Slide 11
Slide 11 text
#UXDS2017
@bermonpainter
PROVIDE AN
ENVIRONMENT THAT
ENCOURAGES
LEARNING
2017 DESCRIPTION SCORE
Q1
SCORE
Q2
SCORE
Q3
SCORE
Q4
Objective Be Growing 4.725 0 0 0
Key Results
1 Reach 80% in total utilization 74% 0% 0% 0%
2 Hire 4 net new consultants 0% 0% 0% 0%
3 Earn a gross income of 27% 25% 0% 0% 0%
4 Submit all timesheets, with correct billing, by EOD each Friday 90% 0% 0% 0%
Objective Be Thankful 2 0 0 0
Key Results
1 Gift a $10 Amazon gift card no more than 1/month to show thanks when a peer does something
above and beyond
20% 0% 0% 0%
Objective Be Inclusive 0.5 0 0 0
Key Results
1 Invite a peer (not in the practice) to coffee or lunch no more than 1x a month and use this as an
opportunity to build trust, share what we do, and how our practice brings value to projects (see
elevator pitch). Can be expensed.
10% 0% 0% 0%
2 Meet monthly with the internal UX advocates group (need a better name). 0% 0% 0% 0%
Objective Be Learning 0 0 0 0
Key Results
1 Contribute at least 1 page to the playbook that details a methodology, workshop, or principal. 0% 0% 0% 0%
2 Achieve at least a 7 on OKRs each quarter 0% 0% 0% 0%
Objective Be Sharing 5 0 0 0
Key Results
1 Contribute at least 2 blog posts each month to the practice Medium blog 50% 0% 0% 0%
2 Hold practice meetings 2x a month for 30-45 minutes to share work, receive training, or discuss
new techniques
100% 0% 0% 0%
3 Openly share at least 1 Kaizen project update on Dribbble, Github, or Codepen 0% 0% 0% 0%