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Virtual Reality Now "VH &OJTIJ5FDIษڧձ 5TVZPTIJ.BFIBOB!TBOEJOJTU

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Agenda What is Virtual Reality? History of VR Virtual Reality Now VR development

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Agenda What is Virtual Reality? History of VR Virtual Reality Now VR development

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Virtual Reality Virtual Reality IUUQTXXXqJDLSDPNQIPUPTQBMMJOBMPPO

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Virtual Reality ʮԾ૝ݱ࣮ʯ ʮਓ޻ݱ࣮ײʯ

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ʮVirtual = Ծ૝ʯ͸”ޡ༁” ʮԾ૝ʯ  Ծʹ૝ఆ͢Δ͜ͱ ࣮ࡍ͸ͦ͏Ͱͳ͍͜ͱΛલఏͱͯ͠ਪྔ͢Δ͜ͱΛද͢ݴ͍ํ supposed: (ࣄ࣮ͱ൓͢Δ)૝૾্ͷ; Ծఆͷ hypothetical: Ծઆ[Ծఆ]ͷ, Ծઆ্ͷ

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ʮVirtual = Ծ૝ʯ͸”ޡ༁” ʮVirtualʯ (໊໨্·ͨ͸ݫີʹ͸ͦ͏Ͱ͸ͳ͍͕)্࣮࣭ͷ, ࣄ্࣮ͷ [ίϯϐϡʔλ෼໺] Ծ૝ͷ, όʔνϟϧͳ, ίϯϐϡʔλʹΑͬͯ ࡞ΒΕΔ [޻ֶ෼໺] ڏͷ

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ʮVirtual = Ծ૝ʯ͸”ޡ༁” [ίϯϐϡʔλ෼໺] Ծ૝ͷ, όʔνϟϧͳ, ίϯϐϡʔλʹΑͬͯ࡞ΒΕΔ Virtual Memory: ࣮࣭తʹ͸෺ཧͱಉ༷ʹ࢖༻Ͱ͖ΔϝϞϦʔ Ծ૝ϝϞϦͱޡ༁ [޻ֶ෼໺] ڏͷ a virtual image → ڏ૾ ڏ૾:ʮ࣮ࡍʹ͸ଘࡏ͠ͳ͍͕ɺ࣮࣭తʹ͸ଘࡏ͢ΔΑ͏ʹݟ͑Δ૾ʯ ޫͷ۶ંͰຊདྷ͋Δ৔ॴͱҧ͏৔ॴʹ૾͕݁͹ΕΔ

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virtue[໊ࢺ] - virtual[ܗ༰ࢺ] virtue ળ, ಙ, ඒಙ ඒ఺, ಙ໨ ௕ॴ, ར఺(advantage)

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ʮVirtual = ࣮࣭ɾຊ࣭ʯ ೔ຊɺதࠃʹ͸ɺԤถͷҙຯͰͷvirtualʹ͋ͨΔݴ༿͸ͳ͍ virtual ࣮࣭ʢຊ࣭ʣ real ࣮ nominal ໊໨ʢද૚ʣ imaginary ڏ supposed Ծ૝ ྨٛޠ ྨٛޠ ൓ҙޠ ൓ҙޠ

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Virtual Reality ʢݫີʹ͸ҟͳΔʣ࣮࣭తͳݱ࣮ ʮݱ࣮ͷΤοηϯεʯʮநग़͞Εͨݱ࣮ʯ VR XX = ࣮࣭తʹݱ࣮ͱͯ͠ײ͡Δ͜ͱΛ࣮ݱ͢Δ XX XX: ݚڀɾ։ൃɾମݧɾίϯςϯπ

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VR / AR / MR

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VR / AR / MR Virtual Reality Augmented Relaity Mixed Reality

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VR / AR / MR Virtual Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ

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VR / AR / MR / R / AV Virtual Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ Reality Augmented Virtuality

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Virtual Reality: όʔνϟϧϦΞϦςΟ Augmented Reality: ֦ுݱ࣮ײ Mixed Reality: ෳ߹ݱ࣮ײ Reality: ݱ࣮ײ Augmented Virtuality: Φʔάϝϯςουόʔνϟϧ VR / AR / MR / R / AV

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Reality-Virtuality .JMHSBN@5BLFNVSB@41*& IUUQFUDMBCNJFVUPSPOUPDBQVCMJDBUJPO.JMHSBN@5BLFNVSB@41*&QEG "VHNFOUFE3FBMJUZ"DMBTTPGEJTQMBZTPOUIFSFBMJUZWJSUVBMJUZDPOUJOVVN

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Reality-Virtuality .JMHSBN@5BLFNVSB@41*& IUUQFUDMBCNJFVUPSPOUPDBQVCMJDBUJPO.JMHSBN@5BLFNVSB@41*&QEG "VHNFOUFE3FBMJUZ"DMBTTPGEJTQMBZTPOUIFSFBMJUZWJSUVBMJUZDPOUJOVVN Seamless Seamless

