Introduction to Service Design
Megan Erin Miller, Service Design Manager, University IT // Stanford Tech Briefing // Feb. 13,
2018
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W !
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Megan Erin Miller
Service Design Manager
University IT
[email protected]
@meganerinmiller
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T …
● What is a service?
● What is design?
● What is service design?
● Thinking in services
● Applying service design
● The UIT Service Design team
● Going further…
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What is a ?
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A is…
… a means of delivering to clients
by facilitating that clients want to
achieve without the of specific
and .
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Services
● Hotels
● Restaurants
● Airports
● Taxis
● Delivery
● Dry cleaning
● Banking
● Hospitals
● etc.
● Libraries
● Government
● Police
● Fire stations
● Parks
● Non-profit
● Schools
● Wellness/Gyms
● etc.
● Public improvement
projects
● Community
● Infrastructure
● Transportation
● Healthcare
● Bike schemes
● Insurance
● etc.
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Example:
The value to the customer:
● Food I can’t cook myself
● Quality time with family & friends
● A memorable “outing”
● “Don’t have to think about dinner
tonight”
Costs & Risks owned by the service:
● Planning menus
● Sourcing ingredients
● Managing kitchen budget
● Mastery of cooking
● Preparation of food
● Cleaning up
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Example:
The value to the customer:
● Convenient access to bikes as
means of transportation
● Healthy, fast, affordable way to get
around town
Costs & Risks owned by the service:
● Bike ownership
● Bike maintenance
● Payment mechanisms
● Potential loss of bikes
● Procuring of bike parking spots
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Example:
The value to the student:
● Access to world-class learning
resources (faculty, libraries,
classes, facilities)
● Structure provided to facilitate
learning
● Degree granted with authority that
certified student accomplishment
● Access to reputational benefits
Costs & Risks owned by Stanford:
● Accreditation
● Operations management
● Technology support
● Facilities upkeep
● Salaries for employees
● Compliance
● etc.
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S differ from , in that they…
● Span a “lifecycle” of interaction
● Form a relationship over time
● “Provide and perform”
● Made of people, processes, places, props, and partners (5 P’s)
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Touchpoints in a
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The experience: a over time
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The of a service
creates the
between the service provider
and the client.
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Service experience f
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Service experience f
B f B D Af
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Service experience f
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Service experience: aka “F ”
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A in context of life
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Service experience: aka “F ”
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The “B ”
C O S
T
H
D
S
T
H
D
S
T
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Service delivery: aka “B ”
L f
V
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The S
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Service delivery: aka “B ”
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The Stages: the domain of
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Service lifecycle
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Two
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Flying …
?
?
?
?
? ?
? ?
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Designing for
● Client benefit: seamless, quality, consistent service
experiences
● Organizational benefit: efficiency, integration, automation,
process improvement, and also making employee’s lives
better!
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E
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Libraries as a
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Libraries as a B
Serving: Students, faculty
Touchpoints: Searchworks,
checkout, computer station, stacks
Value: Access to hard-to-find
content
Costs/Risks: Acquisition, systems
maintenance, cataloging, archiving
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Events as a
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Events as a R H
Serving: Alumni
Touchpoints: Paper invite,
registration, class tent, schedule
Value: Memories, networking
Costs/Risks: Liability, food services,
waste disposal, event production
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Research
Administration
as a
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Research
Administration
as a
Q f
Serving: Faculty PI’s
Touchpoints: QCAP system, email
Value: Assures compliance, accurate
accounting
Costs/Risks: System maintenance,
audit compliance, staff assistance
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Security as a
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Security as a T -f
Serving: All SUNet users
Touchpoints: Weblogin, DUO, SMS
Value: Verifies your identity, easy
Costs/Risks: Identity management,
secure integrations with SU systems
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Talent
management
as a
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Talent
management
as a
M A
Serving: Staff managers
Touchpoints: Calendar invites,
workbook, printed certification
Value: Time for professional
development, learning, networking
Costs/Risks: Content, food, space
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Infrastructur
e as a
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Infrastructur
e as a
D
Serving: Departments, labs
Touchpoints: Email, data center,
remote server
Value: Secure, reliable storage
Costs/Risks: Cooling, backup power,
maintenance, networking
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Stanford is
full of .
