Slide 1

Slide 1 text

Crowdfunding Python (& other IT) projects Dražen Lučanin @metakermit

Slide 2

Slide 2 text

● Running a web development / data analysis agency for the last six years ○ Punk Rock Dev ○ https://punkrockdev.com/ ● We often work with startups on building minimum viable products (MVPs) ● These startups sometimes use crowdfunding to raise funds ● Two recent examples where I was involved: ○ CloudFleet on IndieGoGo (website) ○ CraftStrom on Kickstarter (IndieGoGo rollover, website) About me

Slide 3

Slide 3 text

● Funding a project by raising small amounts of money from many people ● In short: ○ You present your idea (or better) prototype – using video, images, text, demos… ○ You ask people to pledge financial support to back your project ○ In return they get something – “perks”, often the actual product once it’s finished ● Goals ○ Fixed – unless the campaign reaches a necessary amount, everything is returned ○ Flexible you keep the amount and are responsible for delivering, no matter the amount ● Most popular platforms: ○ Kickstarter ○ IndieGoGo ● Other models exist ○ crowd investment (Conda) ○ local variants (Croinvest, Startnext) What is crowdfunding?

Slide 4

Slide 4 text

What sort of product is suitable for a crowdfunding campaign?

Slide 5

Slide 5 text

What sort of product is suitable for a crowdfunding campaign? 1. Products that have a chance of being finished 2. Products that people might want

Slide 6

Slide 6 text

Technical challenges ● Feature creep ○ What is the minimal set of features for the product to be useful to the user? ○ Is what we're working on really that vital? ○ Is something else that's not finished actually more important? ○ If this feature was never finished, would it make our product useless? ● Just because it seems fast to implement something (yay, Python!) doesn't necessarily mean it's a good idea to do it right away ● Hardware products especially complex ○ Long feedback cycles ○ Delays with shipping, customs etc. ○ Communication barriers with the suppliers (WeChat, anyone?) ○ Bugs much more difficult to fix if products have been shipped

Slide 7

Slide 7 text

Case study – building a hardware webmail service ● Very complex ○ High demands on security and data protection ○ Lots of 3rd party integrations needed ■ Proxying to traverse the NAT ■ Using trusted mail servers to avoid being filtered as spam ■ Registering a domain automatically ● In retrospect, we probably could have selected an easier app ○ e.g. a team chat server ○ Launch more quickly ○ You can always extend the product later on

Slide 8

Slide 8 text

Business challenges ● Will people really want your product? ○ What is the persona you are targeting? ○ Who are they? Do a persona workshop! ○ How will they trust your product? ○ How will they find out about your product? ● The Business Model Canvas – useful tool ● Competition ○ Have there been similar products? ○ Where they crowdfunded? ○ How successful were they? ○ How did they reach their audience? ○ How is your product different? ● Do your research!

Slide 9

Slide 9 text

Case study – testing demand and building our crowd ● Professional marketing team and well made product materials (website, photos, videos) ● Focused ad campaigns to measure how many people in different markets we can take through our marketing funnel ● A measure of interest and a newsletter list of potential backers ● Pretty successful already at this stage, so we were confident going into the campaign

Slide 10

Slide 10 text

What does it take to prepare a crowdfunding campaign?

Slide 11

Slide 11 text

Timeline ● The campaign really starts about 3 months before the actual campaign ○ Ramp up on social media ○ Growing your community ○ Newsletter signups for interested people ○ Ads ○ Bring your own crowd! ● The whole process of preparing all the materials, video production etc. with the campaign can easily take one whole year ● Think through your campaign start time ○ e.g. before Christmas people are shopping more, but your ads will be more expensive (competition) ○ After New Years people have spent most of their cash, but are online more ● Leave enough time to get verified and approved by the platform ○ Kickstarter – exposure there potentially more valuable, but approval is more difficult ● Possible rollover campaign – after Kickstarter we continued on IndieGoGo, but you can also redirect people to prepurchase in your own store

Slide 12

Slide 12 text

Production ● Get professional help! – it really makes a difference ● Video production and marketing are probably the most important areas ● There are crowdfunding agencies who help you for a fee ○ We used one for a part of our campaign ○ Hard to measure how much they're really impacting the success ○ Analytics on Kickstarter very limited (e.g. no referral tracking), IndieGoGo is a bit better

Slide 13

Slide 13 text

Defining perks ● Try to set levels for all financial categories ○ Lots of people maybe want to give smaller tips, without really committing ● Keep in mind the availability if you want to allow different price tiers ○ Early bird etc. ○ Set smaller quantities of discounted perks to create a sense of urgency

Slide 14

Slide 14 text

Setting your goals ● Don't set your goal too high! ● Calculate what you really need to be successful, but aim to set your official goal lower and overshoot it ● The sooner you reach your minimal goal, the better ○ People like backing successful projects ○ Not so much if you're stuck on 10% for too long and it looks like you won't make it ● If you reach your official goal, but not your internal goal you can always refund everyone ● Famous example: ○ Pebble watch officially aimed for $100,000 ○ They needed ~$3M (if I recall correctly) and were willing to refund if they got less ○ They raised over $10M in the end (so they overshot their official goal by 100x, but their internal goal by only about 3x)

Slide 15

Slide 15 text

The actual campaign ● Have agreements with your friends / family on who will fund on the first day ● You want to raise about 1/3 of your official goal already on the first day from people you know will back you! ● That way you pick up pace, gain exposure on the platform and it looks likely you'll make it, so you attract more backers ● Have a plan of frequent updates, posts etc. during the campaign ● You want to do a bit of storytelling to keep people interested ● Time to deploy that ad and newsletter strategy you’ve been preparing ○ Test different ads, target audiences and compare against the achieved pledges ○ Keep in mind that people can still cancel their pledge before the campaign is over

Slide 16

Slide 16 text

● The “only” thing remaining is to actually run you business 🙂 ● That’s the part of the story we’re in now with CraftStrom ● Time to set up proper customer support channels ● Transparency is important ○ Communicate any delays or hiccups ○ For the most part, people are understanding Delivering your product

Slide 17

Slide 17 text

Be brave and good luck!

Slide 18

Slide 18 text

Discussion

Slide 19

Slide 19 text

Thanks! Dražen Lučanin @metakermit