ment
Location
Where and how should the Life-
Style Centres be?
Siting
Disused central location
Near harbour
Little storage on site
Room for expansion
Access
Foot/Bicycle/Vehicle access
Building Design
Traditional skärgården with mod-
ern aspects
Office, store, workshop, cafe areas
Boat Design
Room for 10 passengers
Behaviour/Attitudes
How should user attitudes and
behaviour be or change?
Behaviour
Getting used to booking
Paying membership fees not
ownership costs
Attitudes
Seeing the positive side of access/
service versus ownership
3
Design > how you want it
Each design parameter aims to make product-access, and product-service as good as or better than product-ownership.
PRELIMINARY DRAFT INPUT PROPOSAL
FIRST DRAFT INPUT PROPOSAL
1
Ö: FUN Pack 1 (Sandhamn)
FIRST INPUT PROPOSAL
What is this all about?
Cost: Owning a lot of products - cars, boats, washing machines, power tools, anything - is costly. And often these products aren’t used very much. is doesn’t make much
sense: why own something if you don’t use it all the time? It’s a big waste of your money to buy and own things you don’t use, even if everyone does it.
Ecology: e environment is a big problem these days. Too much pollution, too much resources being used to produce the things we buy. Environmentally, it is wasteful if eve-
ryone owns one of everything: why have 10 cars if 4 cars, used better, are enough? Why have 10 washing machines all using water and energy, when 3 will work?
Better lives: Sometimes, having stuff just isn’t good enough. Does everyone who owns power tools know how to use them? Are we using our time best if we spend it using a
washing machine? e question is: do we really want to own products, and use them ourselves, or do we want just want ‘functions’ (like washing, or transport) which help our
lives, which are as cheap as possible?
LifeStyle Centre: LifeStyle Centre is a simple idea which offers solutions for things we want and need. LifeStyle Centres offer ACCESS to products and SERVICES using prod-
ucts. Access to products is a cheaper and more ecological lifestyle choice than owning products - because more people are using less products; access and services offer a better
life than owning products because at the LifeStyle Centre you get help with using products, or even just get the job you need done for you. Again: the aim of the LifeStyle cen-
tre is to be cheaper and better than owning products. LifeStyle Centres in the Skärgården are supported by a LifeStyle Boat.
What is a FUN Dialogue?
A FUN Dialogue is a process to design a LifeStyle Centre: how it works and what is in it. It is about ‘designing’ what you really want, to make it cheap, ecological, and really
good for your life. It focusses on removing the needs for products which are very intensive in natural resource use.
How does it work?
1) Resource Vision makes a proposal for what functions (what access and what services) are in the LifeStyle Centre, and how it runs. 2) A Project Design Group of 10-20 peo-
ple looks at the proposal. 3) e Project Design Group meets to discuss it, adds their own ideas. 4) Resource vision makes a new proposal. 5) e process repeats once or twice.
6) A final meeting is held to complete a proposal, which is agreed. Everyone is supposed to have an interesting and enjoyable time talking about what they really want and how
to get it: FUN is fun!
Why Sandhamn?
e skärgården is an area under special ecological pressure, and where there is also pressure on the cost of living with more interest from city-livers to buy houses on the is-
land. e Arkitektur Skolan at Kunliga Konst Högskolan is also focussing on the future of the skärgården.
What happents in the end?
e FUN dialogue creates a design proposal for a LifeStyle Centre. Resource Vision will present this to the Swedish government, and local and municipal government, for fur-
ther support. Other supporters can help to create the real LifeStyle Centre.
2
Hello! is is FUN
These documents introduce of a FUN dialogue - and Functional Lifestyle Design Dialogue - to design a LifeStyle centre offering cheap, social and very ecological lifestyle
solutions focussing on a reduced need to own products.
Content
How should the products in the
LifeStyle Centres be designed?
Figures assume a user group of
approximately 10 households.
Washing
2 x 7kg machine
1 x 5kg machine
1 x large drum dryer
1 x wardrobe dryer
1 x mangle
1 x spinner
Vehicles
1 x medium boat (LF boat)
2 x small boats
2 x medium cars
Tools
2 x pro garden set
2. x pro power tool set
2 x pro handtool set
Entertainment
1 x PA system
1 x DJ system
1 x lighting rig
1 x projection system
Access/Usage
How should the LifeStyle Centres
work for users?
Management and finance
Membership scheme open to all
Yearly fee
Supplement for overbook
Insurance against breakage
Access
24/7/365
Internet booking
Immediate access if available
Washing
3-hour block; x 2 if necessary
Vehicles
1 day max booking
Transport on boat
Tools
2 day max booking
Entertainment
2 day max booking
Services/Management
How should the LifeStyle Centres
be run?
Management and finance
Owned by community
Government subsidised
2 full-time managers
3 part-time service supporters
Chargeable by hour and outcome
Yearly FUN review meeting
Contingency budget
Redundancy stock
Rebalancing/distribution of stock
by boat
Services
8am to 6pm
Internet booking and set-up
Immediate service if available
Washing
2-day, 1-day, 1-hour service
Collection, delivery
Vehicles
Personal transport
Goods transport
Shopping delivery
Tools
Home and garden maintenance
Entertainment
Equipment set up and manage-
ment
Location
Where and how should the Life-
Style Centres be?
