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Product Design 
 Super Cut! Hannah Donovan, 24 June 2015

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Hi! I’m Han! I’m a digital product designer. I love making things that foster self expression and create culture.

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Hi! I’m Han! I’m a digital product designer. I love making things that foster self expression and create culture.

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Hi! I’m Han! I’m a digital product designer. I love making things that foster self expression and create culture.

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Don’t be vain because you happen to have talent. You are not responsible for that, it was not of your doing. What you do with your talent is what matters. you must cherish this gift. Do not demean or waste what you have been given. Work – work constantly and nourish it. – Pablo Casals, “Joys And Sorrows”

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If you make stuff for a living, you’re creative. Nourish that creativity.

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Some things I’ve learned about making stuff so far…

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1.
 Signpost the Work

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What do you want? Why do you want it? First ask This is ‘the brief’ (questions you ask together with your client, users, colleagues) – whether you’re working for yourself or someone else.

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What do you want? Why do you want it? First ask This is ‘the brief’ (questions you ask together with your client, users, colleagues) – whether you’re working for yourself or someone else. How to do it? Then decide This is for you and your colleagues to choose. This is not for your users or clients to decide.

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Investigating (what, why) Producing (how) Turning the ‘creative corner’

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is asking the right questions at the right time. 50% of making

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2. 
 Find a Product Constraint

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•Happens in the same room •Happens in real-time •You need friends •Works best with 1-10 people •You need a record player •You need records •You need to choose at the pace of a song (3 min) •You have to pick from someone’s collection •You can only share one thing at a time Records & friends: constraints

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Because you can only post one song at a time, and every one of those songs is someone’s favorite right now, the network effect is all hits no filler.

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3. 
 Stop When it’s Good Enough

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4. 
 Have a Strong Point of View

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Humans are human because they have a perspective: they care about things. One might call it our ability to give a damn. And it is this quality that allows us to determine what matters and where we stand. A computer can’t do that. – Christian Madsbjerg & Mikkel B. Rasmussen on Hubert Dreyfus in “The Moment of Clarity”

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Humans are human because they have a perspective: they care about things. One might call it our ability to give a damn. And it is this quality that allows us to determine what matters and where we stand. A computer can’t do that. – Christian Madsbjerg & Mikkel B. Rasmussen on Hubert Dreyfus in “The Moment of Clarity” Computers can’t give a damn.

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5. 
 Chaos is an Opportunity

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Original 1. Corrected levels 2. Film grain added

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Original 1. Corrected levels 2. Film grain added

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Original 1. Corrected levels 2. Film grain added

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Original 1. Corrected levels 2. Film grain added

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Photo by Timo Arnall Some people (they are wrong) say design is about solving problems. Obviously designers do solve problems, but then so do dentists. Design is about cultural invention. 
 
 – Jack Schulze

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Thanks! Say hi @han