IE11
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Hachamovitch stated
• WebGL on IE runs on top of DirectX
• There is "time-out detection
and recovery"
• If possible to overwhelm the GPU,
TDR will reset it
TDR: http://msdn.microsoft.com/en-us/Library/Windows/Hardware/ff570088(v=vs.85).aspx
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•#line
•struct
•gl_FrontFacing
•gl_PointSize
•GLSL extensions
•Internal Linker Error
•clearStencil
•lineWidth
•enable :
SAMPLE_ALPHA_TO_COVERAGE
•enable :
SAMPLE_COVERAGE
•getParameter : SAMPLES
•getParameter : SUBPIXEL_BITS
Features not supported under the 0.92
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• anti-aliasing
• particle system (VTF)
• THREE.DoubleSide for material.side
• linewidth for THREE.LineBasicMaterial
and some other features do not work
three.js in IE11
IE11 will be updated to
WebGL 0.93
will have, GLSL structs, inout, pointsize,
compressed textures, stencil buffers,
standard derivatives extension, Instancing
extension, 16 bit textures,
and more!
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When you
encountered
errors…
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• WebGL for Internet Explorer
http://msdn.microsoft.com/en-us/library/ie/dn302469(v=vs.85).aspx
• GLSL errors
http://msdn.microsoft.com/en-us/library/ie/dn611835(v=vs.85).aspx
• WebGL context errors in Internet Explorer 11 Preview
http://msdn.microsoft.com/en-us/library/ie/dn358557(v=vs.85).aspx
• GLSL errors in Internet Explorer 11 Preview
http://msdn.microsoft.com/en-us/library/ie/dn621084(v=vs.85).aspx
MSDN may be helpful
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IE11 on VM may not work expected
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• Send feedback with Connect
• Tweet with #AskIE
Let IE team know
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https://connect.microsoft.com/IE/Feedback
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https://twitter.com/hashtag/askie
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conclusion
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• WebGL has been supported WebGL by IE11
• It is partially but most features are available
• Make 3D stuff with WebGL!
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