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Elements of VR

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Virtual Reality ͷࡾཁૉ ʮ3࣍ݩͷۭؒੑʯ ʮ࣮࣌ؒͷ૬ޓ࡞༻ੑʯ ʮࣗݾ౤ࣹੑʯ

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Virtual Reality ͷࡾཁૉ ʮ3࣍ݩͷۭؒੑʯ: ਓؒʹͱͬͯࣗવͳ3࣍ݩۭؒɻ ʮ࣮࣌ؒͷ૬ޓ࡞༻ੑʯ: ਓ͕ۭؒؒͷதͰ؀ڥͱͷϦΞϧλΠϜͳΠϯλϥΫγϣϯΛ൐͍ࣗ༝ ʹߦಈͰ͖Δɻ ʮࣗݾ౤ࣹੑʯ ਓ͕ؒγʔϜϨεʹ؀ڥʹೖΓࠐΉɻࣗ෼ͷख͕͋ΔͱࢥͬͨҐஔʹख ͕༗Δɻײ֮ʹໃ६͕ͳ͍ɻ ࣗ෼͕ډΔੈքΛࣗ෼͕Ұਓশͱͯ͠ମݧ͍ͯ͠Δײ͕֮ಘΒΕΔ͔Ͳ ͏͔ɻ

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Virtual Reality ͷࡾཁૉ ࣮࣌ؒ૬ޓ࡞༻ ࣍ݩۭؒ ࣗݾ౤ࣹ 73

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VRͷجຊߏ੒ཁૉ ग़ྗγεςϜʢ޿ٛͷσΟεϓϨΠʣ ೖྗγεςϜ γϛϡϨʔγϣϯγεςϜ

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VRͷجຊߏ੒ཁૉ ग़ྗγεςϜɿγεςϜ͕ग़ྗͨ͠ࢹ֮ɺௌ֮ͳͲޒײͷײ֮৘ ใΛϢʔβʹఏࣔ͢Δ૷ஔ ೖྗγεςϜɿϢʔβ͕ӡಈܥΛհͯ͠ग़ྗͨ͠৘ใΛɺγες Ϝʹೖྗ͢Δ૷ஔ γϛϡϨʔγϣϯγεςϜɿVRੈքΛߏ੒͢ΔγϛϡϨʔγϣ ϯɻ(3࣍ݩͰϦΞϧλΠϜʹ૬ޓׯব͢Δੈք)

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όʔνϟϧϦΞϦςΟֶ ୯ߦຊʢιϑτΧόʔʣ: 408ϖʔδ ग़൛ࣾ: ίϩφࣾ; A5൛ (2010/12/16) ݴޠ: ೔ຊޠ ISBN-10: 4904490053 ISBN-13: 978-4904490051 ൃച೔ɿ 2010/12/16 https://www.amazon.co.jp/dp/4904490053 ʢVRٕज़ऀೝఆࢼݧͷڭՊॻʣ

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Agenda What is Virtual Reality? History of VR Virtual Reality Now VR development

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History of Virtual Reality History of Virtual Reality IUUQTXXXqJDLSDPNQIPUPTQBSHPO

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History 1989೥ʹถVPL Researchࣾͷએ఻จ͕۟࢝·ΓͱݴΘΕ͍ͯΔ ֓೦ࣗମ͸ඇৗʹݹ͘ɺ༷ʑͳྖҬͰͦͷىݯΛݟΔ͜ͱ͕Ͱ͖Δ

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ϥείʔಎ۸ͷนը ໿1ສ8ઍ೥લ ࡇ᛾༻ͷّۭࣜؒ นը͕ਓʑΛҰछͷόʔνϟϧੈք΁ಋ͘໾ׂΛՌ͍ͨͯͨ͠ͷͰ͸ IUUQTVQMPBEXJLJNFEJBPSHXJLJQFEJBDPNNPOTF-BTDBVY@QBJOUJOHKQH

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શఱपֆը 18-19ੈلͷϤʔϩού ӳࠃͷըՈ Robert Barker ʹΑͬͯ࢝ΊΒΕΔ ؑ৆ऀ͸γΞλʔதԝͷల๬୆͔Βɺपғʹԁ౵ঢ়ʹஔ͔ΕͨֆըΛݟΔ ϜʔϏϯάύϊϥϚɺધܕͷ؍ཡ୆্Ͱٖࣅతͳை෩΍র໌Λ༻͍Δख๏΋ IUUQTFOXJLJQFEJBPSHXJLJ'JMF1BOPSBNBKQH

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The Sword of Damocles 1968೥ ίϯϐϡʔλͷ෼໺Ͱ Ivan Sutherland ͕ Ultimate Display ͱ͍͏֓೦Λఏএ খܕCRTͷө૾Λϋʔϑϛϥʔܦ༝ͰɻճసΛܭଌɻઢըͷCGө૾ ࣸਅIUUQTEJHJUBMGBOKQ

