Slide 14
Slide 14 text
#usda 1.0
(
upAxis = "Z"
)
def Xform "wall"
{
matrix4d xformOp:transform = ( (0, -1, 0, 0), (1, 0, 0, ...
uniform token[] xformOpOrder = ["xformOp:transform"]
def Xform "ifc5"
{
def Mesh "body"
{
int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3...
int[] faceVertexIndices = [3, 118, 117, 118, 3, ...
point3f[] points = [(0.3, -0.3, 0), (9.7, -0.3, ...
}
def BasisCurves "directrix"
{
int[] curveVertexCounts = [2]
point3f[] points = [(0, -0.3, 0), (0, -0.3, 3.5)]
uniform token type = "linear"
float[] widths = [0.01, 0.01]
}
def Mesh "basis"
{
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
point3f[] points = [(0.3, -0.3, 0), (9.7, -0.3, ...
}
def "clip"
{
def Mesh "plane0"
{
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
point3f[] points = [(-0.01, -0.31, 0.4942265...
}
def Mesh "plane1"
{
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
point3f[] points = [(5, -0.31, 3.3867514), (...
}
}
}
def Xform "window"
{
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, 1, ...
uniform token[] xformOpOrder = ["xformOp:transform"]
def Xform "ifc5"
{
def Mesh "void"
{
int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, ...
int[] faceVertexIndices = [1, 0, 3, 2, 1, 3,...
point3f[] points = [(-0.5, -0.115, 0.5), (-0...
}
}
}
}