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Your T ...
Who do you serve?
What are your touchpoints?
What value are you providing?
What costs and risks do you take
on to deliver your service?
What is the experience?
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What is ?
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Design is…
Balancing user and with
technical and business f to deliver
a useful and satisfying .
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Design ≠
(though style is a component)
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Design:
A and
set of . Human
Centered
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H - design is…
About , their pain
points and needs, and
creating solutions tailored
to meet those needs.
Human
Centered
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Design Thinking
.S !
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Principles of
● Involve the user perspective in all phases
● Define the problem based on data from users
● Generate lots of potential solutions
● Test solutions with real people using prototypes
● Be iterative
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This is
.
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Human
Centered
Agile +
Iterative
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So… we’ve talked
about ...
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What is ?
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Service Design:
Applying
to .
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S D
vs.
UX/UI
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Across many and the
S
D
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User experience (UX/UI) is per
UX
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Design for the
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Designing for the
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Designing for the
Define desired
How can we that experience?
Balance… and tension
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A different kind of “ ”
Not just designing touchpoints, but partnering to design
sustainable service delivery that enables great experiences:
● Processes
● Systems
● Policies
● Support models
● Business models
● Roles
● Metrics
● Communications
● Branding
● and more…
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As a …
● Conduct user research to inform service strategy and identify
service improvements
● Design new or improved, end-to-end service experiences
● Design touchpoints for those experiences
● Test and iterate on designs
● Partner to design service delivery to support user
experiences
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The
S D
Toolkit
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S is…
A toolkit of and ,
based on .
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Service design
Co-creative
Do it with others
Cross-functional
Involve end-users
Holistic
Equal importance on
end-user experience and
backstage process
Value-oriented
Align backstage process
to deliver frontstage
value to end-user
Human-validated
Validate assumptions
Test with real people
Data-based decisions
1
2
3
4
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Service
Design
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
M :
● User research (interviewing,
participatory, surveys, etc.)
● Analytics
● Service Safari
● Current-state Journey Mapping
● Current-state Service Blueprinting
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
M :
● Five Why’s / Abstract Laddering
● Problem Statements
● Problem Tree Analysis
● Jobs To Be Done
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
M :
● “How Might We…” statements
● Ideation
● Storyboarding
● Future-state Journey Mapping
● Future-state Service Blueprinting
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
M :
● Low-fidelity prototyping
● Service Simulation
● Desktop Walkthrough
● User Testing (applies to all)
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
M :
● Touchpoint design
● Process design
● Usability QA during development
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
M :
● Key Performance Indicators (KPIs)
● NPS rating
● Satisfaction surveys
● Usability Testing
● Service Assessment
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
An
process…
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Service
Design
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Thinking in
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Making the to
thinking in “ …”
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What is your ? Your ff ?
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What are you serving? (Not just …)
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What are your key ?
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What are your ?
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What do you need?
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What is the ? How can you ?
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Applying
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In ,
this looks like…
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Libraries as a
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Libraries as a B
Serving: Students, faculty
Touchpoints: Searchworks,
checkout, computer station, stacks
Value: Access to hard-to-find
content
Costs/Risks: Acquisition, systems
maintenance, cataloging, archiving
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
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1. Understand the
Talk to students about
their library experience
(user interviews,
journey mapping)
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2. Understand how the experience is
Map the end-to-end,
and the backstage
(service blueprinting)
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3. Frame the
Frame problems,
and prioritize them
(problem statements,
impact vs. effort)
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4. Come up with
Brainstorm ideas for
solutions with a
cross-functional team,
and end users
(ideation, storyboarding)
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5. Prototype and test the
Design a low-fidelity
prototype of an
improved experience
to test with students
(paper prototype,
service simulation,
desktop walkthrough)
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6. Iterate and
Iterate on the prototype,
then implement
(partnership, QA)
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7. Measure your
Put in place metrics to
measure success of new
service experience
(KPIs, NPS, analytics)
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Service design
1. Understand current state
2. Frame the problem
3. Imagine future state
4. Prototype and test
5. Partner to implement
6. Measure and assess
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The UIT S D team
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University IT S D team
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University IT S D team
O M
Design and facilitate quality service
experiences across the entire University IT
service portfolio, and build design capability
across the organization.