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Ivan Sutherland

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Ivan Sutherland ίϯϐϡʔλɾάϥϑΟοΫεͷ࢝૆ άϥϑΟΧϧϢʔβʔΠϯλϑΣʔεͷੜ Έͷ਌ʢSketchpad 1962ʣ ϔουϚ΢ϯςΟουɾσΟεϓϨΠʹΑ ΔVRΛॳΊ࣮ͯݱͨ͠఻આͷՊֶऀ

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When asked, "How could you possibly have done the first interactive graphics program, the first non-procedural programming language, the first object oriented software system, all in one year?" Ivan replied: "Well, I didn't know it was hard." ʮ͋ͳͨ͸Ͳ͏΍ͬͯੈքॳͷର࿩ܕਤܗॲཧϓϩάϥϜɺ ੈքॳͷඇखଓ͖తϓϩάϥϛϯάݴޠɺੈքॳͷΦϒδΣΫτࢦ޲ιϑ τ΢ΣΞγεςϜΛ೥Ͱ׬੒Ͱ͖ͨͷͰ͔͢ ʯ ʮͦΕΒ͕೉͍͜͠ͱͱ͸஌Βͳ͔ͬͨΜͩΑʯ IUUQTBSDIJWFPSHEFUBJMT"MBO,FZ%

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Ivan Sutherland ϢλେֶͰͷڭ͑ࢠ δΣʔϜζɾΫϥʔΫ - Netscape૑࢝ऀ ΞϥϯɾέΠ - ίϯϐϡʔλͷ෕ δϣϯɾϫʔϊοΫ - PostScriptൃ໌ऀɺ Adobe૑ۀऀ ΤυɾΩϟοτϜϧ - Pixar૑ۀऀʢݱࣾ௕ʣ

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In other areas ΞϛϡʔζϝϯτɾήʔϜ SEN-SORAMA - M.Heilig 1963 ֗தΛόΠΫʹ৐ͬͯ૸ΓճΔମײήʔϜ Իڹɺৼಈɺ෩ɺ೏͍ IUUQEFTJHOPTVFEVDBSMTPOIJTUPSZMFTTPOIUNM

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In other areas ΠϯλϥΫςΟϒΞʔτ METAPLAY - Myron Krueger 1969 ؑ৆ऀͷ࢟Λ࡞඼ʹ߹੒ ؑ৆ऀ͕࡞தͷ෺ମΛಈ͔͢ ө૾͕ؑ৆ऀʹ൓Ԡͯ͠ಈ͘ ARTIFICIAL REALITY. IUUQENHBUFDIFEVdNB[BMFLDPVSTFTGBMMMDD TUVEFOU@TMJEFT@MJ@SFTQPOTJWFFOWJSPONFOUTQEG

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1970s-1980s 1973 ΧφμͷΞΠϚοΫε͕ࣾʮΦϜχϚοΫε(ڊେөࣸγεςϜ)ʯ 1981 MIT ϝσΟΞϥϘ N. NegroponteʮMedia Roomʯน໘εΫϦʔϯʹදࣔ͞Εͨ৘ใΛԻ ੠ɺδΣενϟɺδϣΠεςΟοΫͳͲैདྷʹͳ͍ΠϯλʔϑΣʔεͰͷૢ࡞Λ࣮ݱ 1982 ػցٕज़ݚڀॴ ؘ℥ʮTELESARʯςϨΠάδελϯεͷ֓೦ΛఏҊɻૢ࡞ऀʹϩϘοτ ͷࢹ֮৘ใ΍ྗ֮৘ใΛ఻͑ɺ࣮ࡍʹϩϘοτʹ੒Γ୅Θ͍ͬͯΔΑ͏ͳײ֮Λ࡞Γग़͢ɻ ΞϝϦΧͰөըʮτϩϯʯ͕੡࡞͞ΕΔɻੈքͰॳΊͯશ໘తʹίϯϐϡʔλάϥϑΟοΫ εΛಋೖͨ͠өըͱͯ͠࿩୊ΛूΊͨɻ 1988 NASA Virtual Environment Ӊ஦ધ಺ͷίοΫϐοτͷઃܭʹఏҊ 1989 ΞϝϦΧͷVPLϦαʔν͕ࣾʮRB2ʯΛൃදɻ͜ͷͱ͖ॳΊͯʮόʔνϟϧϦΞϦςΟʯ ͱ͍͏ݴ༿͕ར༻͞ΕΔɻ໊෇͚਌͸δϟϩϯɾϥχΞʔɻ

