Slide 40
Slide 40 text
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3FNPUF4FUUJOHTͷ͍ํ
using UnityEngine;
public class GameController : MonoBehaviour
{
private void Start()
{
RemoteSettings.Completed +=
(wasUpdatedFromServer, settingsChanged, serverResponse) =>
{
Debug.Log("更新されたよ!");
};
// UniRx.Observable.Interval() とかでポーリングしても良いかも?
RemoteSettings.ForceUpdate();
}
}
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