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University IT S D team
T
● Began fall 2015, formed team in fall 2016
● 2 Service Designers, 1 Sr. User Experience Designer, + me
● Sit in Service Management Office, Shared Services, UIT
● Serve all of University IT
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University IT S D team
W
● Client insights
● Design concepts
● Concept validation
● Implementation partnership
● Training and facilitation
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University IT S D team
W
● Client insights
● Design concepts
● Concept validation
● Implementation partnership
● Training and facilitation
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University IT S D team
W
● Client insights
● Design concepts
● Concept validation
● Implementation partnership
● Training and facilitation
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University IT S D team
W
● Client insights
● Design concepts
● Concept validation
● Implementation partnership
● Training and facilitation
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University IT S D team
W
● Client insights
● Design concepts
● Concept validation
● Implementation partnership
● Training and facilitation
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University IT S D team
W
● Client insights
● Design concepts
● Concept validation
● Implementation partnership
● Training and facilitation
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Project
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Campus IT
Plan User
Research
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Campus IT
Plan User
Research
Goals: Learn about the IT experience
and needs of students, faculty, staff
to inform campus-wide planning
What:
● Participatory research
workshops with staff
● 1:1 interviews w/ faculty,
grad/postdocs, and undergrads
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Client
Certificates
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Client
Certificates
Goals: Design end-to-end user
experience for new Client Certificate
What:
● Identify use cases
● Service blueprinting
● Touchpoint mapping
● Usability QA
● User testing
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Video-
conferencing
panel design
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Video-
conferencing
panel design
Goals: Redesign Cisco panels to
improve scheduling and room AV
experience with videoconferencing
What:
● User experience survey
● Rapid prototyping and testing
● UI design and iteration
● User testing
● Implementation partnership
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ServiceNow
Services
Portal
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ServiceNow
Services
Portal
Goals: Design user-friendly Services
Portal for ServiceNow
What:
● Information architecture
● Wireframes/UX design
● Rapid prototyping
● User testing
● Taxonomy testing
● Implementation partnership
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Zoom
selection
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Zoom
selection
Goals: User testing to inform tool
selection as Bluejeans replacement
What:
● Functional evaluation of tools
● User experience survey
● Field testing, diary studies
● Lab testing for 3 tools
● Analysis and recommendation
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“IT of the
Future” in
support of
workforce
mobility
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“IT of the
Future” in
support of
workforce
mobility
Goals: Understand barriers to
becoming a more remote workforce,
and identify IT support needs
What:
● 1:1 interviews
● Interactive workshop to imagine
future needs
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Quality
Service
Training for
Operator
Services
Center
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Quality
Service
Training for
Operator
Services
Center
Goals: Assist OSC team in identifying
quality service principles and
refining operational best practices
What:
● Hands-on, small group
interactive workshops
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Cloud
Collaboration
& Storage
User
Research
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Cloud
Collaboration
& Storage
User
Research
Goals: Inform decision on primary
and secondary tools, identify service
improvement opportunities
(Box, Drive, OneDrive)
What:
● 1:1 contextual interviews
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Where we to be…
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The for UIT…
D
● Defined quality standards
● Shared service principles
● Standard design process
● Usability assessment metrics
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Going f …
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Service design
Stanford Service Design Community of Practice
https://cop.stanford.edu/community/service-designers
Global Service Design Community of Practice
http://www.practicalservicedesign.com/community
Introductory reading
http://www.practicalservicedesign.com/service-design-101
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Join the !
Stanford Service Design Community of Practice
Reading club, every 3rd Wednesday at lunchtime
First meeting:
→ March 21st – 12:00-1:15pm, Polya 170B or Zoom
Join the mailing list by emailing
[email protected]