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1990s ୈҰ࣍VRϒʔϜ 1990 দԼి޻ ʮVRγεςϜΩονϯ ʯ 1992 ΠϦϊΠେֶ શఱपܕσΟεϓϨΠʮCAVEʯ 1994 Apple ComputerʮQuickTimeVRʯ 1994 ηΨʮVR-1ʯ 1995 ೚ఱಊʮόʔνϟϧϘʔΠʯ 1996 ʮҏୡҍࢠDK-96ʯϗϦϓϩΑΓσϏϡʔͨ͠3DCGʹΑΔόʔνϟϧΞΠυϧ 1997 ౦ژେֶ ଟ໘తશఱपσΟεϓϨΠʮCABINʯ

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೔ຊVRࠇྺ࢙ 2015೥9݄ʹ։࠵ 20೥લͷVRϒʔϜΛ஌Δɺ࢈ֶ׭ͷؔ܎ऀ͕౰࣌ΛৼΓฦΓɺ͜Ε͔Βͷ VRʹ͍ͭͯల๬Λߦͬͨɻ ౰࣌ͷVRϒʔϜͰ͸ɺҰൠͷਓͨͪΛר͖ࠐΉ·ͰࢸΒͳ͔ͬͨɻ ʮࠓ͸ΈΜͳͷVRͩɻHMD΋ηϯαʔ΋Χϝϥ΋҆͘ങ͑ΔΑ͏ʹͳͬͯ ͖ͯɺΈΜͳ͕ମݧͰ͖Δͦ͠Ε͕ωοτʹग़ͯ࠶ൃ໌͞Ε͍ͯΔɻͨͩɺ աڈΛ஌Βͳ͍Ͱ΍Δͱ·ͨಉࣦ͡ഊΛ͢ΔɻʢΞΧσϛΞҎ֎ͷʣ૲ͷࠜ Ͱ܁Γฦ͍ͯ͠ΔʹؔΘ͍ͬͯΔਓͨͪͱʢΞΧσϛΞͱ͕ʣҰॹʹ΍ͬͯ ͍͘࢓૊Έ͕ඞཁͩʯ

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VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift HTC Vive PSVR Mobile VR VR/AR΁ͷ౤ࢿ͕େՃ଎

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VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift (Oculus Inc + Facebook) HTC Vive (HTC + Valve) PSVR (Sony) Mobile VR (Oculus + Sumsung, Google and so on) VR/AR΁ͷ౤ࢿ͕େՃ଎

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Agenda What is Virtual Reality? History of VR Virtual Reality Now VR development

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Virtual Reality Now Virtual Reality Now IUUQTXXXqJDLSDPNQIPUPTQFTUPWFSEF

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sub- Agenda Market trend Hardware Contents

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sub- Agenda Market trend Hardware Contents

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2016೥VRɾARࢢ৔͸໿50ԯυϧɺ2020೥1500ԯυϧن໛ʹɻ ग़య χϡʔε - ʦσʔλ͸ޠΔʧVRͱARͷϏδωεن໛ɺ2020೥ʹ͸1500ԯυϧʹɺӳ౤ࢿۜߦ͕༧ ଌɿITpro ITPROΑΓൈਮɹ2015೥4݄ 2020೥·Ͱʹ300ԯυϧʢ3,5ஹԁʣʹୡ͢Δͱͷ༧ଌ΋ ग़య ίϩϓϥɺ360౓ಈըʹಛԽͨ͠ࣄۀΛߦ͏גࣜձࣾ360ChannelΛઃཱ ίϩϓϥͷχϡʔεϦϦʔε ΑΓൈਮɹ2015೥11݄ 2020೥ʹ700ԯυϧʢ8ஹԁʣن໛ͷϚʔέοτʹ੒௕ ग़య VRʢԾ૝ݱ࣮ʣࢢ৔͸2020೥ʹ8ஹԁن໛ͷϚʔέοτʹ੒௕ʲTrendForceௐࠪʳ - THE BRIDGE ʢβɾϒϦοδʣ ࢢ৔ௐࠪձࣾTrendForceൃදɹ2016೥1݄ 2016೥ɹԾ૝ݱ࣮༻ͷػثɺࢢ৔ن໛2500ԯԁ௒ ग़య Ծ૝ݱ࣮༻ͷػثɺࢢ৔ن໛2500ԯԁ௒ʹ ·ͣ͸ήʔϜ෼໺͕ࢢ৔ΛݗҾ | JBpress(೔ຊϏδωεϓ Ϩε) 2016೥4݄࣌఺

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༧ଌ·ͱΊ 2016 VRݩ೥ 50ԯυϧɺ25ԯυϧ 2020 ౦ژޒྠ 1500ԯυϧɺ300ԯυϧɺ700ԯυϧ

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༧ଌ·ͱΊ 2016 VRݩ೥ 50ԯυϧɺ25ԯυϧ SuperData ༧ଌɺݩʑ51ԯυϧ→36ԯυϧ→29ԯυϧʹԼํमਖ਼ 2020 ౦ژޒྠ 1500ԯυϧɺ300ԯυϧɺ700ԯυϧ

