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Ralph Vincent Regalado • Co-founder and CEO of Senti • Assistant Professor at De La Salle University, Manila • Member of DLSU Net-Centric Computing Laboratory • Teaches Mobile and Web Development, Technopreneurship and Startup Engineering Course

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What to expect? HTML5 Introduction HTML5 Canvas Create games using HTML5 So?

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What “I” expect? Listen attentively. Don’t be shy!

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HTML5 Introduction

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History HTML 4.0 HTML 4.01 XHTML 1.0 Web Applications 1.0 HTML 5

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Why is HTML5 needed?

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The Itch HTML 4.0/4.01

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The Solution

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Semantics Offline & Storage Device Access Connectivity Multimedia 3D, Graphics, Effects Performance & Integration CSS3

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HTML5 Elements Structure Elements Content Elements section hgroup footer article aside figure figcaption mark time Media Elements audio video canvas Form Input types Input attributes

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Creating Games using HTML5

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HTML5 Game Demo

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HTML5 Canvas

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HTML5 Canvas My favorite feature of HTML. Allows you to manipulate graphics or create them from scratch. Used with together Javascript to create dynamic graphics and animations.

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2d Rendering Context Provides all the necessary methods and functionality to draw on. You draw on the 2d rendering context and you access and display it through the canvas.

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2d Rendering Context Follows a coordinate system

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Let’s draw some objects Note We will be using Jquery Javascript Library in all of our examples.

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Let’s put some animation! Note We will be using the sprites created by Team Excelsior for their game Squishy Tales

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So?

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What to do after? Rejoice! Port your apps! Use PhoneGap or other cross-mobile platforms. READ and LEARN MORE!

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All of us can be HTML5 Gurus!

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Questions?

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Ralph Vincent Regalado @regalandroid THANK YOU!

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