Teams with effective design
systems are first teams with
effective design principles.
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genuine
#1 Good principles are
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Visual and tactile.
— Trello
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Design for humans.
— Citymapper
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Can you point to examples that
demonstrate this principle?
Test
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have a point
of view
#2 Good principles
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Simple.
Useful.
Enjoyable.
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Direction over
choice.
— Medium
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Be timeless, not
cutting edge.
— TED
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Could an opposite principle
work for another company?
Test it
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Relevant Irrelevant?
Usable Unusable?
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Timeless Cutting edge
Direction Choice
Bold Understated
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1 2
3 4
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Souce: Tips from Lyft: Let Your Brand Drive Your UX Decisions
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Actionable
#3 Good principles are
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Generic Specific
Aspirations Rules
“Universal” “One column layouts only”
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Source: Experience Principles at Deliveroo by Jonny Burch
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Source: Experience Principles at Deliveroo by Jonny Burch
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Reduce concepts to
increase confidence.
— Windows UX
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Have you introduced a new concept?
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Why? Is it necessary?
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Can you get rid of unneeded concepts?
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Does the UX continue the same concept?
— Windows UX
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Bold Optimistic
Practical,
with a wink
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memorable
#4 Good principles are
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Grandma first
— Wonderbly
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This is for everyone
— Government Digital Service
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Ideal number
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Will your team be able to
remember these principles?
Test it
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Is it in TUNE?
— Spotify
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Source: How our new design principles have shaped the way we work at Domain by Jon Hollamby
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•
genuine
•
opinionated
•
actionable
•
memorable
Good principles are
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Defining your
principles
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Purpose informs
principles
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Purpose and values
Principles
Design patterns
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Spread the ideas as far and as
wide as possible
Timeless, not cutting edge
Conventional familiar patterns
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Know who the
principles are for
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Source: Creating Etsy’s Design Principles by Magera Moon
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Souce: Creating Etsy’s Design Principles by Magera Moon
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Source: Creating Etsy’s Design Principles by Magera Moon
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Principles kick off
workshop
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not more than 3-5
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work together as a set
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opposite mustn’t be negative
•
practical examples
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Simple over
flexible
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Robust over
subtle
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Fun, not
formal
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Everything’s going
swimmingly
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Test and
evolve
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When we design a new
component, we want to make
sure it addresses all four of those.
Each piece should live up to it.
Roy Stanfield, Principal Interaction Designer, Airbnb
“
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purpose informs principles
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know who they are for
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workshop to find shared themes
•
test and evolve
Tips for defining your principles:
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Redesigning Pinterest, Block By Block
Andreas Pihlström
A Matter Of Principle
Julie Zhuo
Design Doesn’t Scale
Stanley Wood
7 Steps to Creating
Differentiated User Experiences
Jonathan Lovatt-Young
An open source collection of
Design Principles
Ben Brignell
Creating Great Design Principles
Jared M. Spool
Principles To Build By
Stephen Anderson
Exclusive Design
Vasilis van Gemert