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VR౤ࢿ "373ϕϯνϟʔΩϟϐλϧ

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VR౤ࢿ Magic Leap 13.5ԯ$

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VR౤ࢿ Magic Leap 13.5ԯ$ Oculus 20ԯ$

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VR౤ࢿ Oculus 20ԯ$ VRVCA 100ԯ$ HTC

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sub- Agenda Market trend Hardware Contents

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VRݩ೥ 2016 ੡඼൛ͷVRσόΠε͕ൃച Oculus Rift (Oculus Inc + Facebook) HTC Vive (HTC + Valve) PSVR (Sony) Mobile VR (Oculus + Sumsung, Google and so on) VR/AR΁ͷ౤ࢿ͕େՃ଎

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VR Device

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Oculus Rift

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$599ʢ83,800ԁʣ Rift ϔουηοτ Oculus SensorɺOculus RemoteɺXbox One ίϯτϩʔϥʔ Display: ༗ػEL 2160×1200 ϦϑϨογϡϨʔτ: 90Hz ࢹ໺֯: 110° τϥοΩϯά: ੺֎ઢΧϝϥ NVIDIA GTX 970 / AMD R9 290 Ҏ্ ओʹOculus StoreͰίϯςϯπఏڙ Oculus Rift

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ୈೋ࣍VRϒʔϜͷՐ෇͚໾ 2012೥ͷElectronic Entertainment Expo (E3) ʹͯॳΊͯϓϩτλΠϓ͕ެ։ Kickstarterʹͯ໨ඪֹ25ສυϧΛ͸Δ͔ʹ্ճΔ240ສυϧͷௐୡʹ੒ޭ 2013೥͔Β͸։ൃऀ޲͚ΩοτDK1ɺ2014೥ʹDK2 2014೥3݄ɺSNS࠷େखͷFacebookʹΑΓ20ԯυϧͰങऩ Oculus VR, Inc.͸ύϧϚʔɾϥοΩʔͱScaleformͷڞಉઃཱऀʹΑͬͯઃཱ ޙʹid SoftwareͷδϣϯɾDɾΧʔϚοΫ͕CTOͱͯ͠ࢀը 2016೥3݄ʹҰൠ޲͚ʹൃച͞Εͨʢ஗Ε͕࿩୊ʹʣ Oculus Rift

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HTC Vive

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HTC Vive 99,800ԁ Vive ϔουηοτ Vive ίϯτϩʔϥʔ x 2ɺϕʔεεςʔγϣϯ x 2ɺΠϠϗϯ Display: ༗ػEL 2160×1200 ϦϑϨογϡϨʔτ: 90Hz ࢹ໺֯: 110° τϥοΩϯά: Lighthouse NVIDIA GTX 970 / AMD R9 290 Ҏ্ ओʹSteam͔Βίϯςϯπఏڙ

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HTCͱValve CorporationʹΑΓڞಉ։ൃ 2014೥ʹϓϩτλΠϓ͕ެ։ɺ2016೥4݄5೔ʹൃച 2016೥ͷCESʹ͓͍ͯbest of CESΛؚΉ22ͷ৆Λ֫ಘ ϧʔϜεέʔϧɺVRίϯτϩʔϥʔ HTCͷ੡଄ྗ + Steamͱ͍͏ੈք࠷ߴͷGame Platform ຖ೔ͷΑ͏ʹରԠήʔϜ͕ϦϦʔε͞Ε͍ͯΔ ಠཱܥ։ൃձࣾͷVRήʔϜλΠτϧ͕ଟ͘AΫϥε͸·ͩͳ͍ υεύϥͰߪങɺମݧՄೳ HTC Vive

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PSVR

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PSVR 44,980ԁ+੫ʢηϯαಉࠝϞσϧ͸ 49,980ԁ+੫ʣ VRϔουηοτɺεςϨΦϔουϑΥϯʢίϯτϩʔϥผʣ Display: ༗ػEL 1920×1080 ϦϑϨογϡϨʔτ: 120Hz 90Hz ࢹ໺֯: 100° τϥοΩϯά: PlayStation Camera PS4͕ඞཁ Ұൠʹ͸։ൃ؀ڥ͕։์͞Ε͍ͯͳ͍

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PSVR PlayStation VR ͕ਖ਼໊ࣜশ ιχʔɾΠϯλϥΫςΟϒΤϯλςΠϯϝϯτ (SIE) ͕։ൃ 2014೥ͷGame Developers Conferenceʹͯൃද 2016೥10݄13೔ ൃച༧ఆ AAAλΠτϧͷରԠ༧ఆ͕໨നԡ͠ αϚʔϨοεϯ΍Rez InfiniteͳͲιϑτ΋࿩୊ʹ