Siting
Disused central location
Near harbour
Little storage on site
Room for expansion
Access
Foot/Bicycle/Vehicle access
Building Design
Traditional skärgården with mod-
ern aspects
Office, store, workshop, cafe areas
Boat Design
Room for 10 passengers
Behaviour/Attitudes
How should user attitudes and
behaviour be or change?
Behaviour
Getting used to booking
Paying membership fees not
ownership costs
Attitudes
Seeing the positive side of access/
service versus ownership
4
2. Design > how you want it
The following proposals to make the access and services of the LifeStyle Centre as good or better than owning things
Product Access
Vehicles: Boats/Cars/Cycles
Washing: Washing/Drying machines
Tools: Power tools, handtools, garden tools
Product Services
Washing service
Local transport service
Vehicle repair service
House and garden maintenance
Organic food delivery service
//Possible Options//
Toys
Child-minding
Exchange
House cleaning
Product delivery collection service
Entertainment content
Leisure and sport stuff: BBQ, skis, fishing and sail
3
1. Functions > what you want
This is the proposal for the Sandhamn LifeStyle Centre - VERSION 1
MANAGEMENT
Management and finance
Owned by community
Government subsidised
2 full-time managers
3 part-time service supporters
6-monthly FUN review meeting
Contingency budget
Redundancy stock
Rebalancing/distribution of stock by boat
7
COMMUNICATION AND DEVELOPMENT
Communication
Word-of-mouth
House-to-house advertising
Website
Development
Development group
Fundraising
Network development in skärgården
8
1
Ö: FUN Pack 1 (Sandhamn)
PROPOSAL 1
CONTENT
`
Product Access > do it yourself
Vehicles: Boats, quadbikes, cycles; cars
Washing: Washing, drying machines
Tools: Tractor-trailer, power tools, handtools, garden tools
Product Services > get it done for you
Washing service
Local transport service
Vehicle repair service
House and garden maintenance
Organic food delivery service
3
1. Functions > what you want
is is the proposal for what the Sandhamn LifeStyle Centre is - VERSION 1
LOCATION
Location
Nearest to main harbour, guest harbour, hotel.
On Trouville side of village and island, near to road.
Land
Owned by?
4
STRUCTURE
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USAGE Management and finance
Membership scheme open to all
Yearly fee and individual charges
Supplement for overbook
Insurance against breakage
Access
24/7/365 with key
Internet booking
Immediate access if available
Delivery and pickup at extra charge
Services
Available 0800 - 2000
Internet booking
Immediate service if available
Charge for time; no outcome no charge
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2. Design > how you want it
e following are proposals aiming to make the access and services of the LifeStyle Centre as good or better than owning things
CONCEPT INTRODUCTION
FOR FIRST DIALOGUEE
Analysis
Resources: 3 planets not available
Economics: Product owned are expensive and
wasteful
Lifestyle: People want results not stuff, experiences
not objects
Concept Project
Justification
Ekologi: Östersjön har stora ekologiska problem att
lösa
Ekonomi: Metoder önskas att få normal liv mindre
dyr
Fokus: av Arkitektur Skolan
> Longtime summer people stay simple
> New summer people don’t buy stuff
> Longtime bofasta have new options, without
trouble
> New bofasta have cheaper inflyttnings kostnader
Action
Interest: Different föreningar.
Design Group: FUN Dialogue in parts
Final Design: Presented to government
Project development: if interest is high.
2
Analysis | Concept | Project
is is a description of the Ö Project
PRODUCT OWNERSHIP
100 households x 100 washing machines (cars,
powertools, etc)
PRODUCT ACCESS & SERVICES
100 households x 20 washing machines (cars, power-
tools, etc)
1
Ö: FUN Pack 1 (Sandhamn)
CONCEPT 1
FEEDBACK SHEETS AND NOTES
FROM PROJECT DESIGN GROUP
FUNCTIONAL LIFESTYLE DESIGN
USER MANUAL
EXTRA ?
PLACE
STYLING
(Place creation)
Colour
Ornamention
Layout
Materials
Lighting
Furniture
LOCATION
SITE
(Terms of use)
*New-build
*Renovate
*Rented
*Shared
*Distributed
*Virtual
ORGANISATION
DEVELOPMENT
(Long-term planning)
Communications upgrade
Design improvement
> Stock update
Communications upgrade
USAGE
PREMIUMS
(Costed additions to Membership)
Multi-system Membership
DISCOUNTS
(Reductions from Membersship)
Low UE premium
Registered loan back
Research Membership
COMMUNICATION
INFORMATION
(Information and planning tools)
Product/Service Usage (UE)
Personal Usage (Intenstiy and UE)
Redundancy stock
System footprint
Member footprints
Member eco-points
ENGAGEMENT TOOLS
(Information to support engagement)
Exchange database
Pledge database
www
SERVICES
(Associated to system products | RICSs)
Transport/Logisitics
Clothes washing
Food delivery
Cleaning
House maintenance
Garden maintenance
Cooking/Catering
Party management
Storage
Eco-advisory
CONTENT
Outdoor
> Tents, cooking; climbing gear; skis; kayaks
Sports
> Rackets, bats, balls, nets, posts, baskets, exercise machines
FOCUS ON FUNCTION
Ecology. Cost. Quality of Life. We can bring these goals
together by a focus on function.
What do we really want from products - to own them or to
experience their function? Why do we waste money by only
using a fraction of their functional capacity? How can we
save resources by better allocation of capacity?
products - rather than personal ownership of entire produc-
ts - can be cheaper, more environmental, more satisfying.
INTRO !