Slide 71
Slide 71 text
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SceneObject* SceneObject::clone(SceneObject* pParent, bool isRename, bool isEntity) const
{
SceneObject* pNewObject = nullptr;
if (isRename != false) {
auto name = name_;
//
pNewObject = SceneObject::create(className(), name.get(), pParent, false);
}
else {
pNewObject = SceneObject::create(className(), mName.get(), pParent, false);
}
}