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xR Experiences with ARCore & Unity /c/nobleackerson @nobleackerson

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What is Augmented Reality?

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Sort of...

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The mixture of the real world and virtual worlds so that one understands the other. This creates experiences that cannot possibly happen anywhere else. - Graeme Devine, Magic Leap

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The R is for Data Image Credit: https://dribbble.com/AndrewCoyleDesign xR works when computers interpret the environment and return responses that engage our senses.

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Hi, I’m Noble Technical Product Manager, Independent Dev

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So what is ARCore?

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Motion Tracking

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Area Learning

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Depth Perception

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ARCore Environmental Understanding Motion Tracking Light Estimation

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Development environment ● Unity 2017.2.0b9 or later ● Configure Player Settings: ○ Other Settings > Multithreaded Rendering: Off ○ Other Settings > Minimum/Target API Level: Android 7.0 or higher ○ XR Settings > ARCore Supported: On ● Prepare your phone

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Editor/Code

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Tracked Plane HelloARController.cs

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Point cloud /SDK/.../PointClud.cs (/PointCloudVisualizer.cs)

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Managing Our Model HelloARController.cs

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Light Estimation /SDK/.../LightEstimate.cs

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Some Design Principles for Augmented Reality Be mindful of the user's safety. Avoid separate onscreen controls. Use the entire display to engage people.

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Visual clutter in AR

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?

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Building Engaging AR Experiences That Matter Factors Effort/Cost Marketability Better in AR - Unique Solves a problem Score Weights 20% 25% 20% 35% 100% Metro Issues AR Visualizer 3 (0.6) 5 (1.25) 2 (0.4) 3 (1.05) 3.3 Workout with AR/AI Assistant 4 (0.8) 3 (0.75) 1 (0.2) 1 (0.35) Other idea 2 (0.4) 3 (0.6) 5 (1) 2 (0.7)

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Demos

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What About Audio?

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Audio and haptic feedback enhances xR experiences. Provide confirmation that a virtual object has come into contact with a physical surface or other virtual object

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Safety, Comfort, Happiness, Engagement, Utility Image Credit: Luden.io Testing & Validation

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In summary ● It is still the early days of AR (xR generally) ● The R in AR is Data ● Make it obvious you’re gathering data ● Build for mobile AR ● Consider WebAR for quick demos ● Be mindful of the user's safety ● Favor functional experiences that matter

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Thank you! @nobleackerson