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Designing for virality Vitaliy Zasadnyy Head of Mobile, GetSocial
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getsocial.im Credits: mo_selim_art
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“ The power of social features are highly undervalued in the game industry - Jeroen Bowman, CEO, GetSocial getsocial.im
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“ Social is hard to evaluate. It impacts a wide range of metrics - @zasadnyy getsocial.im
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Friend Invites Credits: Crush Them All
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MMO Game Developer Head of Mobile Vitaliy Zasadnyy
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getsocial.im The results of analyzing 88M Invites 140 Apps
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getsocial.im Integration time? Results? Lv.1 Lv.2 Lv.3
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Measuring results
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getsocial.im Invite a friend Entry point App installed
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getsocial.im Invite a friend Entry point App installed N sent invites/mille Conversion
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getsocial.im Viral coefficient c 1000 x N invites/mille DAU k x =
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Integration Lv.1 Just invite a friend
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getsocial.im Invite a friend
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getsocial.im Invite a friend
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Credits: Dream Walker
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getsocial.im 1 Day Invite a friend
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getsocial.im 6 Invites Per Mille 1.3% Sent/Install Conversion Results
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getsocial.im Invite a friend 10K 3K 0.2K
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getsocial.im Credits: Doomsday Clicker
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getsocial.im Credits: Doomsday Clicker Multiple entry points
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getsocial.im Credits: Doomsday Clicker Customised content
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getsocial.im Content per channel Image / GIF Credits: Doomsday Clicker
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“ After optimisations Doomsday managed to improve send to install conversion to 19% - @zasadnyy getsocial.im
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getsocial.im Why users should care?
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getsocial.im Bother friend ?
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Integration Lv.2 Rewarded invites
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getsocial.im Invite friend to… …get X coins …get Y% more gold every day …get unique cat Invite a friend
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getsocial.im Send invite Receive invite Deep link Validate Rewards have to be validated
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getsocial.im Invite a friend 2-5 Days
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Credits: Idle Miner and Fancy Dogs
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getsocial.im 17 Invites Per Mille 7% Sent/Install Conversion 2.7x 5.3x Results
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getsocial.im Invites per mille over time Invites sent Time
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getsocial.im Invites per mille over time Invites sent Time
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getsocial.im Recurring quests with unique rewards Credits: Castle Cats
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getsocial.im Super bonus Reset every week Credits: Sonic Forces Speed Battle
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getsocial.im Invites per mille over time Invites sent Time
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getsocial.im What if…
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Integration Lv.3 Invites as part of game mechanics
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getsocial.im Face UP flow
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getsocial.im Invite a friend ? Weeks
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getsocial.im 140 Invites Per Mille 4.8% Sent/Install Conversion Results 22x 4.7x
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“ Adding friend invites to the core game-loop brings around 140 invites sent per 1000 DAU getsocial.im
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getsocial.im Invite Connect Engage Re-engage
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Tuning is a king
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getsocial.im Entry point Incentive Message On-boarding Reward
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getsocial.im Too many variables to optimise
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getsocial.im Entry point Incentive Message On-boarding Reward
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getsocial.im A/B Testing
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getsocial.im
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getsocial.im Credits: mo_selim_art
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1 day 6 invites Lv.1 Lv.2 Lv.3 2-5 days 17 invites ? weeks 140 invites
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“ Rewarded invites are the sweet spot between results and integration time - @zasadnyy getsocial.im
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Thank you Vitaliy Zasadnyy @zasadnyy