Communicating
Design
in a MULTISCREEN World
Dennis Kardys, Design Director, WSOL | @dkardys #wvpdx
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“We want a
responsive design!”
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“We want a
responsive design!”
...So that our site will work
on my [boss’s] iPhone...
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NO! NOT JUST ONE SCREEN—
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ALLS THE SCREENS!
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It’s a good time to
be a designer...
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But WILL the
People know
to click it?
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...a good time to be in
the deliverables
business?
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Makers wanna
make...
not document
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How much
of the design process
is expendable?
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“The purpose of a design
artifact, whether a
wireframe, prototype or
sketch, is to illustrate our
thinking.”
—Robert Hoekman
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designing for lots of screens...
IT’S COMPLICATED, YO!
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A single user task,
represented by a series
of actions across time
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A single user task,
represented by a series
of actions across time
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65% 60% 4%
source: Think With Google, “The New Multi Screen World” - http://bit.ly/Qivs98
multiscreen behavior
~ search ~
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A single user task,
represented by a series
of actions across
screens and time
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A single user task,
represented by a series
of actions across
screens and time
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new challenges demand
a Flexible Workflow
& Adaptive Process
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Facilitation
Setting expectations
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CC licence: flickr Mitchell Joyce https://flic.kr/p/6TYNf1
Alleviate concerns...
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CC licence: flickr Mitchell Joyce https://flic.kr/p/6TYNf1
Foster healthy mindsets.
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Designing in
the open...
http://foodbank.bradfrostweb.com/timeline/
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Provides a
line of sight
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Provides a
line of sight
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Setting Guidelines
• Design Studio Methods
• Design Mini Brief
• Structured Rules for Critique
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Totally arbitrary
re-prioritization of
objectives incoming!
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The purpose of a design
artifact can also be to
transform our thinking
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Participatory Sketching
Getting stubborn ideas out of people’s
heads and onto paper.
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Don’t Pause for Perfection
(iterate for improvement)
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Experiential
Prototyping
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Comics & Storyboards
Great for getting to people focus on goals and
scenarios instead of features and screens.
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Experience Maps
Outlining the various points where users interact with a
product or service, across channels. Can weave together
personas, scenarios, and tasks.
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Role Playing / Bodystorming
Performing the experience
http://www.flickr.com/photos/xian/3763797756/in/photostream/
http://www.flickr.com/photos/nlireland/5963130143/
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http://signalvnoise.com/posts/1926-a-shorthand-for-designing-ui-flows
A Shorthand for UI Flows
Build a sense of place across screens by building
consistency in what the user can see and do.
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Stories help you find
gaps in the experience.
http://www.flickr.com/photos/osucommons/3385601567/
Design Systems Breed
• Structured Content
• Modular Markup & CSS
• More consistent UI
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Friction in the process between
design and dev teams are often
the result of poorly defined
design systems.
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Style Exploration
(UI lead)
Content / Layout/IxD
Exploration
(interaction/IA lead/front end)
High Fidelity
(all hands on deck)
Explore in tandem
Discuss In Isolation Discuss In Isolation
Evaluate in Context
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Visual Inventory
Component Audit
Element Collage
Style Guide
Explore in tandem
Content Inventory
Page Tables
Content Reference
Low-fi Prototypes
Component Library
High Fidelity
Prototype
Refine in context
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KJ Method
An efficient way to exhaust content ideas or goals and
arrive at consensus when dealing with large or divided
groups.
http://www.netmagazine.com/features/how-run-effective-meeting
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Paper Prototypes
Quickly validate and adjust ideas while considering
considering context and ergonomics
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Page Tables / Content Outlines
Worksheets for evaluating, prioritizing and structuring
content. Can map to how content will be structured
within a content management system.
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Component Audit
What components are existing? What components are
needed? What components are redundant?
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Content Reference Wireframes
Plotting template structure and content zones.
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Content Reference Wireframes
Plotting template structure and content zones.
BETTER
IN
THE BROW
SER!
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Low Fidelity HTML Prototypes
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Annotations for HTML
Wireframes
Elliance Metaframe: https://github.com/elliance/metaframe
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evaluating decisions in their
actual medium
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Visual Inventory - concept
Inspirational screenshots to help gauge art direction
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Visual Inventory - concept
Inspirational screenshots to help gauge art direction
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Visual Inventory - color
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Visual Inventory - color
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Visual Inventory - type
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Visual Inventory - type
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Element Collage
Vignettes that explore style in context of key components
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Element Collage
Vignettes that explore style in context of key components
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Style Prototype / Guide
Basic elements with applied visual style
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Component Guide
Components + design system rules
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Component Guide
Components + design system rules
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High Fidelity Prototype
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High Fidelity Prototype
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Learn only what you need
to learn to move on...
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Facilitation
Pacing & Preparation
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Crossing the
Chasm
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Pace The
Conversation
Focus on one thing at a time
http://www.flickr.com/photos/nlireland/5963130143/
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Build Momentum
distinguish between
learning & reviewing.
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Project paralysis...
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Prime Time
continually priming and
reinforcing expectations
_____________
the right conversation the right
time
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PREPARING
for what’s to come
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How much
documentation?
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Lifespan (disposable or living)
Proximity (immediate, long term)
Purpose (learning or specify)
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Create Props
NOT
Paperwork
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UX is a result...
not a document.
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YOU GOT THIS, DUDE!
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THANKS!
Dennis Kardys
design director |
book: mobile-web-triage.com
@dkardys