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Practical UX Mobile A FUTURE FRIENDLY APPROACH TO COMMUNICATING YOUR IDEAS @dkardys for

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User Research Stakeholder Interviews Personas & Scenarios Card sorting enormous Sitemap Lotsa Wireframes Task flows design compS Prototypes Device testing usability testing +

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The Deliverables Business

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But WILL the People know to tap it?

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Makers wanna make... not document

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How much of the UX process is expendable?

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Future Friendly

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-there is a- Dissonance of Vision Future Friendly vs. BOSS’ Phone

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-Dan Willis ...the people farthest from understanding the technology are often the ones making the strategic decisions. —Dan Willis

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It’s up to those with the best understanding of the technology to lead the way.

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Crossing the Chasm

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The biggest challenges, in my experience, are to do with people. Specifically, the way that people work together. — Jeremy Keith —Jeremy Keith

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Arm yourself with better communication tools

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“The purpose of a design artifact, whether a wireframe, prototype or sketch, is to illustrate our thinking.” —Robert Hoekman

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The purpose of a design artifact can also be to transform our thinking

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Create Props NOT Paperwork

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Assumptions | Shared understanding Silo mentality | Convergent experience Page driven design | Design systems

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Prototyping the Experience wsol.com/practical-ux-for-mobile/

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Participatory Sketching Getting stubborn ideas out of people’s heads and onto paper.

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Comics & Storyboards Great for getting to people focus on goals and scenarios instead of features and screens.

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Role Playing / Bodystorming Performing the experience http://www.flickr.com/photos/xian/3763797756/in/photostream/ http://www.flickr.com/photos/nlireland/5963130143/

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Journey Maps / Service Blueprints Outlining the various points where users interact with a product or service, across channels. Can weave together personas, scenarios, and tasks.

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User Journey map became more than just a journey with touchpoints, emotions, takeaways, etc... — Jeremy Keith

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It also became a representation of the Information Architecture and the content plan, with our Personas (needs, goals, scenarios) serving as the starting point for everything — sort of like the glue that ties it all together. — Jeremy Keith —Rian Van Der Merwe

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Find gaps in the experience. http://www.flickr.com/photos/osucommons/3385601567/

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Paper Prototypes Quickly ideate and validate ideas.

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KJ Method An efficient way to arrive at consensus when dealing with large or divided groups. http://www.netmagazine.com/features/how-run-effective-meeting

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The Page Description Diagram

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Page Tables / Content Outlines

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Design Systems Breed Modular Markup & CSS

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Wireframes*. Component Audits and Content Reference Wireframes

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HTML Prototypes (or mobile app prototypes)

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Style Prototypes & Guides

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Facilitation.

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Design Studio Design Mini Brief + Structured Rules for Critique

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Totally arbitrary re-prioritization of objectives incoming!

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Pace The Conversation Focus on one thing at a time http://www.flickr.com/photos/nlireland/5963130143/

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Project paralysis...

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UX is a result... not a document.

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PREPARING for what’s to come

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You are ALL architects of the user experience.

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THANKS! Dennis Kardys robotregime.com wsol.com @dkardys