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ݱࡏͷܠ৭ Oculus͕ग़ՙ஗Ε౳Ͱ᪴͘ HTC Vive ͕ϧʔϜεέʔϧ+ίϯτϩʔϥʔͰ༂ਐ SteamʹVRήʔϜ͕όϯόϯʢAΫϥελΠτϧ͸φγʣ Πϕϯτ΍ΞϛϡʔζϝϯτͰ׆༻ PSVRͰAAAίϯςϯπ͕ੈͷத΁

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IUUQTXXXZPVUVCFDPNXBUDI WR:G/[I-9:(D

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IUUQXXXOJDPWJEFPKQXBUDITN

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ep2. Oculusͷٯऻ

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IUUQTXXXZPVUVCFDPNXBUDI W%NBYNO1[.8&

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OSVR HDK2 IUUQTHJUIVCDPNPTWS

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Smartphone VR

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Samsung + Oculus Gear VR

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Gear VR $99 2015೥12݄18೔ൃച Galaxy S6ɺS6 edgeɺS6 edge+ɺS7ɺS7 edgeɺNote 5 σΟεϓϨΠ౳͸࢖༻σόΠεʹґΔ ࢹ໺֯: 96° ͓खܰ͞ͱ඼࣭ͷόϥϯε͍͍ͱ͜औΓ Oculus Store ͕ίϯςϯπΛఏڙ ͨͩ͠ Galaxy User Ͱͳ͍ͱϋʔυϧ͕ߴ͍

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ϋίεί

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ϋίεί ࠷ߴͷ͓खܰ͞ ͍҆ ೿ੜͨ͘͞Μ 1؟ରԠ͍ͯ͠ΔͷͰɺ௿೥ྸʹ΋҆৺ ಈը౤ߘͳͲɺαʔϏεαΠυ΋΍ͬͯΔ

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Google Daydream

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Google Daydream Google I/O 2016ʹͯൃද ߴ඼࣭ͳεϚϗVRΛఏڙ͢ΔϓϥοτϑΥʔϜ Android NͷϑϥάγοϓϞσϧʹରԠ͢Δ༧ఆ 2016೥ळ͝Ζʹఏڙ༧ఆ ରԠϝʔΧʔʹ೔ຊͳ͠ ίϯτϩʔϥ͸޲͖τϥοΩϯά ઌͷීٴ͕ݟࠐ·ΕΔ

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Google Daydream IUUQTUXJUUFSDPNHPPHMFTUBUVT SFG@TSDUXTSD&UGX

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AR Device

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Microsoft HoloLens

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2015೥1݄ʹެදɺݱࡏ͸։ൃ൛Ͱ೔ຊग़ՙ͸ແ͠ɻ$3,000 ϗϩάϥϑΟοΫʹؔ͢Δ৽API܈ʮWindows Holographicʯ Windows 10ʹ౥ࡌ ࣮ࡍͷۭؒʹຊ౰ʹଘࡏ͢Δ͔ͷΑ͏ʹදࣔ ϫΠϠϨεɺҰମܕ δΣενϟૢ࡞͸ਏ͍ Microsoft HoloLens

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Magic Leap ʁ IUUQTXXXZPVUVCFDPNXBUDI WLX+3BO

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Others

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NZP ےిʹΑΔૢ࡞ 1&3$&15*0//&630/ ϞʔγϣϯΩϟϓνϟ 6OMJNJUFE)BOE ϋϓςΟΫε৮֮ 7JSUVJY0NOJ าߦҠಈ 7FSTP ද৘τϥοΩϯά '07& ࢹઢτϥοΩϯά 4UBS73 ௒޿֯ࢹ໺ -FBQNPUJPOɺ,JOFDUɺ*OUFM3FBM4FOTFɺ'BDF3JHɺ3JOHFUD 'FFM3FBM ೏͍

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શఱٿΧϝϥ RICOH THETA Kodak SP360 Samsung Gear 360 LG360 Giroptic 360cam Facebook Surround 360 Google Jump GoPro x N Ladybug Nokia Ozo

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sub- Agenda Market trend Hardware Contents

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ࡾॏ௡ւ܉ॴ੻ࠤլݝ

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Attraction & Events VR ZONE - ͓୆৔ ZERO LATENCY VR - ౦ژδϣΠϙϦε SKY CIRCUS - ஑ାαϯγϟΠϯ ͖ΌΓʔͺΈΎͺΈΎXRϥΠυ - USJ (6/26ऴྃ) βɾϰΝʔνϟϧ - ϋ΢εςϯϘε HADO - ֤ॴ

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Non Game ө૾දݱ Իָ ݐஙɾෆಈ࢈ ҩྍٕज़ ཱྀߦ χϡʔε ֶश

