Slide 1

Slide 1 text

FSM DSL in Kotlin tomoya0x00 Kotlin Developers Meetup

Slide 2

Slide 2 text

About me tomoya0x00 Twitter, GitHub, Qiita Android, Embedded system, BLE/BT, iOS DeNA Co., Ltd. Automotive Business Unit.

Slide 3

Slide 3 text

Everyone

Slide 4

Slide 4 text

You want to make DSL by yourself?

Slide 5

Slide 5 text

I want to FSM DSL in Kotlin FSM is nite state machine.

Slide 6

Slide 6 text

Why FSM? Avoid confusion caused by multiple ag management Easy to test

Slide 7

Slide 7 text

And, I want to support composite states

Slide 8

Slide 8 text

Example

Slide 9

Slide 9 text

Simple smart lock for bike sharing

Slide 10

Slide 10 text

I am developing a Proof-of-Concept

Slide 11

Slide 11 text

DSL Example val sm = stateMachine(initial = MyState.NotLoaned) { state(MyState.NotLoaned) { edge(MyEvent.PressRental, next = MyState.Lock) } state(MyState.OnLoan, entry = { println("turnOnRentalLed") }, exit = { println("turnOffRentalLed") }) { state(MyState.Lock) { edge(MyEvent.PressReturn, next = MyState.NotLoaned) edge(MyEvent.PressUnLock, next = MyState.UnLock) } state(MyState.UnLock) { edge(MyEvent.PressLock, next = MyState.Lock) } } }

Slide 12

Slide 12 text

Let's run! val next = sm.dispatch(MyEvent.PressRental) assert(next).isEqualTo(MyState.Lock) result: turnOnRentalLed next == MyState.Lock

Slide 13

Slide 13 text

Internal

Slide 14

Slide 14 text

Generate the tree of states DSL Tree of states

Slide 15

Slide 15 text

DSL internal fun stateMachine( initial: BaseState, init: StateMachine.() -> Unit ): StateMachine = StateMachine(initial = initial) .apply(init)

Slide 16

Slide 16 text

Problem

Slide 17

Slide 17 text

Search processing is executed for each dispatch

Slide 18

Slide 18 text

When press return in Lock state Find route to NotLoaned state from Lock state

Slide 19

Slide 19 text

When press return in Lock state Find route to NotLoaned state from Lock state

Slide 20

Slide 20 text

When press return in Lock state Find route to NotLoaned state from Lock state

Slide 21

Slide 21 text

When press return in Lock state Find route to NotLoaned state from Lock state

Slide 22

Slide 22 text

When press return in Lock state Find route to NotLoaned state from Lock state

Slide 23

Slide 23 text

When press return in Lock state Execute entry/exit on route

Slide 24

Slide 24 text

Solution

Slide 25

Slide 25 text

StateMachine.Builder fun stateMachine( initial: BaseState, init: StateMachine.Builder.() -> Unit ): StateMachine = StateMachine.Builder(initial = initial) .apply(init).build()

Slide 26

Slide 26 text

Generate transition map in build() state event actions next NotLoaned PressRental [OnLoan.entry] Lock Lock PressReturn [OnLoan.exit] NotLoaned Lock PressUnLock [] UnLock UnLock PressLock [] Lock

Slide 27

Slide 27 text

But, not implemented yet... to be available soon!

Slide 28

Slide 28 text

Any Idea? Tree search algorithm when creating transition map, if you have any good idea, please let me know!

Slide 29

Slide 29 text

Waiting for your suggestions︕ https://github.com/tomoya0x00/fsm-dsl- kotlin-poc

Slide 30

Slide 30 text

Thank you!