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HOW DESIGN THINKING, LEAN, AND AGILE WORK TOGETHER @Jonnyschneider LONDON 2019

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The problem with the hexagons is that they’ve created THE design process, and that sounds grand and all encompassing, but in reality they are just a suggestion for how to get started. —Carissa Carter @snowflyzone

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navigate ambiguity empathetic learning synthesise information fast experimentation concrete and abstract learn from others craft things intentionally communicate deliberately Design is an ability. Process only helps with getting started.

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Manage flow to optimise value Quality is a outcome, not an activity Empower people. Happier. Better outcomes. Outcomes over outputs Learning and adapting over analysis and prediction Lean optimises systems of work

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Manage flow to optimise value Quality is a outcome, not an activity Empower people. Happier. Better outcomes. Outcomes over outputs Learning and adapting over analysis and prediction Lean optimises systems of work

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Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Agile optimises software delivery

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Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Agile optimises software delivery

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AGILE Build the thing right + DESIGN THINKING Explore the problem LEAN Build the right things + @jonnyschneider

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ADAPT TO CHANGE EVOLUTIONARY DESIGN ACT TO LEARN VALUE-BASED PORTFOLIO MANAGEMENT SET A COURSE DEFINE ACTIONABLE STRATEGY ALIGN TO PURPOSE IDEATE POSSIBLE SOLUTIONS EXPLORE PROBLEMS & OPPORTUNITIES Lean mindset Design thinking mindset Agile mindset @jonnyschneider

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1 Continuous learning is the new competitive advantage.

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Cost of creating software Reduced over time Complexity/uncertainty has increased over time THEN NOW TIME

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@Jeffpatton

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@Lissijean, inspired by @realmikerother

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Aspirational Narrative Product Hypotheses Design Experiments User Story Map Data/feedback

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2 Design the right experiments, to learn the right things.

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evolved version of hypothesis template 30 AWARE, INFORMED AND ON-BOARDED We believe that Better informing travellers about Tax Free Refund steps and process ! Will result in an increase in repeated usage of the Global Blue app We will know we’ve succeed when IN PROTOTYPE REAL Number of ‘active/engaged’ users increases by Accuracy of submitted forms increases by PLAN Acquisition 6% 30%

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@davidjbland Inspired by Ash Maurya, Dave McClure and Brant Cooper

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demand solution problem bit.ly/goodreads-udtla @jonnyschneider

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working prototype concierge concept prototype hi-fi prototype Wizard of Oz prototype Pre-orders facade ads trend analysis demand study value stream mapping in-situ consumer study design probe qualitative interviews survey HIGH COST LOW COST HIGH CONFIDENCE $$$ LOW CONFIDENCE $ TEST A SOLUTION VALIDATE A PROBLEM GAUGE CUSTOMER DEMAND @jonnyschneider

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Jonny Schneider Understanding Design Thinking, Lean, and Agile

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3 Measure only things that contribute to decisions.

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MEASUREMENT COMMENT Customers will be delighted Too vague Net Promoter Score (NPS) will increase Subject to external factors, hard to attribute to a specific initiative 6 customer features completed Measures output, not outcome Conversion from results page to product detail page increases by 3% month-on-month Good! Basket-size for returning customers increases on average from quarter-to-quarter Good! Average time-on-site per item purchase reduced by 6% quarter-to-quarter Good! GOAL→ Customers can easily find what they are looking for.

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Vision GOAL Initiative Initiative Initiative GOAL GOAL GOAL Metric Metric Metric Metric Metric Metric Metric Purpose

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{Increase/improve/decrease/eliminate} the {description of measure} Success is when we move from… {current level of performance} to {desired level of performance} by {date} Goal Measure A starter template

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Example Increase the on-time delivery rate from 82% to 95% by Nov 2019

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4 Solve for next order problems

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© 2001 Thomas Höpker

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ADAPT TO CHANGE EVOLUTIONARY DESIGN ACT TO LEARN VALUE-BASED PORTFOLIO MANAGEMENT SET A COURSE DEFINE ACTIONABLE STRATEGY ALIGN TO PURPOSE IDEATE POSSIBLE SOLUTIONS EXPLORE PROBLEMS & OPPORTUNITIES Lean mindset Design thinking mindset Agile mindset @jonnyschneider

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EXEMPLAR TEAM SPLIT EVOLVE

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2 Design the right experiments, to learn the right things. ‣ Define your beliefs and assumptions ‣ Decide the most important thing to learn ‣ Design experiments that can deliver the right learning ‣ Be stubborn on the vision, but flexible on the details. ‣ Create the conditions for teams to learn their way forward. ‣ Focus on confidence, not certainty. 1 Continuous learning is the new competitive advantage.

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4 Solve next-order problems ‣ Zoom out ‣ Work together at the intersections ‣ Try new ways of doing ‣ Adopt the things that work ‣ Learn from the things that don’t ‣ Can it be measured? ‣ Does it inform a decision? ‣ Do y’know when you’re done? ‣ Is it aligned to your goals? 3 Measure things that matter

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Thank you ‣ Dual Track Development, Jeff Patton, bit.ly/patton-dual-track ‣ Understanding Design Thinking, Lean, and Agile, Jonny Schneider bit.ly/goodreads-udtla ‣ The Problem with THE design process, Carissa Carter, bit.ly/carter-stop-process ‣ Escaping the Build Trap, Melissa Perri, bit.ly/goodreads-ETBT ‣ Testing business ideas (forthcoming), D. Bland and A. Osterwalder, http://bit.ly/testing-business-ideas [email protected] twitter @jonnyschneider Jonny Schneider Understanding Design Thinking, Lean, and Agile jonnyschneider.com/newsletter jonnyschneider.com/free-book