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Non Game ಈը - YoutubeɺShowroomɺdtvɺ౦ژޒྠ өը - ʮελʔɾ΢ΥʔζʯͷVR ϧʔΧεϑΟϧϜɺύγϑΟοΫɾϦϜ Իָ - bjork MVɺU2 ϥΠϒதܧ ݐங - ݐஙΠϯςϦΞɺઃܭɾσβΠϯɺγϡϛϨʔγϣϯ ෆಈ࢈ - ෆಈ࢈಺ཡɺγϣʔϧʔϜ ҩྍٕज़ - ਓؒͷೳྗΛ֦ு͢Δ௒ӽҩྍ ཱྀߦ - HISలࣔɺόʔνϟϧτϦοϓɺ؍ޫπʔϧ χϡʔε - BBCɺNHKɺே೔৽ฉ ֶश - γϡϛϨʔγϣϯɺମײɾܦݧʹ εϙʔπ - γϣοϐϯά - Ξʔτ - ϚʔέςΟϯά - ݁ࠗࣜ - ϛʔτΞοϓ etc…

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Bjork ʮMaking of Björk Digitalʯͷ360౓VRͷϦΞϧλΠϜετϦʔϛϯά YoutubeͰ໿5෼ؒ഑৴ MITϝσΟΞϥϘ੍࡞ͷϚεΫΛ૷ண AR/VRԋग़ٕज़͸ϥΠκϚςΟΫεϦαʔν͕։ൃ ө૾͸P.I.C.S ੍͕࡞

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Bjork

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cluster. Ҿ͖͜΋ΓΛՃ଎͢Δ όʔνϟϧूձ LTେձɺVRΫϦΤΠςΟϒΞϫʔυதܧɺࣜయ౳

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ਓؒͷೳྗΛ֦ு͢Δ௒ӽҩྍ Hyper medicine for augmented human https://www.youtube.com/watch?v=PDi0XXhncQc

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ෆಈ࢈ܥ ͨ͘͞Μ͋Γ·͢ ௞ିܥWebαΠτͰશఱٿ੩ࢭը ϋίείϨϕϧͰͷ಺ཡʢWebVRʣ లࣔ৔΍ళฮͰ෺݅ͷ಺ཡΛHMDͰग़དྷΔ Zenkei 360, RoomVR, ROOMWARP360, InstaVR, VR௞ିTM, ശϚϯ γϣϯVR, SUUMOείʔϓ, THETA360 Biz

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Agenda What is Virtual Reality? History of VR Virtual Reality Now VR development

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VR Development VR Development

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sub- Agenda Development Platform Important point DEMO

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sub- Agenda Development Platform Important point DEMO

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Development Platform MultiPlatform 3D Game Engine Unity Unreal Engine 4 CryENGINE (Amazon Lumberyard ) ΋ͪΖΜVR։ൃ΋ରԠ

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Unity ݩʑίϖϯϋʔήϯͷ3ਓͷएऀ͕࡞Γ࢝ΊͨʢϓϩάϥϚ: ϤΞΩϜ͞Μʣ ձࣾͷ೥ؒ૯ऩӹ͕ $100,000 ҎԼɺ͔ͭࢿຊ͕ۚ$100,000 ҎԼ Ͱ͋Ε͹ແྉ ੈքτοϓΫϥεͷϢʔβʔίϛϡχςΟ Asset Store͕ॆ࣮ ݴޠ͸ओʹC#

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Unreal Engine 4 Epic Games ʹΑΓ։ൃ ήʔϜλΠτϧͷ࢛൒ظചΓ্͕͛3000υϧΛ௒͑ͨ৔߹ɺརӹ ͷ5ˋ͕ϩΠϠϦςΟɻͦΕҎԼ͸ແྉ өը΍AAAλΠτϧʹ΋࠾༻͞ΕΔάϥϑΟοΫ C++ͷΤϯδϯιʔείʔυ͸githubͰΦʔϓϯʹʢొ࿥੍ʣ Blueprint ͱ͍͏ϏδϡΞϧεΫϦϓτΛओʹ༻͍Δ

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CryENGINE Amazon Lumberyard Ͱ࠾༻ʢ·ͩϕʔλʣ AWS ͓Αͼ Twitch ͱͷۓີͳ࿈ܞ AWSͷར༻ྉҎ֎͸ແྉ ϑϧιʔείʔυఏڙ “Pay What You Want” ϞσϧʢΠϯσΟʔήʔϜ։ൃجۚ΋ઃཱʣ ࣗવ؀ڥͷදݱྗ͕ߴ͍ʢಛʹਫ໘ʣ

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ॴײ Unity͸৘ใ͕ଟ͍ɻϓϩάϥϚʹ͸ͱ͖ͬͭ΍͍͢ͱࢥ͏ DIYײ AssetStoreɺUnityͪΌΜ UE4͸σϑΥϧτઃఆͷֆ͕ͱͯ΋៉ྷ ࣮ߦʹੑೳ͕ඞཁ Blueprintͷ։ൃޮ཰ʢϓϩάϥϚతʹ͸׳Εͳ͍ͱ͜Ζ΋ʣ VR։ൃͷ౷߹Ϩϕϧ͕ߴ͍ ઑͬͨײ͕͢͡Δ ͪΐͬͱલ͸ϞόΠϧ͸UnityɺϋΠΤϯυ͸UE4ͱݴΘΕͯͨ

