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TETRIS brandon popson maxwell ciotti

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OVERVIEW o task allocation o uml diagrams o use case diagrams o randomization algorithm o rotation algorithm

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TASK ALLOCATION BRANDON o layout o theme music o tetriminos o randomization o scoring MAXWELL o menus o rotation o hold, next o levels o game over o sound effects

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UML CLASS DIAGRAM Tetrimino IShape JShape LShape Oshape SShape TShape ZShape Screen GameScreen MenuScreen OptionScreen TopScoreScreen TransitionScreen

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UML USE CASE DIAGRAM pause move piece drop piece rotate piece move left move right move down GAME PIECE rotate <> <> <> <>

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RANDOMIZATION algorithm

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RANDOMIZATION 0 1 2 3 4 5 6 constructor generate queue next piece initialize empty array create piece mapping last 0 1 2 4 6 5 3

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece fill array with unique integers last

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 0

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 4

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 5

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 3

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 6

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 1

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RANDOMIZATION 0 2 1 1 2 6 3 3 4 5 5 4 6 0 constructor generate queue next piece return last element decrement last pointer last return 2

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RANDOMIZATION 0 3 1 4 2 1 3 0 4 5 5 2 6 6 constructor generate queue next piece fill array with unique integers last

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ROTATION algorithm

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end J-tetrimino

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end central mino index = 1

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end select mino 0

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement 1

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement 2

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement complete

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end select mino 2

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0 1 3 2 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement 1

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0 1 3 2 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement 2

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0 1 3 2 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement complete

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0 1 3 2 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end select mino 3

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement 1

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement 2

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end mino movement complete

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0 1 2 3 ROTATION begin identify central mino evaluate minos: • check rotation path • movement direction • check if occupied end rotation complete

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1 ROTATION square radius 1 gives the direction to move next when rotating a mino the center is the central cell in the tetrimino all cells rotate about the central cell as if it were the center of the diagram works clockwise

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1 ROTATION square radius 2 gives the direction to move next when rotating a mino the center is the central cell in the tetrimino all cells rotate about the central cell as if it were the center of the diagram works clockwise

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1 ROTATION gives the direction to move next when rotating a mino the center is the central cell in the tetrimino all cells rotate about the central cell as if it were the center of the diagram works clockwise movement direction

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1 movement direction

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1 movement direction

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1 movement direction

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QUESTIONS?

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EXTERNAL LINKS ■ http:/ /mdciotti.github.io/tetris/