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sub- Agenda Development Platform Important point DEMO

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VR Sickness VRਲ͍

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࣮ࡍͷӡಈͱ஌֮͞ΕΔӡಈͷͣΕ ༠ಋӡಈ(induced motion)ɿपғͷଞͷର৅ͷӡಈʹΑͬͯɼ࣮ࡍʹ͸ ੩ࢭ͍ͯ͠Δର৅͕͔͋ͨ΋ಈ͍͍ͯΔΑ͏ʹݟ͑Δݱ৅ɻ ࣗݾӡಈײ(ϕΫγϣϯ)ɿࢹ໺ΛҰ༷ͳӡಈܹ͕ࢗ઎ΊΔ৔߹ʹɺ࣮ࡍ ʹ͸੩ࢭ͍ͯ͠Δʹ΋ؔΘΒͣɺࣗݾ਎ମʹࡨ֮తҠಈײ͕֮ੜ͡Δݱ ৅ɻՃ଎౓Λײ͡Δલఉײ֮ͱରൺ͢ΔࣄͰɺࣗ෼͕Ҡಈ͍ͯ͠ͳ͍ ࣄ͕Θ͔ΔɻHMD૷ண࣌ʹ͸ɺө૾ਲ͍ΛҾ͖ى͜͢͜ͱ͕͋Δɻ Ծݱӡಈ(apparent motion)ɿೋͭͷ཭Εͨઢ෼͕୹͍࣌ؒ(60ms)Ͱަޓ ʹ఺໓͢ΔͱҠಈͯ͠ݟ͑Δɻ

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VS VR Sickness FPS͸90ҡ࣋ ࢹ֮ͱମײͷՃ଎౓ʹζϨ͕ੜ͡ͳ͍Α͏ʹ ϑϨʔϜ΍ඓɺूதઢͳͲҠಈதʹݻఆͷ෺͕͋Δͱਲ͍ͮΒ͍ OculusϕετϓϥΫςΟε http://static.oculus.com/documentation/pdfs/ja-jp/intro-vr/latest/ bp.pdf നҪത࢜ͷVR͓΋͠Ζ૬ஊࣨ http://www.moguravr.com/shiraihakase-vr-omoshirosoudan-3/

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sub- Agenda Development Platform Important point DEMO

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ະདྷ Մೳੑ ڵຯ

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VRͷ໨త 3C Creation(૑଄ɿઃܭ΍଄ܗͳͲ૑࡞׆ಈ) Control(੍ޚɿϩϘοτ΍ػثͷ੍ޚ) Communication(ίϛϡχέʔγϣϯ) 3E Elucidation(ղ໌ɿਓؒͷೝ஌ɺߦಈͷػೳͷղ໌΍γϛϡϨʔγϣϯ) Education(ڭҭ) Entertainment(ޘָ)

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IUUQTXXXZPVUVCFDPNXBUDI W1%J99IOD2D

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҉໧஌ˠܦݧ஌ IUUQTXXXZPVUVCFDPNXBUDI W1%J99IOD2D

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Internet of Humanity ελϯϑΥʔυେɺVRͰͷ಄ͷಈ͖Λ௥੻͠ه࿥ɾ෼ੳ͔ΒࢀՃ ऀͷʮෆ҆ʯΛࣝผ͢Δ࿦จΛൃද ଟ͘ͷηϯα৘ใ͕ඞવతʹಘΒΕΔ ώτͷݚڀ͕ਐΉͷͰ͸ͳ͍͔ɻ

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਎ମੑͷ֦ுɾਐԽ ϥόʔϋϯυࡨ֮ http://www.kanshin.com/keyword/9246332 ͑͘͢खʗMetamorphosis Hand https://www.youtube.com/watch?v=xgHrfycNstU&feature=youtu.be Unlimited Corridor ແݶճ࿓ https://www.youtube.com/watch?v=THk92rev1VA VRۭؒͳΒͰ͸ͷࡨ֮ɾ֦ு Pseudo-Haptics http://www.persistent.org/VisualHapticsWeb.html

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·ͱΊ

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Virtual Reality ͱͯ΋มԽ͕ܹ͍͠ ੍໿͕ͲΜͲΜมΘΔ ϕετΛ଴ͬͯͨΒԿ΋Ͱ͖ͳ͍ɺ͍·ͷϕλʔΛબͿ ͱͯ΋Մೳੑ͕͋Δ෼໺ ੜ׆ɾจԽɾৗ͕ࣝมΘΔϨϕϧͰӨڹ͕͋Δ͔΋͠Εͳ͍ ඦؒ͸Ұݟɺඦݟ͸Ұମݧʹ͔ͣ͠ ੜԴᥡʹ౰ͨΒͳ͍Α͏ʹ